diff --git a/src/rlgl.h b/src/rlgl.h index 1516354e3..7d627e1fb 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -56,8 +56,8 @@ * * #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack * #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported -* #define RL_CULL_DISTANCE_NEAR 0.001 // Default projection matrix near cull distance -* #define RL_CULL_DISTANCE_FAR 10000.0 // Default projection matrix far cull distance +* #define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance +* #define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance * * When loading a shader, the following vertex attributes and uniform * location names are tried to be set automatically: @@ -234,10 +234,10 @@ // Projection matrix culling #ifndef RL_CULL_DISTANCE_NEAR - #define RL_CULL_DISTANCE_NEAR 0.001 // Default near cull distance + #define RL_CULL_DISTANCE_NEAR 0.05 // Default near cull distance #endif #ifndef RL_CULL_DISTANCE_FAR - #define RL_CULL_DISTANCE_FAR 10000.0 // Default far cull distance + #define RL_CULL_DISTANCE_FAR 4000.0 // Default far cull distance #endif // Texture parameters (equivalent to OpenGL defines)