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@ -23,7 +23,7 @@ int main() |
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) |
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Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading |
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Vector2 position = { i">350, 240 }; |
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Vector2 position = { f">350.0f, 240.0f }; |
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Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height }; |
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int currentFrame = 0; |
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//-------------------------------------------------------------------------------------- |
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