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			@ -995,7 +995,7 @@ RLAPI unsigned char *CompressData(unsigned char *data, int dataLength, int *comp | 
			
		
		
	
		
			
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			RLAPI unsigned char *DecompressData(unsigned char *compData, int compDataLength, int *dataLength);  // Decompress data (DEFLATE algorithm) | 
			
		
		
	
		
			
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			// Persistent storage management | 
			
		
		
	
		
			
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			RLAPI bool SaveStorageValue(unsigned int position, int value);    // Save integer value to storage file (to defined position) | 
			
		
		
	
		
			
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			RLAPI bool SaveStorageValue(unsigned int position, int value);    // Save integer value to storage file (to defined position), returns true on success | 
			
		
		
	
		
			
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			RLAPI int LoadStorageValue(unsigned int position);                // Load integer value from storage file (from defined position) | 
			
		
		
	
		
			
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			RLAPI void OpenURL(const char *url);                              // Open URL with default system browser (if available) | 
			
		
		
	
	
		
			
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			@ -1129,7 +1129,7 @@ RLAPI Image LoadImageAnim(const char *fileName, int *frames); | 
			
		
		
	
		
			
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			RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);      // Load image from memory buffer, fileType refers to extension: i.e. "png" | 
			
		
		
	
		
			
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			RLAPI void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM) | 
			
		
		
	
		
			
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			RLAPI bool ExportImage(Image image, const char *fileName);                                               // Export image data to file, returns true on success | 
			
		
		
	
		
			
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			RLAPI bool ExportImageAsCode(Image image, const char *fileName);                                         // Export image as code file defining an array of bytes | 
			
		
		
	
		
			
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			RLAPI bool ExportImageAsCode(Image image, const char *fileName);                                         // Export image as code file defining an array of bytes, returns true on success | 
			
		
		
	
		
			
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			// Image generation functions | 
			
		
		
	
		
			
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			RLAPI Image GenImageColor(int width, int height, Color color);                                           // Generate image: plain color | 
			
		
		
	
	
		
			
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			@ -1323,7 +1323,7 @@ RLAPI void UnloadModel(Model model); | 
			
		
		
	
		
			
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			// Mesh loading/unloading functions | 
			
		
		
	
		
			
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			RLAPI Mesh *LoadMeshes(const char *fileName, int *meshCount);                                           // Load meshes from model file | 
			
		
		
	
		
			
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			RLAPI void UnloadMesh(Mesh mesh);                                                                       // Unload mesh from memory (RAM and/or VRAM) | 
			
		
		
	
		
			
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			RLAPI bool ExportMesh(Mesh mesh, const char *fileName);                                                 // Export mesh data to file | 
			
		
		
	
		
			
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			RLAPI bool ExportMesh(Mesh mesh, const char *fileName);                                                 // Export mesh data to file, returns true on success | 
			
		
		
	
		
			
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			// Material loading/unloading functions | 
			
		
		
	
		
			
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			RLAPI Material *LoadMaterials(const char *fileName, int *materialCount);                                // Load materials from model file | 
			
		
		
	
	
		
			
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			@ -1445,8 +1445,8 @@ RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load so | 
			
		
		
	
		
			
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			RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data | 
			
		
		
	
		
			
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			RLAPI void UnloadWave(Wave wave);                                     // Unload wave data | 
			
		
		
	
		
			
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			RLAPI void UnloadSound(Sound sound);                                  // Unload sound | 
			
		
		
	
		
			
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			RLAPI bool ExportWave(Wave wave, const char *fileName);               // Export wave data to file | 
			
		
		
	
		
			
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			RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName);         // Export wave sample data to code (.h) | 
			
		
		
	
		
			
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			RLAPI bool ExportWave(Wave wave, const char *fileName);               // Export wave data to file, returns true on success | 
			
		
		
	
		
			
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			RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName);         // Export wave sample data to code (.h), returns true on success | 
			
		
		
	
		
			
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			// Wave/Sound management functions | 
			
		
		
	
		
			
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			RLAPI void PlaySound(Sound sound);                                    // Play a sound | 
			
		
		
	
	
		
			
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