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| /******************************************************************************************* | |||
| * | |||
| * raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) | |||
| * | |||
| * This example has been created using raylib 1.3 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2015 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| int main() | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| int screenWidth = 800; | |||
| int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions"); | |||
| // Define the camera to look into our 3d world | |||
| Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | |||
| Vector3 playerPosition = { 0, 1, 2 }; | |||
| Vector3 playerSize = { 1, 2, 1 }; | |||
| Color playerColor = GREEN; | |||
| Vector3 enemyBoxPos = { -4, 1, 0 }; | |||
| Vector3 enemyBoxSize = { 2, 2, 2 }; | |||
| Vector3 enemySpherePos = { 4, 0, 0 }; | |||
| float enemySphereSize = 1.5f; | |||
| bool collision = false; | |||
| SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| // Move player | |||
| if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 0.2f; | |||
| else if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 0.2f; | |||
| else if (IsKeyDown(KEY_DOWN)) playerPosition.z += 0.2f; | |||
| else if (IsKeyDown(KEY_UP)) playerPosition.z -= 0.2f; | |||
| collision = false; | |||
| // Check collisions player vs enemy-box | |||
| if (CheckCollisionBoxes((Vector3){ playerPosition.x - playerSize.x/2, | |||
| playerPosition.y - playerSize.y/2, | |||
| playerPosition.z - playerSize.z/2 }, | |||
| (Vector3){ playerPosition.x + playerSize.x/2, | |||
| playerPosition.y + playerSize.y/2, | |||
| playerPosition.z + playerSize.z/2 }, | |||
| (Vector3){ enemyBoxPos.x - enemyBoxSize.x/2, | |||
| enemyBoxPos.y - enemyBoxSize.y/2, | |||
| enemyBoxPos.z - enemyBoxSize.z/2 }, | |||
| (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2, | |||
| enemyBoxPos.y + enemyBoxSize.y/2, | |||
| enemyBoxPos.z + enemyBoxSize.z/2 })) collision = true; | |||
| // Check collisions player vs enemy-sphere | |||
| if (CheckCollisionBoxSphere((Vector3){ playerPosition.x - playerSize.x/2, | |||
| playerPosition.y - playerSize.y/2, | |||
| playerPosition.z - playerSize.z/2 }, | |||
| (Vector3){ playerPosition.x + playerSize.x/2, | |||
| playerPosition.y + playerSize.y/2, | |||
| playerPosition.z + playerSize.z/2 }, | |||
| enemySpherePos, enemySphereSize)) collision = true; | |||
| if (collision) playerColor = RED; | |||
| else playerColor = GREEN; | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| Begin3dMode(camera); | |||
| // Draw enemy-box | |||
| DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY); | |||
| DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY); | |||
| // Draw enemy-sphere | |||
| DrawSphere(enemySpherePos, enemySphereSize, GRAY); | |||
| DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY); | |||
| // Draw player | |||
| DrawCubeV(playerPosition, playerSize, playerColor); | |||
| DrawGrid(10.0, 1.0); // Draw a grid | |||
| End3dMode(); | |||
| DrawText("Move player with cursors to collide", 220, 40, 20, GRAY); | |||
| DrawFPS(10, 10); | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||