diff --git a/CHANGELOG b/CHANGELOG index 36c8bd282..fa89b3ba5 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -38,7 +38,7 @@ Detailed changes: [core] REVIEWED: GetKeyPressed(), out of range issue (#2814) by @daipom [core] REVIEWED: GetTime(), renamed variable 'time' to 'nanoSeconds' (#2816) by @jtainer [core] REVIEWED: LoadShaderFromMemory(), issue with shader linkage -[core] REVIEWED: Avoid possible gamepad index as -1 (#2839) +[core] REVIEWED: Avoid possible gamepad index as -1 (#2839) [core] REVIEWED: SetShaderValue*(), avoid setup uniforms for invalid locations [core] REVIEWED: GetClipboardText() on PLATFORM_WEB, permissions issues [core] REVIEWED: Initial window position for display-sized fullscreen (#2742) by @daipom @@ -60,7 +60,7 @@ Detailed changes: [rlgl] ADDED: RL_TEXTURE_MIPMAP_BIAS_RATIO support to `rlTextureParameters()` for OpenGL 3.3 #2674 [rlgl] ADDED: rlCubemapParameters() (#2862) by @GithubPrankster [rlgl] ADDED: rlSetCullFace() (#2797) by @jtainer -[rlgl] REMOVED: Mipmaps software generation for OpenGL 1.1 +[rlgl] REMOVED: Mipmaps software generation for OpenGL 1.1 [rlgl] REVIEWED: Check for extensions before enabling them (#2706) by @Not-Nik [rlgl] REVIEWED: SSBO usage to avoid long long data types [rlgl] REVIEWED: Enable DXT compression on __APPLE__ targets (#2694) by @Not-Nik @@ -85,7 +85,7 @@ Detailed changes: [textures] ADDED: ImageBlurGaussian() (#2770) by @nobytesgiven [textures] REVIEWED: Image fileformat support: PIC, PNM [textures] REVIEWED: ImageTextEx() and ImageDrawTextEx() scaling (#2756) by @hatkidchan -[textures] `WARNING`: REMOVED: DrawTextureQuad() +[textures] `WARNING`: REMOVED: DrawTextureQuad() [textures] `WARNING`: REMOVED: DrawTexturePoly(), function moved to example: `textures_polygon` [textures] `WARNING`: REMOVED: DrawTextureTiled(),function implementation moved to the textures_tiled.c [text] ADDED: GetCodepointPrevious() diff --git a/ROADMAP.md b/ROADMAP.md index 0d126c86f..4c7c965e9 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -3,8 +3,11 @@ Here it is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas: - [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix. - - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve. - - raylib wishlists discussions (https://github.com/raysan5/raylib/discussions/1502, https://github.com/raysan5/raylib/discussions/2272) are open to everyone to ask for improvements, feel free to check and comment. + - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve. + - raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment: + - [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502) + - [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272) + - [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952) _Current version of raylib is complete and functional but there is always room for improvements._ @@ -23,23 +26,23 @@ _Current version of raylib is complete and functional but there is always room f - Basic CPU/GPU stats system (memory, draws, time...) ([#1295](https://github.com/raysan5/raylib/issues/1295)) - _DISCARDED_ - Software rendering backend (avoiding OpenGL) ([#1370](https://github.com/raysan5/raylib/issues/1370)) - _DISCARDED_ - Network module (UDP): `rnet` ([#753](https://github.com/raysan5/raylib/issues/753)) - _DISCARDED_ - Use [nbnet](https://github.com/nathhB/nbnet). - + **raylib 3.0** - [x] Custom memory allocators support - [x] Global variables moved to global context - [x] Optimize data structures for pass-by-value - [x] Trace log messages redesign ([#1065](https://github.com/raysan5/raylib/issues/1065)) - [x] Continuous Integration using GitHub Actions - + **raylib 2.5** - [x] Support Animated models - [x] Support glTF models file format - [x] Unicode support on text drawing - + **raylib 2.0** - [x] Removed external dependencies (GLFW3 and OpenAL) - [x] Support TCC compiler (32bit and 64bit) - + **raylib 1.8** - [x] Improved Materials system with PBR support - [x] Procedural image generation functions (spot, gradient, noise...) @@ -50,7 +53,7 @@ _Current version of raylib is complete and functional but there is always room f - [x] Support configuration flags - [x] Improved build system for Android - [x] Gamepad support on HTML5 - + **raylib 1.6** - [x] Lua scripting support (raylib Lua wrapper) - [x] Redesigned audio module diff --git a/src/rmodels.c b/src/rmodels.c index 8ab923421..2b1d0f936 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -1117,8 +1117,8 @@ bool IsModelReady(Model model) (model.meshMaterial != NULL) && // Validate mesh-material linkage (model.meshCount > 0) && // Validate mesh count (model.materialCount > 0)); // Validate material count - - // NOTE: This is a very general model validation, many elements could be validated from a model... + + // NOTE: This is a very general model validation, many elements could be validated from a model... } // Unload model (meshes/materials) from memory (RAM and/or VRAM) diff --git a/src/rtext.c b/src/rtext.c index 2d47bdf6c..9eec0059f 100644 --- a/src/rtext.c +++ b/src/rtext.c @@ -543,8 +543,8 @@ bool IsFontReady(Font font) (font.glyphCount > 0) && // Validate font contains some glyph (font.recs != NULL) && // Validate font recs defining glyphs on texture atlas (font.glyphs != NULL)); // Validate glyph data is loaded - - // NOTE: Further validations could be done to verify if recs count and glyphs count + + // NOTE: Further validations could be done to verify if recs count and glyphs count // match glyphCount and to verify that data contained is valid (glyphs values, metrics...) } diff --git a/src/rtextures.c b/src/rtextures.c index 12bca8a8e..b5f9998a9 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -3364,7 +3364,7 @@ bool IsRenderTextureReady(RenderTexture2D target) { return ((target.id > 0) && // Validate OpenGL id IsTextureReady(target.depth) && // Validate FBO depth texture/renderbuffer - IsTextureReady(target.texture)); // Validate FBO texture + IsTextureReady(target.texture)); // Validate FBO texture } // Unload render texture from GPU memory (VRAM)