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@ -2208,7 +2208,7 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h |
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if ((glInternalFormat != -1) && (format < COMPRESSED_DXT1_RGB)) |
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{ |
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glTexSubImage2D(GL_TEXTURE_2D, 0, offsetY, offsetY, width, height, glFormat, glType, (unsigned char *)data); |
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glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, (unsigned char *)data); |
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} |
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else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); |
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} |
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