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@ -5282,29 +5282,38 @@ static Model LoadGLTF(const char *fileName) |
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} |
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else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec2)) |
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{ |
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// TODO: WARNING: model.meshes[].boneIds is an (unsigned char *) --> Conversion required! |
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// Handle 16-bit unsigned short, vec2 format |
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(unsigned short)); |
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unsigned short* ptr = (unsigned short*)model.meshes[meshIndex].boneIds; |
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unsigned short *ptr = (unsigned short *)model.meshes[meshIndex].boneIds; |
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LOAD_ATTRIBUTE(attribute, 2, unsigned short, ptr) |
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} |
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else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec4)) |
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{ |
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// TODO: WARNING: model.meshes[].boneIds is an (unsigned char *) --> Conversion required! |
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// Handle 16-bit unsigned short, vec4 format |
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned short)); |
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unsigned short* ptr = (unsigned short*)model.meshes[meshIndex].boneIds; |
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unsigned short *ptr = (unsigned short *)model.meshes[meshIndex].boneIds; |
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LOAD_ATTRIBUTE(attribute, 4, unsigned short, ptr) |
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} |
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else if ((attribute->component_type == cgltf_component_type_r_32u) && (attribute->type == cgltf_type_vec4)) |
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{ |
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// TODO: WARNING: model.meshes[].boneIds is an (unsigned char *) --> Conversion required! |
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// Handle 32-bit unsigned int, vec4 format |
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned int)); |
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LOAD_ATTRIBUTE(attribute, 4, unsigned int, model.meshes[meshIndex].boneIds) |
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unsigned int *ptr = (unsigned int *)model.meshes[meshIndex].boneIds; |
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LOAD_ATTRIBUTE(attribute, 4, unsigned int, ptr) |
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} |
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else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2)) |
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{ |
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// TODO: WARNING: model.meshes[].boneIds is an (unsigned char *) --> Conversion required! |
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// Handle 32-bit float, vec2 format |
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(float)); |
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float* ptr = (float*)model.meshes[meshIndex].boneIds; |
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float *ptr = (float *)model.meshes[meshIndex].boneIds; |
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LOAD_ATTRIBUTE(attribute, 2, float, ptr) |
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} |
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName); |
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