@ -317,7 +317,7 @@ static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
camera - > target . y + = mouseWheelMove * ( camera - > target . y - camera - > position . y ) * CAMERA_SCROLL_SENSITIVITY / cameraTargetDistance ;
camera - > target . z + = mouseWheelMove * ( camera - > target . z - camera - > position . z ) * CAMERA_SCROLL_SENSITIVITY / cameraTargetDistance ;
if ( camera - > target . y < 0 ) camera - > target . y = - 0.001 ;
o">/ / if ( camera - > target . y < 0 ) camera - > target . y = - 0.001 ;
}
else if ( ( camera - > position . y > camera - > target . y ) & & ( camera - > target . y < 0 ) & & ( mouseWheelMove > 0 ) )
{
@ -337,7 +337,7 @@ static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
camera - > target . y + = mouseWheelMove * ( camera - > target . y - camera - > position . y ) * CAMERA_SCROLL_SENSITIVITY / cameraTargetDistance ;
camera - > target . z + = mouseWheelMove * ( camera - > target . z - camera - > position . z ) * CAMERA_SCROLL_SENSITIVITY / cameraTargetDistance ;
if ( camera - > target . y > 0 ) camera - > target . y = 0.001 ;
o">/ / if ( camera - > target . y > 0 ) camera - > target . y = 0.001 ;
}
else if ( ( camera - > position . y < camera - > target . y ) & & ( camera - > target . y > 0 ) & & ( mouseWheelMove > 0 ) )
{