Procházet zdrojové kódy

Improved touch input handling and multitouch support in drm platform

pull/5447/head
MULTidll před 1 měsícem
rodič
revize
a54bb22846
1 změnil soubory, kde provedl 243 přidání a 146 odebrání
  1. +243
    -146
      src/platforms/rcore_drm.c

+ 243
- 146
src/platforms/rcore_drm.c Zobrazit soubor

@ -135,8 +135,12 @@ typedef struct {
char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab
bool cursorRelative; // Relative cursor mode
int mouseFd; // File descriptor for the evdev mouse/touch/gestures
bool mouseIsTouch; // Check if the current mouse device is actually a touchscreen
Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
bool touchActive[MAX_TOUCH_POINTS]; // Track which touch points are currently active
Vector2 touchPosition[MAX_TOUCH_POINTS]; // Track touch positions for each slot
int touchId[MAX_TOUCH_POINTS]; // Track touch IDs for each slot
// Gamepad data
int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor
@ -220,7 +224,7 @@ static const short linuxToRaylibMap[KEYMAP_SIZE] = {
248, 0, 0, 0, 0, 0, 0, 0,
// Gamepads are mapped according to:
// REF: https://www.kernel.org/doc/html/next/input/gamepad.html
// https://www.kernel.org/doc/html/next/input/gamepad.html
// Those mappings are standardized, but that doesn't mean people follow
// the standards, so this is more of an approximation
[BTN_DPAD_UP] = GAMEPAD_BUTTON_LEFT_FACE_UP,
@ -265,8 +269,6 @@ static int FindMatchingConnectorMode(const drmModeConnector *connector, const dr
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list
static void SetupFramebuffer(int width, int height); // Setup main framebuffer (required by InitPlatform())
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
@ -639,7 +641,7 @@ static uint32_t GetOrCreateFbForBo(struct gbm_bo *bo)
}
// Renders a blank frame to allocate initial buffers
// TODO: WARNING: Platform backend should not include OpenGL code
// TODO: WARNING: Platform layers do not include OpenGL code!
void RenderBlankFrame()
{
glClearColor(0, 0, 0, 1);
@ -826,6 +828,15 @@ void SwapScreenBuffer(void)
return;
}
// Get the software rendered color buffer
int bufferWidth = 0, bufferHeight = 0;
void *colorBuffer = swGetColorBuffer(&bufferWidth, &bufferHeight);
if (!colorBuffer)
{
TRACELOG(LOG_ERROR, "DISPLAY: Failed to get software color buffer");
return;
}
// Retrieving the dimensions of the display mode used
drmModeModeInfo *mode = &platform.connector->modes[platform.modeIndex];
uint32_t width = mode->hdisplay;
@ -893,8 +904,16 @@ void SwapScreenBuffer(void)
}
// Copy the software rendered buffer to the dumb buffer with scaling if needed
// NOTE: RLSW will make a simple copy if the dimensions match
swBlitFramebuffer(0, 0, width, height, 0, 0, width, height, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
if (bufferWidth == width && bufferHeight == height)
{
// Direct copy if sizes match
swCopyFramebuffer(0, 0, bufferWidth, bufferHeight, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
}
else
{
// Scale the software buffer to match the display mode
swBlitFramebuffer(0, 0, width, height, 0, 0, bufferWidth, bufferHeight, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
}
// Unmap the buffer
munmap(dumbBuffer, creq.size);
@ -1015,7 +1034,7 @@ double GetTime(void)
// NOTE: This function is only safe to use if you control the URL given
// A user could craft a malicious string performing another action
// Only call this function yourself not with user input or make sure to check the string yourself
// REF: https://github.com/raysan5/raylib/issues/686
