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@ -34,34 +34,34 @@ KEY CHANGES:
Detailed changes:
[rcore] ADDED: Working directory info at initialization by @Ray
[rcore] ADDED: Working directory info at initialization by @raysan5
[rcore] ADDED: `GetClipboardImage()`, supported by multiple backends (#4459) by @evertonse
[rcore] ADDED: `MakeDirectory()`, supporting recursive directory creation by @Ray
[rcore] ADDED: `MakeDirectory()`, supporting recursive directory creation by @raysan5
[rcore] ADDED: `ComputeSHA1()` (#4390) by @Anthony Carbajal
[rcore] ADDED: `ComputeCRC32()` and `ComputeMD5()` by @Ray
[rcore] ADDED: `ComputeCRC32()` and `ComputeMD5()` by @raysan5
[rcore] ADDED: `GetKeyName()` (#4161) by @MrScautHD
[rcore] ADDED: `IsFileNameValid()` by @Ray
[rcore] ADDED: `GetViewRay()`, viewport independent raycast (#3709) by @Luís Almeida
[rcore] RENAMED: `GetMouseRay()` to `GetScreenToWorldRay()` (#3830) by @Ray
[rcore] RENAMED: `GetViewRay()` to `GetScreenToWorldRayEx()` (#3830) by @Ray
[rcore] REVIEWED: `GetApplicationDirectory()` for FreeBSD (#4318) by @base
[rcore] ADDED: `IsFileNameValid()` by @raysan5
[rcore] ADDED: `GetViewRay()`, viewport independent raycast (#3709) by @luis605
[rcore] RENAMED: `GetMouseRay()` to `GetScreenToWorldRay()` (#3830) by @raysan5
[rcore] RENAMED: `GetViewRay()` to `GetScreenToWorldRayEx()` (#3830) by @raysan5
[rcore] REVIEWED: `GetApplicationDirectory()` for FreeBSD (#4318) by @git
[rcore] REVIEWED: `LoadDirectoryFilesEx()`/`ScanDirectoryFiles()`, support directory on filter (#4302) by @foxblock
[rcore] REVIEWED: Update comments on fullscreen and boderless window to describe what they do (#4280) by @Jeffery Myers
[rcore] REVIEWED: Correct processing of mouse wheel on Automation events #4263 by @Ray
[rcore] REVIEWED: Update comments on fullscreen and boderless window to describe what they do (#4280) by @Jeffm2501
[rcore] REVIEWED: Correct processing of mouse wheel on Automation events #4263 by @raysan5
[rcore] REVIEWED: Fix gamepad axis movement and its automation event recording (#4184) by @maxmutant
[rcore] REVIEWED: Do not set RL_TEXTURE_FILTER_LINEAR when high dpi flag is enabled (#4189) by @Dave Green
[rcore] REVIEWED: `GetScreenWidth()`/`GetScreenHeight()` (#4074) by @Anthony Carbajal
[rcore] REVIEWED: Initial window dimensions checks (#3950) by @Christian Haas
[rcore] REVIEWED: Set default init values for random #3954 by @Ray
[rcore] REVIEWED: Window positioning, avoid out-of-screen window-bar by @Ray
[rcore] REVIEWED: Fix framerate recording for .gif (#3894) by @Rob Loach
[rcore] REVIEWED: Set default init values for random #3954 by @raysan5
[rcore] REVIEWED: Window positioning, avoid out-of-screen window-bar by @raysan5
[rcore] REVIEWED: Fix framerate recording for .gif (#3894) by @RobLoach
[rcore] REVIEWED: Screen space related functions consistency (#3830) by @aiafrasinei
[rcore] REVIEWED: `GetFileNameWithoutExt()` (#3771) by @oblerion
[rcore] REVIEWED: `GetWindowScaleDPI()`, simplified (#3701) by @Karl Zylinski
[rcore] REVIEWED: `UnloadAutomationEventList()` (#3658) by @Antonis Geralis
[rcore] REVIEWED: `GetWindowScaleDPI()`, simplified (#3701) by @karl
[rcore] REVIEWED: `UnloadAutomationEventList()` (#3658) by @planetis-m
[rcore] REVIEWED: Flip VR screens (#3633) by @Matthew Oros
[rcore] REVIEWED: Remove unused vScreenCenter (#3632) by @Matthew Oros
[rcore] REVIEWED: `LoadRandomSequence()`, issue in sequence generation #3612 by @Ray
[rcore] REVIEWED: `LoadRandomSequence()`, issue in sequence generation #3612 by @raysan5
[rcore] REVIEWED: `IsMouseButtonUp()` (#3609) by @Kenneth M
[rcore] REVIEWED: Fix typos in src/platforms/rcore_*.c (#3581) by @RadsammyT
[rcore] REVIEWED: `ExportDataAsCode()`, change sanitization check (#3837) by @Laurentino Luna
@ -69,17 +69,17 @@ Detailed changes:
[rcore] REVIEWED: `GetScreenWidth()`/`GetScreenHeight()` align with all platforms (#4451) by @Arche Washi
[rcore] REVIEWED: `SetGamepadVibration()`, added duration parameter (#4410) by @Asdqwe -WARNING-
[rcore] REVIEWED: `GetGamepadAxisMovement()`, fix #4405 (#4420) by @Asdqwe
[rcore] REVIEWED: `GetGestureHoldDuration()` comments by @Ray
[rcore][rlgl] REVIEWED: Fix scale issues when ending a view mode (#3746) by @Jeffery Myers
[rcore] REVIEWED: `GetGestureHoldDuration()` comments by @raysan5
[rcore][rlgl] REVIEWED: Fix scale issues when ending a view mode (#3746) by @Jeffm2501
[rcore][GLFW] REVIEWED: Keep CORE.Window.position properly in sync with glfw window position (#4190) by @Dave Green
[rcore][GLFW] REVIEWED: Set AUTO_ICONIFY flag to false per default (#4188) by @Dave Green
[rcore][GLFW] REVIEWED: `InitPlatform()`, add workaround for NetBSD (#4139) by @NishiOwO
[rcore][GLFW] REVIEWED: Fix window not initializing on primary monitor (#3923) by @Rafael Bordoni
[rcore][GLFW] REVIEWED: Set relative mouse mode when the cursor is disabled (#3874) by @Jeffery Myers
[rcore][GLFW] REVIEWED: Remove GLFW mouse passthrough hack and increase GLFW version in CMake (#3852) by @Alexandre Almeida
[rcore][GLFW] REVIEWED: Updated GLFW to 3.4 (#3827) by @Alexandre Almeida
[rcore][GLFW] REVIEWED: Set relative mouse mode when the cursor is disabled (#3874) by @Jeffm2501
[rcore][GLFW] REVIEWED: Remove GLFW mouse passthrough hack and increase GLFW version in CMake (#3852) by @M374LX
[rcore][GLFW] REVIEWED: Updated GLFW to 3.4 (#3827) by @M374LX
[rcore][GLFW] REVIEWED: Feature test macros before include (#3737) by @John
[rcore][GLFW] REVIEWED: Fix inconsistent dll linkage warning on windows (#4447) by @Jeffery Myers
[rcore][GLFW] REVIEWED: Fix inconsistent dll linkage warning on windows (#4447) by @Jeffm2501
[rcore][Web] ADDED: `SetWindowOpacity()` implementation (#4403) by @Asdqwe
