@ -30,7 +30,7 @@ int main(void)
int framesCounter = 0 ;
int framesCounter = 0 ;
SetTargetFPS ( 10 ) ; / / Set our game to run at 6 0 frames - per - second
SetTargetFPS ( 10 ) ; / / Set our game to run at 1 0 frames - per - second
/ / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/ / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/ / Main game loop
/ / Main game loop
@ -65,9 +65,8 @@ int main(void)
if ( IsKeyPressed ( KEY_BACKSPACE ) )
if ( IsKeyPressed ( KEY_BACKSPACE ) )
{
{
letterCount - - ;
letterCount - - ;
name [ letterCount ] = ' \0 ' ;
if ( letterCount < 0 ) letterCount = 0 ;
if ( letterCount < 0 ) letterCount = 0 ;
name [ letterCount ] = ' \0 ' ;
}
}
}
}
else if ( GetMouseCursor ( ) ! = MOUSE_CURSOR_DEFAULT ) SetMouseCursor ( MOUSE_CURSOR_DEFAULT ) ;
else if ( GetMouseCursor ( ) ! = MOUSE_CURSOR_DEFAULT ) SetMouseCursor ( MOUSE_CURSOR_DEFAULT ) ;
@ -124,4 +123,4 @@ bool IsAnyKeyPressed()
if ( ( key > = 32 ) & & ( key < = 126 ) ) keyPressed = true ;
if ( ( key > = 32 ) & & ( key < = 126 ) ) keyPressed = true ;
return keyPressed ;
return keyPressed ;
}
}