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@ -995,7 +995,7 @@ RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *comp |
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RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength); // Decompress data (DEFLATE algorithm) |
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// Persistent storage management |
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RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position) |
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RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position), returns true on success |
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RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position) |
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RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) |
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@ -1129,7 +1129,7 @@ RLAPI Image LoadImageAnim(const char *fileName, int *frames); |
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RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. "png" |
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RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) |
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RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success |
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RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes |
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RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success |
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// Image generation functions |
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RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color |
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@ -1323,7 +1323,7 @@ RLAPI void UnloadModel(Model model); |
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// Mesh loading/unloading functions |
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RLAPI Mesh *LoadMeshes(const char *fileName, int *meshCount); // Load meshes from model file |
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RLAPI void UnloadMesh(Mesh mesh); // Unload mesh from memory (RAM and/or VRAM) |
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RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file |
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RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success |
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// Material loading/unloading functions |
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RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file |
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@ -1445,8 +1445,8 @@ RLAPI Sound LoadSoundFromWave(Wave wave); // Load so |
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RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data |
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RLAPI void UnloadWave(Wave wave); // Unload wave data |
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RLAPI void UnloadSound(Sound sound); // Unload sound |
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RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file |
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RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h) |
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RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success |
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RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success |
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// Wave/Sound management functions |
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RLAPI void PlaySound(Sound sound); // Play a sound |
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