[rcore][Web] ADDED: `MaximizeWindow()` and `RestoreWindow()` implementations (#4397) by @Asdqwe
[rcore][Web] ADDED: `ToggleFullscreen()` implementation (#3634) by @ubkp
@ -92,21 +92,21 @@ Detailed changes:
[rcore][Web] REVIEWED: `ShowCursor()`, `HideCursor()` and `SetMouseCursor()` (#3647) by @ubkp
[rcore][Web] REVIEWED: Fix CORE.Input.Mouse.cursorHidden with callbacks (#3644) by @ubkp
[rcore][Web] REVIEWED: Fix `IsMouseButtonUp()` (#3611) by @ubkp
[rcore][Web] REVIEWED: HighDPI support #3372 by @Ray
[rcore][Web] REVIEWED: HighDPI support #3372 by @raysan5
[rcore][Web] REVIEWED: `SetWindowSize()` (#4452) by @Asdqwe
[rcore][Web] REVIEWED: `EmscriptenResizeCallback()`, simplified (#4415) by @Asdqwe
[rcore][SDL] ADDED: `IsCursorOnScreen()` (#3862) by @Peter0x44
[rcore][SDL] ADDED: Gamepad rumble/vibration support (#3819) by @GideonSerf
[rcore][SDL] ADDED: Gamepad rumble/vibration support (#3819) by @gdserf.gs
[rcore][SDL] REVIEWED: Gamepad support (#3776) by @A
[rcore][SDL] REVIEWED: `GetWorkingDirectory()`, return correct path (#4392) by @Asdqwe
[rcore][SDL] REVIEWED: `GetClipboardText()`, fix memory leak (#4354) by @Asdqwe
[rcore][SDL] REVIEWED: Change SDL_Joystick to SDL_GameController (#4129) by @Frank Kartheuser
[rcore][SDL] REVIEWED: Update storage base path, use provided SDL base path by @Ray
[rcore][SDL] REVIEWED: Update storage base path, use provided SDL base path by @raysan5
[rcore][SDL] REVIEWED: Call SDL_GL_SetSwapInterval() after GL context creation (#3997) by @JupiterRider
[rcore][SDL] REVIEWED: `GetKeyPressed()` (#3869) by @Arthur
[rcore][SDL] REVIEWED: Fix SDL multitouch tracking (#3810) by @mooff
[rcore][SDL] REVIEWED: Fix `SUPPORT_WINMM_HIGHRES_TIMER` (#3679) by @ubkp
[rcore][SDL] REVIEWED: SDL text input to Unicode codepoints #3650 by @Ray
[rcore][SDL] REVIEWED: SDL text input to Unicode codepoints #3650 by @raysan5
[rcore][SDL] REVIEWED: `IsMouseButtonUp()` and add touch events (#3610) by @ubkp
[rcore][SDL] REVIEWED: Fix real touch gestures (#3614) by @ubkp
[rcore][SDL] REVIEWED: `IsKeyPressedRepeat()` (#3605) by @ubkp
@ -118,7 +118,7 @@ Detailed changes:
[rcore][Android] REVIEWED: Allow main() to return it its caller on configuration changes (#4288) by @Hesham Abourgheba
[rcore][Android] REVIEWED: Replace deprecated Android function ALooper_pollAll with ALooper_pollOnce (#4275) by @Menno van der Graaf
[rcore][Android] REVIEWED: `PollInputEvents()`, register previous gamepad events (#3910) by @Aria
[rcore][Android] REVIEWED: Fix Android keycode translation and duplicate key constants (#3733) by @Alexandre Almeida
[rcore][Android] REVIEWED: Fix Android keycode translation and duplicate key constants (#3733) by @M374LX
[rcore][DRM] ADDED: uConsole keys mapping (#4297) by @carverdamien
[rcore][DRM] ADDED: `GetMonitorWidth/Height()` (#3956) by @gabriel-marques
[rcore][DRM] REVIEWED: `IsMouseButtonUp()` (#3611) by @ubkp
@ -128,124 +128,124 @@ Detailed changes:
[rcore][DRM] REVIEWED: DRM backend to only use one api to allow for more devices (#3879) by @MrMugame
[rcore][DRM] REVIEWED: Avoid separate thread when polling for gamepad events (#3641) by @Cinghy Creations
[rcore][DRM] REVIEWED: Connector status reported as UNKNOWN but should be considered as CONNECTED (#4305) by @Michał Jaskólski
[rcore][RGFW] ADDED: RGFW, new rcore backend platform (#3941) by @Colleague Riley
[rcore][RGFW] REVIEWED: RGFW 1.0 (#4144) by @Colleague Riley
[rcore][RGFW] REVIEWED: Fix errors when compiling with mingw (#4282) by @Colleague Riley
[rcore][RGFW] REVIEWED: Replace long switch with a lookup table (#4108) by @Colleague Riley
[rcore][RGFW] REVIEWED: Fix MSVC build errors (#4441) by @Colleague Riley
[rlgl] ADDED: More uniform data type options #4137 by @Ray
[rcore][RGFW] ADDED: RGFW, new rcore backend platform (#3941) by @colleagueRiley
[rcore][RGFW] REVIEWED: RGFW 1.0 (#4144) by @colleagueRiley
[rcore][RGFW] REVIEWED: Fix errors when compiling with mingw (#4282) by @colleagueRiley
[rcore][RGFW] REVIEWED: Replace long switch with a lookup table (#4108) by @colleagueRiley
[rcore][RGFW] REVIEWED: Fix MSVC build errors (#4441) by @colleagueRiley
[rlgl] ADDED: More uniform data type options #4137 by @raysan5
[rlgl] ADDED: Vertex normals for RLGL immediate drawing mode (#3866) by @bohonghuang -WARNING-
[rlgl] ADDED: `rlCullDistance*()` variables and getters (#3912) by @KotzaBoss
[rlgl] ADDED: `rlSetClipPlanes()` function (#3912) by @KotzaBoss
[rlgl] ADDED: `isGpuReady` flag, allow font loading with no GPU acceleration by @Ray -WARNING-
[rlgl] REVIEWED: Changed RLGL_VERSION from 4.5 to 5.0 (#3914) by @Mute
[rlgl] REVIEWED: Changed RLGL_VERSION from 4.5 to 5.0 (#3914) by @rsteinke1111
[rlgl] REVIEWED: Shader load failing returns 0, instead of fallback by @Ray -WARNING-
[rlgl] REVIEWED: Standalone mode default flags (#4334) by @Asdqwe
[rlgl] REVIEWED: Fix hardcoded index values in vboID array (#4312) by @Jett
[rlgl] REVIEWED: Fix hardcoded index values in vboID array (#4312) by @JettMonstersGoBoom
[rlgl] REVIEWED: GLint64 did not exist before OpenGL 3.2 (#4284) by @Tchan0
[rlgl] REVIEWED: Extra warnings in case OpenGL 4.3 is not enabled (#4202) by @Maxim Knyazkin
[rlgl] REVIEWED: Using GLint64 for glGetBufferParameteri64v() (#4197) by @Randy Palamar
[rlgl] REVIEWED: Replace `glGetInteger64v()` with `glGetBufferParameteri64v()` (#4154) by @Kai Kitagawa-Jones
[rlgl] REVIEWED: `rlMultMatrixf()`, fix matrix multiplication order (#3935) by @bohonghuang
[rlgl] REVIEWED: `rlSetVertexAttribute()`, define last parameter as offset #3800 by @Ray
[rlgl] REVIEWED: `rlDisableVertexAttribute()`, remove redundat calls for SHADER_LOC_VERTEX_COLOR (#3871) by @Kacper Zybała
[rlgl] REVIEWED: `rlLoadTextureCubemap()`, load mipmaps for cubemaps (#4429) by @Nikolas
