@ -40,14 +40,14 @@ int main()  
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			    / /  Load  julia  set  shader   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    / /  NOTE :  Defining  0  ( NULL )  for  vertex  shader  forces  usage  of  internal  default  vertex  shader   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    Shader  shader  =  LoadShader ( 0 ,  " resources/shaders/glsl330/ julia_shader.fs" ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    Shader  shader  =  LoadShader ( 0 ,  " julia_shader.fs " ) ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			      
			
		 
		
	
		
			
			 
			 
			
			 
			
			    / /  c  constant  to  use  in  z ^ 2  +  c   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    float  c [ 2 ]  =  {  POINTS_OF_INTEREST [ 0 ] [ 0 ] ,  POINTS_OF_INTEREST [ 0 ] [ 1 ]  } ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			      
			
		 
		
	
		
			
			 
			 
			
			 
			
			    / /  Offset  and  zoom  to  draw  the  julia  set  at .  ( centered  on  screen  and  1.6  times  smaller )   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    float  offset [ 2 ]  =  {  - ( float ) screenWidth / 2 ,  - ( float ) screenHeight / 2  } ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    float  zoom  =  1.6 f ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			    float  zoom  =  1.0 f ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			      
			
		 
		
	
		
			
			 
			 
			
			 
			
			    Vector2  offsetSpeed  =  {  0.0f ,  0.0f  } ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			      
			
		 
		
	
	
		
			
				
				
					
						 
					 
				
				
					
						 
					 
				
				
				 
			
			 
			
			@ -111,8 +111,8 @@ int main()  
			
		 
		
	
		
			
			 
			 
			
			 
			
			            / /  Probably  offset  movement  should  be  proportional  to  zoom  level   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            if  ( IsMouseButtonDown ( MOUSE_LEFT_BUTTON )  | |  IsMouseButtonDown ( MOUSE_RIGHT_BUTTON ) )   
			
		 
		
	
		
			
			 
			 
			
			 
			
			            {   
			
		 
		
	
		
			
			 
			 
			
			 
			
			                if  ( IsMouseButtonDown ( MOUSE_LEFT_BUTTON ) )  zoom  - =   0.003f ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			                if  ( IsMouseButtonDown ( MOUSE_RIGHT_BUTTON ) )  zoom  + =   0.003f ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			                if  ( IsMouseButtonDown ( MOUSE_LEFT_BUTTON ) )  zoom  + =  zoom  *   0.003f ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			                if  ( IsMouseButtonDown ( MOUSE_RIGHT_BUTTON ) )  zoom  - =  zoom  *   0.003f ;   
			
		 
		
	
		
			
			 
			 
			
			 
			
			
  
			
		 
		
	
		
			
			 
			 
			
			 
			
			                Vector2  mousePos  =  GetMousePosition ( ) ;