// Ref: https://github.com/raysan5/raylib/issues/686
void OpenURL(const char *url)
{
TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform");
@ -1115,9 +1134,6 @@ void PollInputEvents(void)
// Register previous touch states
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
// Reset touch positions to invalid state
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ -1, -1 };
// Map touch position to mouse position for convenience
// NOTE: For DRM touchscreen devices, this mapping is disabled to avoid false touch detection
// CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
@ -1149,7 +1165,8 @@ int InitPlatform(void)
// Initialize graphic device: display/window and graphic context
//----------------------------------------------------------------------------
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
CORE.Window.fullscreen = true;
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
#if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
platform.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
@ -1214,9 +1231,9 @@ int InitPlatform(void)
TRACELOG(LOG_TRACE, "DISPLAY: Connector %i modes detected: %i", i, con->count_modes);
TRACELOG(LOG_TRACE, "DISPLAY: Connector %i status: %s", i,
(con->connection == DRM_MODE_CONNECTED)? "CONNECTED" :
(con->connection == DRM_MODE_DISCONNECTED)? "DISCONNECTED" :
(con->connection == DRM_MODE_UNKNOWNCONNECTION)? "UNKNOWN" : "OTHER");
(con->connection == DRM_MODE_CONNECTED) ? "CONNECTED" :
(con->connection == DRM_MODE_DISCONNECTED) ? "DISCONNECTED" :
(con->connection == DRM_MODE_UNKNOWNCONNECTION) ? "UNKNOWN" : "OTHER");
// In certain cases the status of the conneciton is reported as UKNOWN, but it is still connected
// This might be a hardware or software limitation like on Raspberry Pi Zero with composite output
@ -1298,8 +1315,8 @@ int InitPlatform(void)
CORE.Window.screen.height = CORE.Window.display.height;
}
const bool allowInterlaced = FLAG_IS_SET(CORE.Window.flags, FLAG_INTERLACED_HINT);
const int fps = (CORE.Time.target > 0)? (1.0/CORE.Time.target) : 60;
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60;
// Try to find an exact matching mode
platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
@ -1329,7 +1346,7 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", platform.connector->modes[platform.modeIndex].name,
platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay,
n">FLAG_IS_SET(platform.connector->modes[platform.modeIndex].flags, DRM_MODE_FLAG_INTERLACE)? 'i' : 'p',
(platform.connector->modes[platform.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
platform.connector->modes[platform.modeIndex].vrefresh);
drmModeFreeEncoder(enc);
@ -1346,7 +1363,7 @@ int InitPlatform(void)
platform.connector->modes[0].name,
platform.connector->modes[0].hdisplay,
platform.connector->modes[0].vdisplay,
(platform.connector->modes[0].flags & DRM_MODE_FLAG_INTERLACE)? 'i' : 'p',
(platform.connector->modes[0].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
platform.connector->modes[0].vrefresh);
}
else
@ -1385,7 +1402,7 @@ int InitPlatform(void)
EGLint samples = 0;
EGLint sampleBuffer = 0;
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT))
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
{
samples = 4;
sampleBuffer = 1;
@ -1457,7 +1474,7 @@ int InitPlatform(void)
// find the EGL config that matches the previously setup GBM format
int found = 0;
for (EGLint i = 0; i < matchingNumConfigs; n">i++)
for (EGLint i = 0; i < matchingNumConfigs; o">++i)
{
EGLint id = 0;
if (!eglGetConfigAttrib(platform.device, configs[i], EGL_NATIVE_VISUAL_ID, &id))
@ -1562,17 +1579,17 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
#endif
if (n">FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
// Set some default window flags
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_HIDDEN); // false
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED); // false
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED); // true
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // false
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
//----------------------------------------------------------------------------
// Initialize timing system
@ -1721,8 +1738,8 @@ static void InitKeyboard(void)
// New terminal settings for keyboard: turn off buffering (non-canonical mode), echo and key processing
// NOTE: ISIG controls if ^C and ^Z generate break signals or not
FLAG_CLEAR(keyboardNewSettings.c_lflag, ICANON | ECHO | ISIG);
//FLAG_CLEAR(keyboardNewSettings.c_iflag, ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF);
keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG);
//keyboardNewSettings.c_iflag &= ~(ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF);
keyboardNewSettings.c_cc[VMIN] = 1;
keyboardNewSettings.c_cc[VTIME] = 0;
@ -1741,10 +1758,10 @@ static void InitKeyboard(void)
else
{
// Reconfigure keyboard mode to get:
// - scancodes (K_RAW)
// - keycodes (K_MEDIUMRAW)
// - ASCII chars (K_XLATE)
// - UNICODE chars (K_UNICODE)
// - scancodes (K_RAW)
// - keycodes (K_MEDIUMRAW)
// - ASCII chars (K_XLATE)
// - UNICODE chars (K_UNICODE)
ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); // ASCII chars
}
@ -1866,7 +1883,7 @@ static void ProcessKeyboard(void)
}
#endif // SUPPORT_SSH_KEYBOARD_RPI
// Initialize user input from evdev(/dev/input/event<N>)
// Initialise user input from evdev(/dev/input/event<N>)
// this means mouse, keyboard or gamepad devices
static void InitEvdevInput(void)
{
@ -1874,16 +1891,23 @@ static void InitEvdevInput(void)
DIR *directory = NULL;
struct dirent *entity = NULL;
// Initialize keyboard file descriptor
// Initialise keyboard file descriptor
platform.keyboardFd = -1;
platform.mouseFd = -1;
// Reset variables
for (int i = 0; i < MAX_TOUCH_POINTS; n">i++)
for (int i = 0; i < MAX_TOUCH_POINTS; o">++i)
{
CORE.Input.Touch.position[i].x = -1;
CORE.Input.Touch.position[i].y = -1;
platform.touchActive[i] = false;
platform.touchPosition[i].x = -1;
platform.touchPosition[i].y = -1;
platform.touchId[i] = -1;
}
// Initialize touch slot
platform.touchSlot = 0;
// Reset keyboard key state
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
@ -2047,17 +2071,49 @@ static void ConfigureEvdevDevice(char *device)
const char *deviceKindStr = "unknown";
if (isMouse || isTouch)
{
deviceKindStr = "mouse";
if (platform.mouseFd != -1) close(platform.mouseFd);
platform.mouseFd = fd;
if (absAxisCount > 0)
bool prioritize = false;
// Priority logic: Touchscreens override Mice.
// 1. No device set yet? Take it.
if (platform.mouseFd == -1) prioritize = true;
// 2. Current is Mouse, New is Touch? Upgrade to Touch.
else if (isTouch && !platform.mouseIsTouch) prioritize = true;
// 3. Current is Touch, New is Touch? Use the new one (Last one found wins, standard behavior).
else if (isTouch && platform.mouseIsTouch) prioritize = true;
// 4. Current is Mouse, New is Mouse? Use the new one.
else if (!isTouch && !platform.mouseIsTouch) prioritize = true;
// 5. Current is Touch, New is Mouse? IGNORE the mouse. Keep the touchscreen.
