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REVIEWED: `CheckCollisionPointRec()`

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1 gewijzigde bestanden met toevoegingen van 2 en 2 verwijderingen
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    -2
      src/rshapes.c

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src/rshapes.c Bestand weergeven

@ -2172,9 +2172,9 @@ bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius)
{
bool collision = false;
float distanceSquared = (point.x - center.x) * (point.x - center.x) + (point.y - center.y) * (point.y - center.y);
float distanceSquared = (point.x - center.x)*(point.x - center.x) + (point.y - center.y)*(point.y - center.y);
n">collision = distanceSquared <= radius * radius;
k">if (distanceSquared <= radius*radius) collision = true;
return collision;
}

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