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/******************************************************************************************* |
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* |
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* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) |
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* |
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* This example has been created using raylib 1.3 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2015 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions"); |
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// Define the camera to look into our 3d world |
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; |
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Vector3 playerPosition = { 0, 1, 2 }; |
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Vector3 playerSize = { 1, 2, 1 }; |
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Color playerColor = GREEN; |
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Vector3 enemyBoxPos = { -4, 1, 0 }; |
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Vector3 enemyBoxSize = { 2, 2, 2 }; |
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Vector3 enemySpherePos = { 4, 0, 0 }; |
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float enemySphereSize = 1.5f; |
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bool collision = false; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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// Move player |
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if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 0.2f; |
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else if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 0.2f; |
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else if (IsKeyDown(KEY_DOWN)) playerPosition.z += 0.2f; |
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else if (IsKeyDown(KEY_UP)) playerPosition.z -= 0.2f; |
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collision = false; |
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// Check collisions player vs enemy-box |
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if (CheckCollisionBoxes((Vector3){ playerPosition.x - playerSize.x/2, |
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playerPosition.y - playerSize.y/2, |
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playerPosition.z - playerSize.z/2 }, |
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(Vector3){ playerPosition.x + playerSize.x/2, |
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playerPosition.y + playerSize.y/2, |
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playerPosition.z + playerSize.z/2 }, |
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(Vector3){ enemyBoxPos.x - enemyBoxSize.x/2, |
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enemyBoxPos.y - enemyBoxSize.y/2, |
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enemyBoxPos.z - enemyBoxSize.z/2 }, |
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(Vector3){ enemyBoxPos.x + enemyBoxSize.x/2, |
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enemyBoxPos.y + enemyBoxSize.y/2, |
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enemyBoxPos.z + enemyBoxSize.z/2 })) collision = true; |
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// Check collisions player vs enemy-sphere |
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if (CheckCollisionBoxSphere((Vector3){ playerPosition.x - playerSize.x/2, |
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playerPosition.y - playerSize.y/2, |
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playerPosition.z - playerSize.z/2 }, |
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(Vector3){ playerPosition.x + playerSize.x/2, |
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playerPosition.y + playerSize.y/2, |
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playerPosition.z + playerSize.z/2 }, |
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enemySpherePos, enemySphereSize)) collision = true; |
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if (collision) playerColor = RED; |
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else playerColor = GREEN; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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Begin3dMode(camera); |
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// Draw enemy-box |
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DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY); |
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DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY); |
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// Draw enemy-sphere |
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DrawSphere(enemySpherePos, enemySphereSize, GRAY); |
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DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY); |
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// Draw player |
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DrawCubeV(playerPosition, playerSize, playerColor); |
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DrawGrid(10.0, 1.0); // Draw a grid |
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End3dMode(); |
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DrawText("Move player with cursors to collide", 220, 40, 20, GRAY); |
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DrawFPS(10, 10); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |