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| /******************************************************************************************* | |||
| * | |||
| * raylib [audio] example - Playing spatialized 3D sound | |||
| * | |||
| * Example complexity rating: [★★☆☆] 2/4 | |||
| * | |||
| * Example originally created with raylib 5.5, last time updated with raylib 5.5 | |||
| * | |||
| * Example contributed by Le Juez Victor (@Bigfoot71) and reviewed by Ramon Santamaria (@raysan5) | |||
| * | |||
| * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |||
| * BSD-like license that allows static linking with closed source software | |||
| * | |||
| * Copyright (c) 2025 Le Juez Victor (@Bigfoot71) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include <raylib.h> | |||
| #include <raymath.h> | |||
| //------------------------------------------------------------------------------------ | |||
| // Sound positioning function | |||
| //------------------------------------------------------------------------------------ | |||
| static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, float maxDist) | |||
| { | |||
| // Calculate direction vector and distance between listener and sound source | |||
| Vector3 direction = Vector3Subtract(position, listener.position); | |||
| float distance = Vector3Length(direction); | |||
| // Apply logarithmic distance attenuation and clamp between 0-1 | |||
| float attenuation = 1.0f / (1.0f + (distance / maxDist)); | |||
| attenuation = Clamp(attenuation, 0.0f, 1.0f); | |||
| // Calculate normalized vectors for spatial positioning | |||
| Vector3 normalizedDirection = Vector3Normalize(direction); | |||
| Vector3 forward = Vector3Normalize(Vector3Subtract(listener.target, listener.position)); | |||
| Vector3 right = Vector3Normalize(Vector3CrossProduct(forward, listener.up)); | |||
| // Reduce volume for sounds behind the listener | |||
| float dotProduct = Vector3DotProduct(forward, normalizedDirection); | |||
| if (dotProduct < 0.0f) { | |||
| attenuation *= (1.0f + dotProduct * 0.5f); | |||
| } | |||
| // Set stereo panning based on sound position relative to listener | |||
| float pan = 0.5f + 0.5f * Vector3DotProduct(normalizedDirection, right); | |||
| // Apply final sound properties | |||
| SetSoundVolume(sound, attenuation); | |||
| SetSoundPan(sound, pan); | |||
| } | |||
| //------------------------------------------------------------------------------------ | |||
| // Program main entry point | |||
| //------------------------------------------------------------------------------------ | |||
| int main(void) | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| InitWindow(800, 600, "Quick Spatial Sound"); | |||
| InitAudioDevice(); | |||
| SetTargetFPS(60); | |||
| DisableCursor(); | |||
| Sound sound = LoadSound("resources/coin.wav"); | |||
| Camera camera = { | |||
| .position = (Vector3) { 0, 5, 5 }, | |||
| .target = (Vector3) { 0, 0, 0 }, | |||
| .up = (Vector3) { 0, 1, 0 }, | |||
| .fovy = 60, | |||
| }; | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| UpdateCamera(&camera, CAMERA_FREE); | |||
| float th = GetTime(); | |||
| Vector3 spherePos = { | |||
| .x = 5.0f * cosf(th), | |||
| .y = 0.0f, | |||
| .z = 5.0f * sinf(th) | |||
| }; | |||
| SetSoundPosition(camera, sound, spherePos, 20.0f); | |||
| if (!IsSoundPlaying(sound)) PlaySound(sound); | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| { | |||
| ClearBackground(BLACK); | |||
| BeginMode3D(camera); | |||
| DrawGrid(10, 2); | |||
| DrawSphere(spherePos, 0.5f, RED); | |||
| EndMode3D(); | |||
| } | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| UnloadSound(sound); | |||
| CloseAudioDevice(); | |||
| CloseWindow(); | |||
| } | |||