|
|
@ -3227,7 +3227,8 @@ void rlDrawVertexArray(int offset, int count) |
|
|
|
|
|
|
|
void rlDrawVertexArrayElements(int offset, int count, void *buffer) |
|
|
|
{ |
|
|
|
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset); |
|
|
|
if (buffer == 0) glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, offset); |
|
|
|
else glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset); |
|
|
|
} |
|
|
|
|
|
|
|
void rlDrawVertexArrayInstanced(int offset, int count, int instances) |
|
|
@ -3240,7 +3241,8 @@ void rlDrawVertexArrayInstanced(int offset, int count, int instances) |
|
|
|
void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances) |
|
|
|
{ |
|
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
|
|
|
glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset, instances); |
|
|
|
if (buffer == 0) glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, offset, instances); |
|
|
|
else glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset, instances); |
|
|
|
#endif |
|
|
|
} |
|
|
|
|
|
|
|