[rlgl] REVIEWED: `rlLoadFramebuffer()`, parameters not required by @Ray
[rlgl] REVIEWED: `rlSetVertexAttribute()`, define last parameter as offset #3800 by @raysan5
[rlgl] REVIEWED: `rlDisableVertexAttribute()`, remove redundat calls for SHADER_LOC_VERTEX_COLOR (#3871) by @zyperpl
[rlgl] REVIEWED: `rlLoadTextureCubemap()`, load mipmaps for cubemaps (#4429) by @Not-Nik
[rlgl] REVIEWED: `rlLoadFramebuffer()`, parameters not required by @raysan5
[rlgl] REVIEWED: `rlSetUniformSampler()` (#3759) by @veins1
[rlgl] REVIEWED: Renamed near/far variables (#4039) by @jgabaut
[rlgl] REVIEWED: Expose OpenGL symbols (#3588) by @Peter0x44
[rlgl] REVIEWED: Fix OpenGL 1.1 build issues (#3876) by @Ray
[rlgl] REVIEWED: Fix OpenGL 1.1 build issues (#3876) by @raysan5
[rlgl] REVIEWED: Fixed compilation for OpenGL ES (#4243) by @Maxim Knyazkin
[rlgl] REVIEWED: rlgl function description and comments by @Ray
[rlgl] REVIEWED: rlgl function description and comments by @raysan5
[rlgl] REVIEWED: Expose glad functions when building raylib as a shared lib (#3572) by @Peter0x44
[rlgl] REVIEWED: Fix version info in rlgl.h (#3558) by @Steven Schveighoffer
[rlgl] REVIEWED: Use the vertex color to the base shader in GLSL330 (#4431) by @Jeffery Myers
[rlgl] REVIEWED: Fix version info in rlgl.h (#3558) by @schveiguy
[rlgl] REVIEWED: Use the vertex color to the base shader in GLSL330 (#4431) by @Jeffm2501
[rcamera] REVIEWED: Make camera movement independant of framerate (#4247) by @hanaxars -WARNING-
[rcamera] REVIEWED: Updated camera speeds with GetFrameTime() (#4362) by @Anthony Carbajal
[rcamera] REVIEWED: `UpdateCamera()`, added CAMERA_CUSTOM check (#3938) by @Tomas Fabrizio Orsi
[rcamera] REVIEWED: Support mouse/keyboard and gamepad coexistence for input (#3579) by @ubkp
[rcamera] REVIEWED: Cleaned away unused macros(#3762) by @Brian E
[rcamera] REVIEWED: Cleaned away unused macros(#3762) by @Brian-ED
[rcamera] REVIEWED: Fix for free camera mode (#3603) by @lesleyrs
[rcamera] REVIEWED: `GetCameraRight()` (#3784) by @Danil
[raymath] ADDED: C++ operator overloads for common math function (#4385) by @Jeffery Myers -WARNING-
[raymath] ADDED: Vector4 math functions and Vector2 variants of some Vector3 functions (#3828) by @Bowserinator
[raymath] REVIEWED: Fix MSVC warnings/errors in C++ (#4125) by @Jeffery Myers
[raymath] REVIEWED: Add extern "C" to raymath header for C++ (#3978) by @Jeffery Myers
[raymath] REVIEWED: Fix MSVC warnings/errors in C++ (#4125) by @Jeffm2501
[raymath] REVIEWED: Add extern "C" to raymath header for C++ (#3978) by @Jeffm2501
[raymath] REVIEWED: `QuaternionFromAxisAngle()`, remove redundant axis length calculation (#3900) by @jtainer
[raymath] REVIEWED: `Vector3Perpendicular()`, avoid implicit conversion from float to double (#3799) by @João Foscarini
[raymath] REVIEWED: `MatrixDecompose()`, incorrect output for certain scale and rotations (#4461) by @waveydave
[raymath] REVIEWED: Small code refactor (#3753) by @Idir Carlos Aliane
[rshapes] ADDED: `CheckCollisionCircleLine()` (#4018) by @kai-z99
[rshapes] REVIEWED: Multisegment Bezier splines (#3744) by @Santiago Pelufo
[rshapes] REVIEWED: Expose shapes drawing texture and rectangle (#3677) by @Jeffery Myers
[rshapes] REVIEWED: `DrawLine()` #4075 by @Ray
[rshapes] REVIEWED: `DrawPixel()` drawing by @Ray
[rshapes] REVIEWED: `DrawLine()` to avoid pixel rounding issues #3931 by @Ray
[rshapes] REVIEWED: `DrawRectangleLines()`, considering view matrix for lines "alignment" by @Ray
[rshapes] REVIEWED: Expose shapes drawing texture and rectangle (#3677) by @Jeffm2501
[rshapes] REVIEWED: `DrawLine()` #4075 by @raysan5
[rshapes] REVIEWED: `DrawPixel()` drawing by @raysan5
[rshapes] REVIEWED: `DrawLine()` to avoid pixel rounding issues #3931 by @raysan5
[rshapes] REVIEWED: `DrawRectangleLines()`, considering view matrix for lines "alignment" by @raysan5
[rshapes] REVIEWED: `DrawRectangleLines()`, pixel offset (#4261) by @RadsammyT
[rshapes] REVIEWED: `DrawRectangleLines()`, pixel offset when scaling (#3884) by @Ray
[rshapes] REVIEWED: `DrawRectangleLines()`, pixel offset when scaling (#3884) by @raysan5
[rshapes] REVIEWED: `DrawRectangleLinesEx()`, make sure accounts for square tiles (#4382) by @Jojaby
[rshapes] REVIEWED: `Draw*Gradient()` color parameter names (#4270) by @Paperdomo101
[rshapes] REVIEWED: `DrawGrid()`, remove duplicate color calls (#4148) by @Jeffery Myers
[rshapes] REVIEWED: `DrawSplineLinear()` to `SUPPORT_SPLINE_MITERS` by @Ray
[rshapes] REVIEWED: `DrawGrid()`, remove duplicate color calls (#4148) by @Jeffm2501
[rshapes] REVIEWED: `DrawSplineLinear()` to `SUPPORT_SPLINE_MITERS` by @raysan5
[rshapes] REVIEWED: `DrawSplineLinear()`, implement miters (#3585) by @Toctave
[rshapes] REVIEWED: `CheckCollisionPointRec()` by @Ray
[rshapes] REVIEWED: `CheckCollisionPointRec()` by @raysan5
[rshapes] REVIEWED: `CheckCollisionPointCircle()`, new implementation (#4135) by @kai-z99
[rshapes] REVIEWED: `CheckCollisionCircles()`, optimized (#4065) by @kai-z99
[rshapes] REVIEWED: `CheckCollisionPointPoly()` (#3750) by @Antonio Raúl
[rshapes] REVIEWED: `CheckCollisionCircleRec()` (#3584) by @ubkp
[rshapes] REVIEWED: Add more detail to function comment (#4344) by @Jeffery Myers
[rshapes] REVIEWED: Functions that draw point arrays take them as const (#4051) by @Jeffery Myers
[rtextures] ADDED: `ColorIsEqual()` by @Ray
[rshapes] REVIEWED: Add more detail to function comment (#4344) by @Jeffm2501
[rshapes] REVIEWED: Functions that draw point arrays take them as const (#4051) by @Jeffm2501
[rtextures] ADDED: `ColorIsEqual()` by @raysan5
[rtextures] ADDED: `ColorLerp()`, to mix 2 colors together (#4310) by @SusgUY446
[rtextures] ADDED: `LoadImageAnimFromMemory()` (#3681) by @IoIxD
[rtextures] ADDED: `ImageKernelConvolution()` (#3528) by @Karim
