Selaa lähdekoodia

Update audio_stream_effects.c (#3618)

* Update audio_stream_effects.c

This may slightly improve performance and be more welcoming for new users despite being an more advanced feature. 
void * usually throws an error in most compilers and it would be better to just avoid it.

Also added <stdbool.h> because booleans are, sometimes, not defined by <stddef.h>.

* Update audio_stream_effects.c
pull/3635/head
lipx 1 vuosi sitten
committed by GitHub
vanhempi
commit
a57a0ecd96
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 muutettua tiedostoa jossa 10 lisäystä ja 6 poistoa
  1. +10
    -6
      examples/audio/audio_stream_effects.c

+ 10
- 6
examples/audio/audio_stream_effects.c Näytä tiedosto

@ -2,7 +2,7 @@
*
* raylib [audio] example - Music stream processing effects
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
* Example originally created with raylib 4.2, last time updated with raylib 5.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
@ -13,7 +13,7 @@
#include "raylib.h"
#include <stdlib.h> // Required for: NULL
#include <stdlib.h> // Required for: NULL
// Required delay effect variables
static float *delayBuffer = NULL;
@ -149,13 +149,17 @@ static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula
// Converts the buffer data before using it
float *bufferData = (float *)buffer;
for (unsigned int i = 0; i < frames*2; i += 2)
{
float l = ((float *)buffer)[i], r = ((float *)buffer)[i + 1];
const float l = bufferData[i];
const float r = bufferData[i + 1];
low[0] += k * (l - low[0]);
low[1] += k * (r - low[1]);
p">((float *)buffer)[i] = low[0];
p">((float *)buffer)[i + 1] = low[1];
n">bufferData[i] = low[0];
n">bufferData[i + 1] = low[1];
}
}
@ -176,4 +180,4 @@ static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1];
if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
}
}
}

Ladataan…
Peruuta
Tallenna