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			@ -1424,8 +1424,8 @@ RLAPI bool IsTextureValid(Texture2D texture); | 
			
		
		
	
		
			
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			RLAPI void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory (VRAM) | 
			
		
		
	
		
			
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			RLAPI bool IsRenderTextureValid(RenderTexture2D target);                                                 // Check if a render texture is valid (loaded in GPU) | 
			
		
		
	
		
			
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			RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM) | 
			
		
		
	
		
			
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			RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data | 
			
		
		
	
		
			
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			RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels);                       // Update GPU texture rectangle with new data | 
			
		
		
	
		
			
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			RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data (pixels should be able to fill texture) | 
			
		
		
	
		
			
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			RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels);                       // Update GPU texture rectangle with new data (pixels and rec should fit in texture) | 
			
		
		
	
		
			
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			// Texture configuration functions | 
			
		
		
	
		
			
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			RLAPI void GenTextureMipmaps(Texture2D *texture);                                                        // Generate GPU mipmaps for a texture | 
			
		
		
	
	
		
			
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			@ -1646,7 +1646,7 @@ RLAPI Sound LoadSound(const char *fileName);                          // Load so | 
			
		
		
	
		
			
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			RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data | 
			
		
		
	
		
			
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			RLAPI Sound LoadSoundAlias(Sound source);                             // Create a new sound that shares the same sample data as the source sound, does not own the sound data | 
			
		
		
	
		
			
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			RLAPI bool IsSoundValid(Sound sound);                                 // Checks if a sound is valid (data loaded and buffers initialized) | 
			
		
		
	
		
			
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			RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data | 
			
		
		
	
		
			
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			RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data (data and frame count should fit in sound) | 
			
		
		
	
		
			
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			RLAPI void UnloadWave(Wave wave);                                     // Unload wave data | 
			
		
		
	
		
			
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			RLAPI void UnloadSound(Sound sound);                                  // Unload sound | 
			
		
		
	
		
			
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			RLAPI void UnloadSoundAlias(Sound alias);                             // Unload a sound alias (does not deallocate sample data) | 
			
		
		
	
	
		
			
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