[rtextures] ADDED: `ImageFromChannel()` (#4105) by @Bruno Cabral
[rtextures] ADDED: `ImageDrawLineEx()` (#4097) by @Le Juez Victor
[rtextures] ADDED: `ImageDrawTriangle()` (#4094) by @Le Juez Victor
[rtextures] ADDED: `ImageFromChannel()` (#4105) by @brccabral
[rtextures] ADDED: `ImageDrawLineEx()` (#4097) by @Bigfoot71
[rtextures] ADDED: `ImageDrawTriangle()` (#4094) by @Bigfoot71
[rtextures] REMOVED: SVG files loading and drawing, moving it to raylib-extras by @Ray -WARNING-
[rtextures] REVIEWED: `LoadImage()`, added support for 3-channel QOI images (#4384) by @R-YaTian
[rtextures] REVIEWED: `LoadImageRaw()` #3926 by @Ray
[rtextures] REVIEWED: `LoadImageColors()`, advance k in loop (#4120) by @Bruno Cabral
[rtextures] REVIEWED: `LoadTextureCubemap()`, added `mipmaps` #3665 by @Ray
[rtextures] REVIEWED: `LoadImageRaw()` #3926 by @raysan5
[rtextures] REVIEWED: `LoadImageColors()`, advance k in loop (#4120) by @brccabral
[rtextures] REVIEWED: `LoadTextureCubemap()`, added `mipmaps` #3665 by @raysan5
[rtextures] REVIEWED: `LoadTextureCubemap()`, assign format to cubemap (#3823) by @Gary M
[rtextures] REVIEWED: `LoadTextureCubemap()`, load mipmaps for cubemaps (#4429) by @Nikolas
[rtextures] REVIEWED: `LoadTextureCubemap()`, avoid dangling re-allocated pointers (#4439) by @Nikolas
[rtextures] REVIEWED: `LoadTextureCubemap()`, load mipmaps for cubemaps (#4429) by @Not-Nik
[rtextures] REVIEWED: `LoadTextureCubemap()`, avoid dangling re-allocated pointers (#4439) by @Not-Nik
[rtextures] REVIEWED: `LoadImageFromScreen()`, fix scaling (#3881) by @proberge-dev
[rtextures] REVIEWED: `LoadImageFromMemory()`, warnings on invalid image data (#4179) by @Jutastre
[rtextures] REVIEWED: `LoadImageAnimFromMemory()`, added security checks (#3924) by @Ray
[rtextures] REVIEWED: `ImageColorTint()` and `ColorTint()`, optimized (#4015) by @Le Juez Victor
[rtextures] REVIEWED: `ImageKernelConvolution()`, formating and warnings by @Ray
[rtextures] REVIEWED: `LoadImageAnimFromMemory()`, added security checks (#3924) by @raysan5
[rtextures] REVIEWED: `ImageColorTint()` and `ColorTint()`, optimized (#4015) by @Bigfoot71
[rtextures] REVIEWED: `ImageKernelConvolution()`, formating and warnings by @raysan5
[rtextures] REVIEWED: `ImageDrawRectangleRec`, fix bounds check (#3732) by @Blockguy24
[rtextures] REVIEWED: `ImageResizeCanvas()`, implemented fill color (#3720) by @Lieven Petersen
[rtextures] REVIEWED: `ImageDrawRectangleRec()` (#3721) by @Le Juez Victor
[rtextures] REVIEWED: `ImageDraw()`, don't try to blend images without alpha (#4395) by @Nikolas
[rtextures] REVIEWED: `ImageDrawRectangleRec()` (#3721) by @Bigfoot71
[rtextures] REVIEWED: `ImageDraw()`, don't try to blend images without alpha (#4395) by @Not-Nik
[rtextures] REVIEWED: `GenImagePerlinNoise()` being stretched (#4276) by @Bugsia
[rtextures] REVIEWED: `GenImageGradientLinear()`, fix some angles (#4462) by @decromo
[rtextures] REVIEWED: `DrawTexturePro()` to avoid negative dest rec #4316 by @Ray
[rtextures] REVIEWED: `DrawTexturePro()` to avoid negative dest rec #4316 by @raysan5
[rtextures] REVIEWED: `ColorToInt()`, fix undefined behaviour (#3996) by @OetkenPurveyorOfCode
[rtextures] REVIEWED: Remove panorama cubemap layout option (#4425) by @Jeffery Myers
[rtextures] REVIEWED: Removed unneeded module check, `rtextures` should not depend on `rtext` by @Ray
[rtextures] REVIEWED: Remove panorama cubemap layout option (#4425) by @Jeffm2501
[rtextures] REVIEWED: Removed unneeded module check, `rtextures` should not depend on `rtext` by @raysan5
[rtextures] REVIEWED: Simplified for loop for some image manipulation functions (#3712) by @Alice Nyaa
[rtext] ADDED: BDF fonts support (#3735) by @Stanley Fuller -WARNING-
[rtext] ADDED: `TextToCamel()` (#4033) by @IoIxD
[rtext] ADDED: `TextToSnake()` (#4033) by @IoIxD
[rtext] ADDED: `TextToFloat()` (#3627) by @Benjamin Schmid Ties
[rtext] REDESIGNED: `SetTextLineSpacing()` by @Ray -WARNING-
[rtext] REVIEWED: `LoadFontDataBDF()` name and formating by @Ray
[rtext] REVIEWED: `LoadFontDefault()`, initialize glyphs and recs to zero #4319 by @Ray
[rtext] REVIEWED: `LoadFontDataBDF()` name and formating by @raysan5
[rtext] REVIEWED: `LoadFontDefault()`, initialize glyphs and recs to zero #4319 by @raysan5
[rtext] REVIEWED: `LoadFontEx()`, avoid default font fallback (#4077) by @Peter0x44 -WARNING-
[rtext] REVIEWED: `LoadBMFont()`, extended functionality (#3536) by @Dongkun Lee
[rtext] REVIEWED: `LoadBMFont()`, issue on not glyph data initialized by @Ray
[rtext] REVIEWED: `LoadBMFont()`, issue on not glyph data initialized by @raysan5
[rtext] REVIEWED: `LoadFontFromMemory()`, use strncpy() to fix buffer overflow (#3795) by @Mingjie Shen
[rtext] REVIEWED: `LoadCodepoints()` returning a freed ptr when count is 0 (#4089) by @Alice Nyaa
[rtext] REVIEWED: `LoadFontData()` avoid fallback glyphs by @Ray -WARNING-
[rtext] REVIEWED: `LoadFontData()`, load image only if glyph has been found in font by @Ray
[rtext] REVIEWED: `LoadFontData()`, load image only if glyph has been found in font by @raysan5
[rtext] REVIEWED: `ExportFontAsCode()`, fix C++ compiler errors (#4013) by @DarkAssassin23
[rtext] REVIEWED: `MeasureTextEx()` height calculation (#3770) by @Marrony Neris
[rtext] REVIEWED: `MeasureTextEx()`, additional check for empty input string (#4448) by @mpv-enjoyer
[rtext] REVIEWED: `CodepointToUTF8()`, clean static buffer #4379 by @Ray
[rtext] REVIEWED: `TextToFloat()`, always multiply by sign (#4273) by @listeria
[rtext] REVIEWED: `CodepointToUTF8()`, clean static buffer #4379 by @raysan5
[rtext] REVIEWED: `TextToFloat()`, always multiply by sign (#4273) by @ListeriaM
[rtext] REVIEWED: `TextReplace()` const correctness (#3678) by @maverikou
