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SetWindowIcon() redesigned

Now core does not depend on textures module directly, only through text module.
pull/785/head
raysan5 6 anni fa
parent
commit
a61d3ad512
1 ha cambiato i file con 12 aggiunte e 13 eliminazioni
  1. +12
    -13
      src/core.c

+ 12
- 13
src/core.c Vedi File

@ -780,24 +780,23 @@ void ToggleFullscreen(void)
}
// Set icon for window (only PLATFORM_DESKTOP)
// NOTE: Image must be in RGBA format, 8bit per channel
void SetWindowIcon(Image image)
{
#if defined(PLATFORM_DESKTOP)
Image imicon = ImageCopy(image);
ImageFormat(&imicon, UNCOMPRESSED_R8G8B8A8);
GLFWimage icon[1] = { 0 };
icon[0].width = imicon.width;
icon[0].height = imicon.height;
icon[0].pixels = (unsigned char *)imicon.data;
if (image.format == UNCOMPRESSED_R8G8B8A8)
{
GLFWimage icon[1] = { 0 };
// NOTE 1: We only support one image icon
// NOTE 2: The specified image data is copied before this function returns
glfwSetWindowIcon(window, 1, icon);
icon[0].width = image.width;
icon[0].height = image.height;
icon[0].pixels = (unsigned char *)image.data;
// TODO: Support multi-image icons --> image.mipmaps
UnloadImage(imicon);
// NOTE 1: We only support one image icon
// NOTE 2: The specified image data is copied before this function returns
glfwSetWindowIcon(window, 1, icon);
}
else TraceLog(LOG_WARNING, "Window icon image must be in R8G8B8A8 pixel format");
#endif
}

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