else prioritize = false;
if (prioritize)
{
platform.absRange.x = absinfo[ABS_X].info.minimum;
platform.absRange.width = absinfo[ABS_X].info.maximum - absinfo[ABS_X].info.minimum;
deviceKindStr = isTouch ? "touchscreen" : "mouse";
if (platform.mouseFd != -1)
{
TRACELOG(LOG_INFO, "INPUT: Overwriting previous input device with new %s", deviceKindStr);
close(platform.mouseFd);
}
platform.mouseFd = fd;
platform.mouseIsTouch = isTouch;
if (absAxisCount > 0)
{
platform.absRange.x = absinfo[ABS_X].info.minimum;
platform.absRange.width = absinfo[ABS_X].info.maximum - absinfo[ABS_X].info.minimum;
platform.absRange.y = absinfo[ABS_Y].info.minimum;
platform.absRange.height = absinfo[ABS_Y].info.maximum - absinfo[ABS_Y].info.minimum;
platform.absRange.y = absinfo[ABS_Y].info.minimum;
platform.absRange.height = absinfo[ABS_Y].info.maximum - absinfo[ABS_Y].info.minimum;
}
TRACELOG(LOG_INFO, "INPUT: Initialized input device %s as %s", device, deviceKindStr);
}
else
{
TRACELOG(LOG_INFO, "INPUT: Ignoring device %s (keeping higher priority %s device)", device, platform.mouseIsTouch ? "touchscreen" : "mouse");
close(fd);
return;
}
}
else if (isGamepad && !isMouse && !isKeyboard && (platform.gamepadCount < MAX_GAMEPADS))
@ -2231,6 +2287,7 @@ static void PollMouseEvents(void)
struct input_event event = { 0 };
int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
static bool isMultitouch = false; // Detect if device supports MT events
// Try to read data from the mouse/touch/gesture and only continue if successful
while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
@ -2276,39 +2333,97 @@ static void PollMouseEvents(void)
if (event.code == ABS_X)
{
CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
touchAction = 2; // TOUCH_ACTION_MOVE
// Update single touch position only if it's active and no MT events are being used
if (platform.touchActive[0] && !isMultitouch) {
platform.touchPosition[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width;
if (touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
}
}
if (event.code == ABS_Y)
{
CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
touchAction = 2; // TOUCH_ACTION_MOVE
// Update single touch position only if it's active and no MT events are being used
if (platform.touchActive[0] && !isMultitouch) {
platform.touchPosition[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height;
if (touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
}
}
// Multitouch movement
if (event.code == ABS_MT_SLOT) platform.touchSlot = event.value; // Remember the slot number for the folowing events
if (event.code == ABS_MT_SLOT) {
platform.touchSlot = event.value;
isMultitouch = true;
}
if (event.code == ABS_MT_POSITION_X)
{
if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
isMultitouch = true;
if (platform.touchSlot < MAX_TOUCH_POINTS) {
platform.touchPosition[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width;
// If this slot is active, it's a move. If not, we are just updating the buffer for when it becomes active.
// Only set to MOVE if we haven't already detected a DOWN or UP event this frame
if (platform.touchActive[platform.touchSlot] && touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
}
}
if (event.code == ABS_MT_POSITION_Y)
{
if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
if (platform.touchSlot < MAX_TOUCH_POINTS) {
platform.touchPosition[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height;
// If this slot is active, it's a move. If not, we are just updating the buffer for when it becomes active.
// Only set to MOVE if we haven't already detected a DOWN or UP event this frame
if (platform.touchActive[platform.touchSlot] && touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
}
}
if (event.code == ABS_MT_TRACKING_ID)
{
if ((event.value < 0) && (platform.touchSlot < MAX_TOUCH_POINTS))
if (platform.touchSlot < MAX_TOUCH_POINTS)
{
if (event.value >= 0)
{
platform.touchActive[platform.touchSlot] = true;
platform.touchId[platform.touchSlot] = event.value; // Use Tracking ID for unique IDs
touchAction = 1; // TOUCH_ACTION_DOWN
}
else
{
// Touch has ended for this point
platform.touchActive[platform.touchSlot] = false;