[rtext] REVIEWED: `TextToFloat()`, coding style (#3627) by @Benjamin Schmid Ties
[rtext] REVIEWED: Some comments to align to style (#3756) by @Idir Carlos Aliane
@ -254,23 +254,23 @@ Detailed changes:
[rmodels] ADDED: Support 16-bit unsigned short vec4 format for gltf joint loading (#3821) by @Gary M
[rmodels] ADDED: Support animation names for the m3d model format (#3714) by @kolunmi
[rmodels] ADDED: `DrawModelPoints()`, more performant point cloud rendering (#4203) by @Reese Gallagher
[rmodels] ADDED: `ExportMeshAsCode()` by @Ray
[rmodels] ADDED: `ExportMeshAsCode()` by @raysan5
[rmodels] REVIEWED: Multiple updates to gltf loading, improved macro (#4373) by @Harald Scheirich
[rmodels] REVIEWED: `LoadOBJ()`, correctly split obj meshes by material (#4285) by @Jeffery Myers
[rmodels] REVIEWED: `LoadOBJ()`, add warning when loading an OBJ with multiple materials (#4271) by @Jeffery Myers
[rmodels] REVIEWED: `LoadOBJ()`, fix bug that fragmented the loaded meshes (#4494) by @Eike Decker
[rmodels] REVIEWED: `LoadOBJ()`, correctly split obj meshes by material (#4285) by @Jeffm2501
[rmodels] REVIEWED: `LoadOBJ()`, add warning when loading an OBJ with multiple materials (#4271) by @Jeffm2501
[rmodels] REVIEWED: `LoadOBJ()`, fix bug that fragmented the loaded meshes (#4494) by @zet23t
[rmodels] REVIEWED: `LoadIQM()`, set model.meshMaterial[] (#4092) by @SuperUserNameMan
[rmodels] REVIEWED: `LoadIQM()`, attempt to load texture from IQM at loadtime (#4029) by @Jett
[rmodels] REVIEWED: `LoadM3D(), fix vertex colors for m3d files (#3859) by @Jeffery Myers
[rmodels] REVIEWED: `LoadIQM()`, attempt to load texture from IQM at loadtime (#4029) by @JettMonstersGoBoom
[rmodels] REVIEWED: `LoadM3D(), fix vertex colors for m3d files (#3859) by @Jeffm2501
[rmodels] REVIEWED: `LoadGLTF()`, supporting additional vertex data formats (#3546) by @MrScautHD
[rmodels] REVIEWED: `LoadGLTF()`, correctly handle the node hierarchy in a glTF file (#4037) by @Paul Melis
[rmodels] REVIEWED: `LoadGLTF()`, replaced SQUAD quat interpolation with cubic hermite (gltf 2.0 specs) (#3920) by @Benji
[rmodels] REVIEWED: `LoadGLTF()`, support 2nd texture coordinates loading by @Ray
[rmodels] REVIEWED: `LoadGLTF()`, support additional vertex attributes data formats #3890 by @Ray
[rmodels] REVIEWED: `LoadGLTF()`, support 2nd texture coordinates loading by @raysan5
[rmodels] REVIEWED: `LoadGLTF()`, support additional vertex attributes data formats #3890 by @raysan5
[rmodels] REVIEWED: `LoadGLTF()`, set cgltf callbacks to use `LoadFileData()` and `UnloadFileData()` (#3652) by @kolunmi
[rmodels] REVIEWED: `LoadGLTF()`, JOINTS loading #3836 by @Ray
[rmodels] REVIEWED: `LoadGLTF()`, JOINTS loading #3836 by @raysan5
[rmodels] REVIEWED: `LoadImageFromCgltfImage()`, fix base64 padding support (#4112) by @SuperUserNameMan
[rmodels] REVIEWED: `LoadModelAnimationsIQM()`, fix corrupted animation names (#4026) by @Jett
[rmodels] REVIEWED: `LoadModelAnimationsIQM()`, fix corrupted animation names (#4026) by @JettMonstersGoBoom
[rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, load animations with 1 frame (#3804) by @Nikita Blizniuk
[rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, added missing interpolation types (#3919) by @Benji
[rmodels] REVIEWED: `LoadModelAnimationsGLTF()` (#4107) by @VitoTringolo
@ -283,19 +283,19 @@ Detailed changes:
[rmodels] REVIEWED: `DrawCylinder()`, fix drawing of cap (#4478) by @JeffM2501
[rmodels] REVIEWED: `DrawMesh()`, send full matModel to shader in DrawMesh (#4005) (#4022) by @David Holland
[rmodels] REVIEWED: `DrawMesh()`, fix material specular map retrieval (#3758) by @Victor Gallet
[rmodels] REVIEWED: `DrawModelEx()`, simplified multiplication of colors (#4002) by @Le Juez Victor
[rmodels] REVIEWED: `DrawModelEx()`, simplified multiplication of colors (#4002) by @Bigfoot71
[rmodels] REVIEWED: `DrawBillboardPro()`, to be consistend with `DrawTexturePro()` (#4132) by @bohonghuang
[rmodels] REVIEWED: `DrawSphereEx()` optimization (#4106) by @smalltimewizard
[raudio] REVIEWED: `LoadMusicStreamFromMemory()`, support 24-bit FLACs (#4279) by @konstruktor227
[raudio] REVIEWED: `LoadWaveSamples()`, fix mapping of wave data (#4062) by @listeria
[raudio] REVIEWED: `LoadWaveSamples()`, fix mapping of wave data (#4062) by @ListeriaM
[raudio] REVIEWED: `LoadMusicStream()`, remove drwav_uninit() (#3986) by @FishingHacks
[raudio] REVIEWED: `LoadMusicStream()` qoa and wav loading (#3966) by @veins1
[raudio] REVIEWED: `ExportWaveAsCode()`, segfault (#3769) by @IoIxD
[raudio] REVIEWED: `WaveCrop()`, fix issues and use frames instead of samples (#3994) by @listeria
[raudio] REVIEWED: `WaveCrop()`, fix issues and use frames instead of samples (#3994) by @ListeriaM
[raudio] REVIEWED: Crash from multithreading issues (#3907) by @Christian Haas
[raudio] REVIEWED: Reset music.ctxType if loading wasn't succesful (#3917) by @veins1
[raudio] REVIEWED: Added missing functions in "standalone" mode (#3760) by @Alessandro Nikolaev
[raudio] REVIEWED: Disable unused miniaudio features (#3544) by @Alexandre Almeida
[raudio] REVIEWED: Disable unused miniaudio features (#3544) by @M374LX
[raudio] REVIEWED: Fix crash when switching playback device at runtime (#4102) by @jkaup
[raudio] REVIEWED: Support 24 bits samples for FLAC format (#4058) by @Alexey Kutepov
[examples] ADDED: `core_random_sequence` (#3846) by @Dalton Overmyer
@ -304,36 +304,36 @@ Detailed changes:
[examples] ADDED: `models_bone_socket` (#3833) by @iP
[examples] ADDED: `shaders_vertex_displacement` (#4186) by @Alex ZH
[examples] ADDED: `shaders_shadowmap` (#3653) by @TheManTheMythTheGameDev
[examples] REVIEWED: `core_2d_camera_platformer` by @Ray
[examples] REVIEWED: `core_2d_camera_mouse_zoom`, use logarithmic scaling for a 2d zoom functionality (#3977) by @Mike Will
