diff --git a/examples/core/core_2d_camera_smooth_pixelperfect.c b/examples/core/core_2d_camera_smooth_pixelperfect.c index 3594c4abc..ae40cdfc1 100644 --- a/examples/core/core_2d_camera_smooth_pixelperfect.c +++ b/examples/core/core_2d_camera_smooth_pixelperfect.c @@ -70,21 +70,15 @@ int main(void) // Set the camera's target to the values computed above. screenSpaceCamera.target = (Vector2){ cameraX, cameraY }; - // Round worldCamera's X, keep the decimals on screenSpaceCamera. - if (screenSpaceCamera.target.x >= 1 || screenSpaceCamera.target.x <= -1) - { - worldSpaceCamera.target.x = (int)screenSpaceCamera.target.x; - screenSpaceCamera.target.x -= worldSpaceCamera.target.x; - screenSpaceCamera.target.x *= virtualRatio; - } - - // Round worldCamera's Y, keep the decimals on screenSpaceCamera. - if (screenSpaceCamera.target.y >= 1 || screenSpaceCamera.target.y <= -1) - { - worldSpaceCamera.target.y = (int)screenSpaceCamera.target.y; - screenSpaceCamera.target.y -= worldSpaceCamera.target.y; - screenSpaceCamera.target.y *= virtualRatio; - } + //Round worldSpace coordinates, keep decimals into screenSpace coordinates. + worldSpaceCamera.target.x = (int)screenSpaceCamera.target.x; + screenSpaceCamera.target.x -= worldSpaceCamera.target.x; + screenSpaceCamera.target.x *= virtualRatio; + + worldSpaceCamera.target.y = (int)screenSpaceCamera.target.y; + screenSpaceCamera.target.y -= worldSpaceCamera.target.y; + screenSpaceCamera.target.y *= virtualRatio; + //---------------------------------------------------------------------------------- // Draw