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Update models_first_person_maze.c

pull/5502/head
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a8c75f2bc5
1 fichiers modifiés avec 11 ajouts et 11 suppressions
  1. +11
    -11
      examples/models/models_first_person_maze.c

+ 11
- 11
examples/models/models_first_person_maze.c Voir le fichier

@ -84,19 +84,19 @@ int main(void)
for (int y = playerCellY - 1; y <= playerCellY + 1; y++)
{
// Avoid map accessing out of bounds
if ((y < 0) || (y >= cubicmap.height)) continue;
for (int x = playerCellX - 1; x <= playerCellX + 1; x++)
if ((y >= 0) && (y < cubicmap.height))
{
// Avoid map accessing out of bounds
if ((x < 0) || (x >= cubicmap.width)) continue;
if ((mapPixels[y*cubicmap.width + x].r == 255) && // Collision: white pixel, only check R channel
(CheckCollisionCircleRec(playerPos, playerRadius,
(Rectangle){ mapPosition.x - 0.5f + x*1.0f, mapPosition.z - 0.5f + y*1.0f, 1.0f, 1.0f })))
for (int x = playerCellX - 1; x <= playerCellX + 1; x++)
{
// Collision detected, reset camera position
camera.position = oldCamPos;
// NOTE: Collision: Only checking R channel for white pixel
if (((x >= 0) && (x < cubicmap.width)) &&
(mapPixels[y*cubicmap.width + x].r == 255) &&
(CheckCollisionCircleRec(playerPos, playerRadius,
(Rectangle){ mapPosition.x - 0.5f + x*1.0f, mapPosition.z - 0.5f + y*1.0f, 1.0f, 1.0f })))
{
// Collision detected, reset camera position
camera.position = oldCamPos;
}
}
}
}

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