[examples] REVIEWED: `core_2d_camera_platformer` by @raysan5
[examples] REVIEWED: `core_2d_camera_mouse_zoom`, use logarithmic scaling for a 2d zoom functionality (#3977) by @myQwil
[examples] REVIEWED: `core_input_gamepad_info`, all buttons displayed within the window (#4241) by @Asdqwe
[examples] REVIEWED: `core_input_gamepad_info`, show ps3 controller (#4040) by @Konrad Gutvik Grande
[examples] REVIEWED: `core_input_gamepad`, add drawing for generic gamepad (#4424) by @Asdqwe
[examples] REVIEWED: `core_input_gamepad`, add deadzone handling (#4422) by @Asdqwe
[examples] REVIEWED: `shapes_bouncing_ball` (#4226) by @Anthony Carbajal
[examples] REVIEWED: `shapes_following_eyes` (#3710) by @Hongyu Ouyang
[examples] REVIEWED: `shapes_draw_rectangle_rounded` by @Ray
[examples] REVIEWED: `shapes_draw_rectangle_rounded` by @raysan5
[examples] REVIEWED: `shapes_draw_ring`, fix other examples (#4211) by @kai-z99
[examples] REVIEWED: `shapes_lines_bezier` by @Ray
[examples] REVIEWED: `textures_image_kernel` #3556 by @Ray
[examples] REVIEWED: `shapes_lines_bezier` by @raysan5
[examples] REVIEWED: `textures_image_kernel` #3556 by @raysan5
[examples] REVIEWED: `text_input_box` (#4229) by @Anthony Carbajal
[examples] REVIEWED: `text_writing_anim` (#4230) by @Anthony Carbajal
[examples] REVIEWED: `models_billboard` by @Ray
[examples] REVIEWED: `models_cubicmap` by @Ray
[examples] REVIEWED: `models_point_rendering` by @Ray
[examples] REVIEWED: `models_billboard` by @raysan5
[examples] REVIEWED: `models_cubicmap` by @raysan5
[examples] REVIEWED: `models_point_rendering` by @raysan5
[examples] REVIEWED: `models_box_collisions` (#4224) by @Anthony Carbajal
[examples] REVIEWED: `models_skybox`, do not use HDR by default (#4115) by @Jeffery Myers
[examples] REVIEWED: `models_skybox`, do not use HDR by default (#4115) by @Jeffm2501
[examples] REVIEWED: `shaders_basic_pbr` (#4225) by @Anthony Carbajal
[examples] REVIEWED: `shaders_palette_switch` by @Ray
[examples] REVIEWED: `shaders_palette_switch` by @raysan5
[examples] REVIEWED: `shaders_hybrid_render` (#3908) by @Yousif
[examples] REVIEWED: `shaders_lighting_instancing`, fix vertex shader (#4056) by @Karl Zylinski
[examples] REVIEWED: `shaders_lighting_instancing`, fix vertex shader (#4056) by @karl
[examples] REVIEWED: `shaders_raymarching`, add `raymarching.fs` for GLSL120 (#4183) by @CDM15y
[examples] REVIEWED: `shaders_shadowmap`, fix shaders for GLSL 1.20 (#4167) by @CDM15y
[examples] REVIEWED: `shaders_deferred_render` (#3655) by @Jett
[examples] REVIEWED: `shaders_basic_pbr` (#3621) by @devdad
[examples] REVIEWED: `shaders_deferred_render` (#3655) by @JettMonstersGoBoom
[examples] REVIEWED: `shaders_basic_pbr` (#3621) by @afanolovcic
[examples] REVIEWED: `shaders_basic_pbr`, remove dependencies (#3649) by @TheManTheMythTheGameDev
[examples] REVIEWED: `shaders_basic_pbr`, added more comments by @Ray
[examples] REVIEWED: `shaders_gpu_skinning`, to work with OpenGL ES 2.0 #4412 by @Ray
[examples] REVIEWED: `shaders_basic_pbr`, added more comments by @raysan5
[examples] REVIEWED: `shaders_gpu_skinning`, to work with OpenGL ES 2.0 #4412 by @raysan5
[examples] REVIEWED: `shaders_model_shader`, use free camera (#4428) by @IcyLeave6109
[examples] REVIEWED: `audio_stream_effects` (#3618) by @lipx
[examples] REVIEWED: `audio_raw_stream` (#3624) by @riadbettole
@ -342,21 +342,21 @@ Detailed changes:
[examples] REVIEWED: Update examples missing UnloadTexture() calls (#4234) by @Anthony Carbajal
[examples] REVIEWED: Added GLSL 100 and 120 shaders to lightmap example (#3543) by @Jussi Viitala
[examples] REVIEWED: Set FPS to always 60 in all exampels (#4235) by @Anthony Carbajal
[build] REVIEWED: Makefile by @Ray
[build] REVIEWED: Makefile, fix wrong flag #3593 by @Ray
[build] REVIEWED: Makefile by @raysan5
[build] REVIEWED: Makefile, fix wrong flag #3593 by @raysan5
[build] REVIEWED: Makefile, disable wayland by default (#4369) by @Anthony Carbajal
[build] REVIEWED: Makefile, VSCode, fix to support multiple .c files (#4391) by @Alan Arrecis
[build] REVIEWED: Makefile, fix -Wstringop-truncation warning (#4096) by @Peter0x44
[build] REVIEWED: Makefile, fix issues for RGFW on Linux/macOS (#3969) by @Colleague Riley
[build] REVIEWED: Makefile, fix issues for RGFW on Linux/macOS (#3969) by @colleagueRiley
[build] REVIEWED: Makefile, update RAYLIB_VERSION (#3901) by @Belllg
[build] REVIEWED: Makefile, use mingw32-make for Windows (#4436) by @Asdqwe
[build] REVIEWED: Makefile, move CUSTOM_CFLAGS for better visibility (#4054) by @Lázaro Albuquerque
[build] REVIEWED: Makefile, update emsdk paths to latest versions by @Ray
[build] REVIEWED: Makefile, update emsdk paths to latest versions by @raysan5
[build] REVIEWED: Makefile examples, align /usr/local with /src Makefile (#4286) by @Tchan0
[build] REVIEWED: Makefile examples, added `textures_image_kernel` (#3555) by @Sergey Zapunidi
[build] REVIEWED: Makefile examples (#4209) by @Anthony Carbajal
[build] REVIEWED: Makefile examples, to work on NetBSD (#4438) by @NishiOwO
[build] REVIEWED: Makefile examples, WebGL2 (OpenGL ES 3.0) backend flags #4330 by @Ray
[build] REVIEWED: Makefile examples, WebGL2 (OpenGL ES 3.0) backend flags #4330 by @raysan5
[build] REVIEWED: Makefile examples, web building (#4434) by @Asdqwe
[build] REVIEWED: build.zig, fix various issues around `-Dconfig` (#4398) by @Sage Hane
[build] REVIEWED: build.zig, fix type mismatch (#4383) by @yuval_dev
@ -365,15 +365,15 @@ Detailed changes:
[build] REVIEWED: build.zig, improve logic (#4375) by @Sage Hane
[build] REVIEWED: build.zig, issues (#4374) by @William Culver
[build] REVIEWED: build.zig, issues (#4366) by @Visen
