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Added security check to avoid internal render batch overflow

pull/1707/head
raysan5 3 years ago
parent
commit
a8dd4127f3
1 changed files with 2 additions and 0 deletions
  1. +2
    -0
      src/textures.c

+ 2
- 0
src/textures.c View File

@ -3236,6 +3236,8 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation; bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation;
bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation; bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation;
} }
rlCheckRenderBatchLimit(4); // Make sure there is enough free space on the batch buffer
rlSetTexture(texture.id); rlSetTexture(texture.id);
rlBegin(RL_QUADS); rlBegin(RL_QUADS);

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