platform.touchPosition[platform.touchSlot].x = -1;
platform.touchPosition[platform.touchSlot].y = -1;
platform.touchId[platform.touchSlot] = -1;
// Force UP action if we haven't already set a DOWN action
// (DOWN takes priority over UP if both happen in one frame, though rare)
if (touchAction != 1) touchAction = 0; // TOUCH_ACTION_UP
}
}
}
// Handle ABS_MT_PRESSURE (0x3a) if available, as some devices use it for lift-off
#ifndef ABS_MT_PRESSURE
#define ABS_MT_PRESSURE 0x3a
#endif
if (event.code == ABS_MT_PRESSURE)
{
if (platform.touchSlot < MAX_TOUCH_POINTS)
{
// Touch has ended for this point
CORE.Input.Touch.position[platform.touchSlot].x = -1;
CORE.Input.Touch.position[platform.touchSlot].y = -1;
if (event.value <= 0) // Pressure 0 means lift
{
platform.touchActive[platform.touchSlot] = false;
platform.touchPosition[platform.touchSlot].x = -1;
platform.touchPosition[platform.touchSlot].y = -1;
platform.touchId[platform.touchSlot] = -1;
if (touchAction != 1) touchAction = 0; // TOUCH_ACTION_UP
}
}
}
@ -2320,7 +2435,8 @@ static void PollMouseEvents(void)
if (!event.value && previousMouseLeftButtonState)
{
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0;
touchAction = 0; // TOUCH_ACTION_UP
if (touchAction != 1) touchAction = 0; // TOUCH_ACTION_UP
}
if (event.value && !previousMouseLeftButtonState)
@ -2340,8 +2456,46 @@ static void PollMouseEvents(void)
{
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value;
if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN
else touchAction = 0; // TOUCH_ACTION_UP
if (event.value > 0)
{
bool activateSlot0 = false;
if (event.code == BTN_LEFT)
{
activateSlot0 = true; // Mouse click always activates
}
else if (event.code == BTN_TOUCH)
{
bool anyActive = false;
for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
if (platform.touchActive[i]) { anyActive = true; break; }
}
if (!anyActive) activateSlot0 = true;
}
if (activateSlot0)
{
platform.touchActive[0] = true;
platform.touchId[0] = 0;
}
touchAction = 1; // TOUCH_ACTION_DOWN
}
else
{
// Only clear touch 0 for actual mouse clicks (BTN_LEFT)
if (event.code == BTN_LEFT)
{
platform.touchActive[0] = false;
platform.touchPosition[0].x = -1;
platform.touchPosition[0].y = -1;
}
else if (event.code == BTN_TOUCH)
{
platform.touchSlot = 0; // Reset slot index to 0
}
touchAction = 0; // TOUCH_ACTION_UP
}
}
if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value;
@ -2362,11 +2516,32 @@ static void PollMouseEvents(void)
if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
}
// Update touch point count
n">CORE.Input.Touch.pointCount = 0;
// Repack active touches into CORE.Input.Touch
kt">int k = 0;
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
{
if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++;
if (platform.touchActive[i])
{
CORE.Input.Touch.position[k] = platform.touchPosition[i];
CORE.Input.Touch.pointId[k] = platform.touchId[i];
k++;
}
}
CORE.Input.Touch.pointCount = k;
// Clear remaining slots
for (int i = k; i < MAX_TOUCH_POINTS; i++)
{
CORE.Input.Touch.position[i].x = -1;
CORE.Input.Touch.position[i].y = -1;
CORE.Input.Touch.pointId[i] = -1;
}
// Debug logging
static int lastTouchCount = 0;
if (CORE.Input.Touch.pointCount != lastTouchCount && (touchAction == 0 || touchAction == 1)) {
TRACELOG(LOG_DEBUG, "TOUCH: Count changed from %d to %d (action: %d)", lastTouchCount, CORE.Input.Touch.pointCount, touchAction);
lastTouchCount = CORE.Input.Touch.pointCount;
}
#if defined(SUPPORT_GESTURES_SYSTEM)
@ -2403,7 +2578,7 @@ static int FindMatchingConnectorMode(const drmModeConnector *connector, const dr
for (size_t i = 0; i < connector->count_modes; i++)
{
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay,
connector->modes[i].vrefresh, (FLAG_IS_SET(connector->modes[i].flags, DRM_MODE_FLAG_INTERLACE) > 0)? "interlaced" : "progressive");
connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
if (0 == BINCMP(&platform.crtc->mode, &platform.connector->modes[i])) return i;
}
@ -2424,9 +2599,9 @@ static int FindExactConnectorMode(const drmModeConnector *connector, uint width,
{
const drmModeModeInfo *const mode = &platform.connector->modes[i];
TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (FLAG_IS_SET(mode->flags, DRM_MODE_FLAG_INTERLACE) > 0)? "interlaced" : "progressive");
TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
if ((FLAG_IS_SET(mode->flags, DRM_MODE_FLAG_INTERLACE) > 0) && !allowInterlaced) continue;
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && !allowInterlaced) continue;
if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps)) return i;
}
@ -2450,7 +2625,7 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
const drmModeModeInfo *const mode = &platform.connector->modes[i];
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh,
(FLAG_IS_SET(mode->flags, DRM_MODE_FLAG_INTERLACE) > 0)? "interlaced" : "progressive");
(mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
if ((mode->hdisplay < width) || (mode->vdisplay < height))
{
@ -2458,13 +2633,13 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
continue;
}
if ((FLAG_IS_SET(mode->flags, DRM_MODE_FLAG_INTERLACE) > 0) && !allowInterlaced)
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && !allowInterlaced)
{
TRACELOG(LOG_TRACE, "DISPLAY: DRM shouldn't choose an interlaced mode");
continue;
}
const int unusedPixels = (mode->hdisplay - width)*(mode->vdisplay - height);
const int unusedPixels = (mode->hdisplay - width) * (mode->vdisplay - height);
const int fpsDiff = mode->vrefresh - fps;
if ((unusedPixels < minUnusedPixels) ||
@ -2480,82 +2655,4 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
return nearestIndex;
}
// Compute framebuffer size relative to screen size and display size
// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified
static void SetupFramebuffer(int width, int height)
{
// Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var)
if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height))
{
TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
// Downscaling to fit display with border-bars
float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width;
float heightRatio = (float)CORE.Window.display.height/(float)CORE.Window.screen.height;
if (widthRatio <= heightRatio)
{
CORE.Window.render.width = CORE.Window.display.width;
CORE.Window.render.height = (int)round((float)CORE.Window.screen.height*widthRatio);
CORE.Window.renderOffset.x = 0;
CORE.Window.renderOffset.y = (CORE.Window.display.height - CORE.Window.render.height);
}
else
{
CORE.Window.render.width = (int)round((float)CORE.Window.screen.width*heightRatio);
CORE.Window.render.height = CORE.Window.display.height;
CORE.Window.renderOffset.x = (CORE.Window.display.width - CORE.Window.render.width);
CORE.Window.renderOffset.y = 0;
}
// Screen scaling required
float scaleRatio = (float)CORE.Window.render.width/(float)CORE.Window.screen.width;
CORE.Window.screenScale = MatrixScale(scaleRatio, scaleRatio, 1.0f);
// NOTE: We render to full display resolution!
// We just need to calculate above parameters for downscale matrix and offsets
CORE.Window.render.width = CORE.Window.display.width;
CORE.Window.render.height = CORE.Window.display.height;
TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height);
}
else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height))
{
// Required screen size is smaller than display size
TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0))
{
CORE.Window.screen.width = CORE.Window.display.width;
CORE.Window.screen.height = CORE.Window.display.height;
}
// Upscaling to fit display with border-bars
float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height;
float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height;
if (displayRatio <= screenRatio)
{
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = (int)round((float)CORE.Window.screen.width/displayRatio);
CORE.Window.renderOffset.x = 0;
CORE.Window.renderOffset.y = (CORE.Window.render.height - CORE.Window.screen.height);
}
else
{
CORE.Window.render.width = (int)round((float)CORE.Window.screen.height*displayRatio);
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.renderOffset.x = (CORE.Window.render.width - CORE.Window.screen.width);
CORE.Window.renderOffset.y = 0;
}
}
else
{
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.renderOffset.x = 0;
CORE.Window.renderOffset.y = 0;
}
}
// EOF

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