[build] REVIEWED: build.zig, support desktop backend change (#4358) by @Nikolas
[build] REVIEWED: build.zig, support desktop backend change (#4358) by @Not-Nik
[build] REVIEWED: build.zig, use zig fmt (#4242) by @freakmangd
[build] REVIEWED: build.zig, check if wayland-scanner is installed (#4217) by @lnc3l0t
[build] REVIEWED: build.zig, override config.h definitions (#4193) by @lnc3l0t
[build] REVIEWED: build.zig, support GLFW platform detection (#4150) by @InventorXtreme
[build] REVIEWED: build.zig, make emscripten build compatible with Zig 0.13.0 (#4121) by @Mike Will
[build] REVIEWED: build.zig, make emscripten build compatible with Zig 0.13.0 (#4121) by @myQwil
[build] REVIEWED: build.zig, pass the real build.zig file (#4113) by @InKryption
[build] REVIEWED: build.zig, leverage `dependencyFromBuildZig` (#4109) by @InKryption
[build] REVIEWED: build.zig, run examples from their directories (#4063) by @Mike Will
[build] REVIEWED: build.zig, run examples from their directories (#4063) by @myQwil
[build] REVIEWED: build.zig, fix raygui build when using addRaygui externally (#4027) by @Viktor Pocedulić
[build] REVIEWED: build.zig, fix emscripten build (#4012) by @Dylan
[build] REVIEWED: build.zig, update to zig 0.12.0dev while keeping 0.11.0 compatibility (#3715) by @freakmangd
@ -389,7 +389,7 @@ Detailed changes:
[build] REVIEWED: build.zig, improve cross-compilation (#4468) by @deathbeam
[build] REVIEWED: CMake, update to raylib 5.0 (#3623) by @Peter0x44
[build] REVIEWED: CMake, added PLATFORM option for Desktop SDL (#3809) by @mooff
[build] REVIEWED: CMake, fix GRAPHICS_* check (#4359) by @Kacper Zybała
[build] REVIEWED: CMake, fix GRAPHICS_* check (#4359) by @zyperpl
[build] REVIEWED: CMake, examples projects (#4332) by @Ridge3Dproductions
[build] REVIEWED: CMake, fix warnings in projects/CMake/CMakeLists.txt (#4278) by @Peter0x44
[build] REVIEWED: CMake, delete BuildOptions.cmake (#4277) by @Peter0x44
@ -398,54 +398,54 @@ Detailed changes:
[build] REVIEWED: CMake, support OpenGL ES3 in `LibraryConfigurations.cmake` (#4079) by @manuel5975p
[build] REVIEWED: CMake, `config.h` fully available to users (#4044) by @Lázaro Albuquerque
[build] REVIEWED: CMake, pass -sFULL_ES3 instead of -sFULL_ES3=1 (#4090) by @manuel5975p
[build] REVIEWED: CMake, SDL build link the glfw dependency (#3860) by @Rob Loach
[build] REVIEWED: CMake, SDL build link the glfw dependency (#3860) by @RobLoach
[build] REVIEWED: CMake, infer CMAKE_MODULE_PATH in super-build (#4042) by @fruzitent
[build] REVIEWED: CMake, remove USE_WAYLAND option (#3851) by @Alexandre Almeida
[build] REVIEWED: CMake, disable SDL rlgl_standalone example (#3861) by @Rob Loach
[build] REVIEWED: CMake, bump version required to avoid deprecated #3639 by @Ray
[build] REVIEWED: CMake, remove USE_WAYLAND option (#3851) by @M374LX
[build] REVIEWED: CMake, disable SDL rlgl_standalone example (#3861) by @RobLoach
[build] REVIEWED: CMake, bump version required to avoid deprecated #3639 by @raysan5
[build] REVIEWED: CMake, fix examples linking -DPLATFORM=SDL (#3825) by @Peter0x44
[build] REVIEWED: CMake, don't build for wayland by default (#4432) by @Peter0x44
[build] REVIEWED: VS2022, misc improvements by @Ray
[build] REVIEWED: VS2022, fix build warnings (#4095) by @Jeffery Myers
[build] REVIEWED: VS2022, added new examples (#4492) by @Jeffery Myers
[build] REVIEWED: VS2022, misc improvements by @raysan5
[build] REVIEWED: VS2022, fix build warnings (#4095) by @Jeffm2501
[build] REVIEWED: VS2022, added new examples (#4492) by @Jeffm2501
[build] REVIEWED: Fix fix-build-paths (#3849) by @Caleb Barger
[build] REVIEWED: Fix build paths (#3835) by @Steve Biedermann
[build] REVIEWED: Fix VSCode sample project for macOS (#3666) by @Tim Romero
[build] REVIEWED: Fix some warnings on web builds and remove some redundant flags (#4069) by @Lázaro Albuquerque
[build] REVIEWED: Fix examples not building with gestures system disabled (#4020) by @Sprix
[build] REVIEWED: Fix GLFW runtime platform detection (#3863) by @Alexandre Almeida
[build] REVIEWED: Fix GLFW runtime platform detection (#3863) by @M374LX
[build] REVIEWED: Fix DRM cross-compile without sysroot (#3839) by @Christian W. Zuckschwerdt
[build] REVIEWED: Fix cmake-built libraylib.a to properly include GLFW's object files (#3598) by @Peter0x44
[build] REVIEWED: Hide unneeded internal symbols when building raylib as an so or dylib (#3573) by @Peter0x44
[build] REVIEWED: Corrected the path of android ndk toolchains for OSX platforms (#3574) by @Emmanuel Méra
[build][CI] ADDED: Automatic update for raylib_api.* (#3692) by @seiren
[build][CI] REVIEWED: Update workflows to use latest actions/upload-artifact by @Ray
[build][CI] REVIEWED: CodeQL minor tweaks to avoid some warnings by @Ray
[build][CI] REVIEWED: Update linux_examples.yml by @Ray
[build][CI] REVIEWED: Update linux.yml by @Ray
[build][CI] REVIEWED: Update webassembly.yml by @Ray
[build][CI] REVIEWED: Update cmake.yml by @Ray
[build][CI] REVIEWED: Update codeql.yml, exclude src/external files by @Ray
[bindings] ADDED: raylib-APL (#4253) by @Brian E
[bindings] ADDED: raylib-bqn, moved rayed-bqn (#4331) by @Brian E
[build][CI] REVIEWED: Update workflows to use latest actions/upload-artifact by @raysan5
[build][CI] REVIEWED: CodeQL minor tweaks to avoid some warnings by @raysan5
[build][CI] REVIEWED: Update linux_examples.yml by @raysan5
[build][CI] REVIEWED: Update linux.yml by @raysan5
[build][CI] REVIEWED: Update webassembly.yml by @raysan5
[build][CI] REVIEWED: Update cmake.yml by @raysan5
[build][CI] REVIEWED: Update codeql.yml, exclude src/external files by @raysan5
[bindings] ADDED: raylib-APL (#4253) by @Brian-ED
[bindings] ADDED: raylib-bqn, moved rayed-bqn (#4331) by @Brian-ED
[bindings] ADDED: brainfuck binding (#4169) by @_Tradam
[bindings] ADDED: raylib-zig-bindings (#4004) by @Lionel Briand
[bindings] ADDED: Raylib-CSharp wrapper (#3963) by @MrScautHD
[bindings] ADDED: COBOL binding (#3661) by @glowiak
[bindings] ADDED: raylib-beef binding (#3640) by @Braedon Lewis
[bindings] ADDED: Raylib-CSharp-Vinculum (#3571) by @Danil
[bindings] REVIEWED: Remove broken-link bindings #3899 by @Ray
[bindings] REVIEWED: Updated some versions on BINDINGS.md by @Ray
[bindings] REVIEWED: Removed umaintained repos (#3999) by @Antonis Geralis
[bindings] REVIEWED: Remove broken-link bindings #3899 by @raysan5
[bindings] REVIEWED: Updated some versions on BINDINGS.md by @raysan5
[bindings] REVIEWED: Removed umaintained repos (#3999) by @planetis-m
[bindings] REDESIGNED: Add binding link to name, instead of separate column (#3995) by @Carmine Pietroluongo
[bindings] UPDATED: h-raylib (#4378) by @Anand Swaroop
[bindings] UPDATED: Raylib.lean, to master version (#4337) by @Daniil Kisel
[bindings] UPDATED: raybit, to latest master (#4311) by @Alex
[bindings] UPDATED: dray binding (#4163) by @red thing
[bindings] UPDATED: Julia (#4068) by @ShalokShalom
[bindings] UPDATED: nim to latest master (#3999) by @Antonis Geralis
[bindings] UPDATED: nim to latest master (#3999) by @planetis-m
[bindings] UPDATED: raylib-rs (#3991) by @IoIxD
[bindings] UPDATED: raylib-zig version (#3902) by @Nikolas
[bindings] UPDATED: raylib-zig version (#3902) by @Not-Nik
[bindings] UPDATED: raylib-odin (#3868) by @joyousblunder
[bindings] UPDATED: Raylib VAPI (#3829) by @Alex Macafee
[bindings] UPDATED: Raylib-cs (#3774) by @Brandon Baker
@ -455,41 +455,41 @@ Detailed changes:
[bindings] UPDATED: ray-cyber to 5.0 (#3654) by @fubark
[bindings] UPDATED: raylib-freebasic binding (#3591) by @WIITD
[bindings] UPDATED: SmallBASIC (#3562) by @Chris Warren-Smith
[bindings] UPDATED: Python raylib-py v5.0.0beta1 (#3557) by @Jorge A. Gomes
[bindings] UPDATED: raylib-d binding (#3561) by @Steven Schveighoffer
[bindings] UPDATED: Python raylib-py v5.0.0beta1 (#3557) by @jorgegomes83
[bindings] UPDATED: raylib-d binding (#3561) by @schveiguy
[bindings] UPDATED: Janet (#3553) by @Dmitry Matveyev
[bindings] UPDATED: Raylib.nelua (#3552) by @Auz
[bindings] UPDATED: raylib-cpp to 5.0 (#3551) by @Rob Loach
[bindings] UPDATED: Raylib.nelua (#3552) by @guy.smith764
[bindings] UPDATED: raylib-cpp to 5.0 (#3551) by @RobLoach
[bindings] UPDATED: Pascal binding (#3548) by @Gunko Vadim
[external] UPDATED: stb_truetype.h to latest version by @Ray
[external] UPDATED: stb_image_resize2.h to latest version by @Ray
[external] UPDATED: stb_image.h to latest version by @Ray
[external] UPDATED: qoa.h to latest version by @Ray
[external] UPDATED: dr_wav.h to latest version by @Ray
[external] UPDATED: dr_mp3.h to latest version by @Ray
[external] UPDATED: cgltf.h to latest version by @Ray
[external] REVIEWED: rl_gputex, correctly load mipmaps from DDS files (#4399) by @Nikolas
[external] UPDATED: stb_truetype.h to latest version by @raysan5
[external] UPDATED: stb_image_resize2.h to latest version by @raysan5
[external] UPDATED: stb_image.h to latest version by @raysan5
[external] UPDATED: qoa.h to latest version by @raysan5
[external] UPDATED: dr_wav.h to latest version by @raysan5
[external] UPDATED: dr_mp3.h to latest version by @raysan5
[external] UPDATED: cgltf.h to latest version by @raysan5
[external] REVIEWED: rl_gputex, correctly load mipmaps from DDS files (#4399) by @Not-Nik
[external] REVIEWED: stb_image_resize2, dix vld1q_f16 undeclared in arm (#4309) by @masnm
[external] REVIEWED: miniaudio, fix library and Makefile for NetBSD (#4212) by @NishiOwO
[external] REVIEWED: raygui, update to latest version 4.5-dev (#4238) by @Anthony Carbajal
[external] REVIEWED: jar_xml, replace unicode characters by ascii characters to avoid warning in MSVC (#4196) by @Rico P
[external] REVIEWED: jar_xml, replace unicode characters by ascii characters to avoid warning in MSVC (#4196) by @RicoP
[external] REVIEWED: vox_loader, normals and new voxels shader (#3843) by @johann nadalutti
[parser] REVIEWED: README.md, to mirror fixed help text (#4336) by @Daniil Kisel
[parser] REVIEWED: Fix seg fault with long comment lines (#4306) by @Chris Warren-Smith
[parser] REVIEWED: Don't crash for files that don't end in newlines (#3981) by @Peter0x44
[parser] REVIEWED: Issues in usage example help text (#4084) by @Peter0x44
[parser] REVIEWED: Fix parsing of empty parentheses (#3974) by @Filyus
[parser] REVIEWED: Address parsing issue when generating XML #3893 by @Ray
[parser] REVIEWED: Address parsing issue when generating XML #3893 by @raysan5
[parser] REVIEWED: `MemoryCopy()`, prevent buffer overflow by replacing hard-coded arguments (#4011) by @avx0
[misc] ADDED: Create logo/raylib.icns by @Ray
[misc] ADDED: Create logo/raylib_1024x1024.png by @Ray
[misc] ADDED: Create logo/raylib.icns by @raysan5
[misc] ADDED: Create logo/raylib_1024x1024.png by @raysan5
[misc] ADDED: Default vertex/fragment shader for OpenGL ES 3.0 (#4178) by @Lázaro Albuquerque
[misc] REVIEWED: README.md, fix Reddit badge (#4136) by @Ninad Sachania
[misc] REVIEWED: .gitignore, ignore compiled dll binaries (#3628) by @2Bear
[misc] REVIEWED: Fix undesired scrollbars on web shell files (#4104) by @jspast
[misc] REVIEWED: Made comments on raylib.h match comments in rcamera.h (#3942) by @Tomas Fabrizio Orsi
[misc] REVIEWED: Make raylib/raygui work better on touchscreen (#3728) by @Hongyu Ouyang
[misc] REVIEWED: Update config.h by @Ray
[misc] REVIEWED: Update config.h by @raysan5
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Release: raylib 5.0 - 10th Anniversary Edition (18 November 2023)

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