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Formatting tweaks

pull/189/head
raysan5 8 years ago
parent
commit
a9ab516dae
5 changed files with 19 additions and 19 deletions
  1. +2
    -2
      src/audio.c
  2. +1
    -1
      src/core.c
  3. +6
    -6
      src/models.c
  4. +9
    -9
      src/text.c
  5. +1
    -1
      src/textures.c

+ 2
- 2
src/audio.c View File

@ -1068,7 +1068,7 @@ static void UnloadWave(Wave wave)
const char *GetExtension(const char *fileName)
{
const char *dot = strrchr(fileName, '.');
if(!dot || dot == fileName) return "";
if (!dot || dot == fileName) return "";
return (dot + 1);
}
@ -1083,7 +1083,7 @@ void TraceLog(int msgType, const char *text, ...)
traceDebugMsgs = 0;
#endif
switch(msgType)
switch (msgType)
{
case INFO: fprintf(stdout, "INFO: "); break;
case ERROR: fprintf(stdout, "ERROR: "); break;

+ 1
- 1
src/core.c View File

@ -2451,7 +2451,7 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent
printf("%s, numTouches: %d %s%s%s%s\n", emscripten_event_type_to_string(eventType), event->numTouches,
event->ctrlKey ? " CTRL" : "", event->shiftKey ? " SHIFT" : "", event->altKey ? " ALT" : "", event->metaKey ? " META" : "");
for(int i = 0; i < event->numTouches; ++i)
for (int i = 0; i < event->numTouches; ++i)
{
const EmscriptenTouchPoint *t = &event->touches[i];

+ 6
- 6
src/models.c View File

@ -270,25 +270,25 @@ void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float hei
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Right Of The Texture and Quad
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x-width/2, y+height/2, z+length/2); // Top Left Of The Texture and Quad
// Back Face
rlNormal3f( 0.0f, 0.0f,-1.0f); // Normal Pointing Away From Viewer
rlNormal3f(0.0f, 0.0f,-1.0f); // Normal Pointing Away From Viewer
rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x-width/2, y-height/2, z-length/2); // Bottom Right Of The Texture and Quad
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Right Of The Texture and Quad
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Left Of The Texture and Quad
rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Left Of The Texture and Quad
// Top Face
rlNormal3f( 0.0f, 1.0f, 0.0f); // Normal Pointing Up
rlNormal3f(0.0f, 1.0f, 0.0f); // Normal Pointing Up
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x-width/2, y+height/2, z-length/2); // Top Left Of The Texture and Quad
rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x-width/2, y+height/2, z+length/2); // Bottom Left Of The Texture and Quad
rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x+width/2, y+height/2, z+length/2); // Bottom Right Of The Texture and Quad
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right Of The Texture and Quad
// Bottom Face
rlNormal3f( 0.0f,-1.0f, 0.0f); // Normal Pointing Down
rlNormal3f(0.0f,-1.0f, 0.0f); // Normal Pointing Down
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x-width/2, y-height/2, z-length/2); // Top Right Of The Texture and Quad
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x+width/2, y-height/2, z-length/2); // Top Left Of The Texture and Quad
rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x+width/2, y-height/2, z+length/2); // Bottom Left Of The Texture and Quad
rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x-width/2, y-height/2, z+length/2); // Bottom Right Of The Texture and Quad
// Right face
rlNormal3f( 1.0f, 0.0f, 0.0f); // Normal Pointing Right
rlNormal3f(1.0f, 0.0f, 0.0f); // Normal Pointing Right
rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x+width/2, y-height/2, z-length/2); // Bottom Right Of The Texture and Quad
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x+width/2, y+height/2, z-length/2); // Top Right Of The Texture and Quad
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x+width/2, y+height/2, z+length/2); // Top Left Of The Texture and Quad
@ -1905,14 +1905,14 @@ static Mesh LoadOBJ(const char *fileName)
}
else if (dataType == 'n') // Read normals
{
fscanf(objFile, "%f %f %f", &midNormals[countNormals].x, &midNormals[countNormals].y, &midNormals[countNormals].z );
fscanf(objFile, "%f %f %f", &midNormals[countNormals].x, &midNormals[countNormals].y, &midNormals[countNormals].z);
countNormals++;
fscanf(objFile, "%c", &dataType);
}
else // Read vertex
{
fscanf(objFile, "%f %f %f", &midVertices[countVertex].x, &midVertices[countVertex].y, &midVertices[countVertex].z );
fscanf(objFile, "%f %f %f", &midVertices[countVertex].x, &midVertices[countVertex].y, &midVertices[countVertex].z);
countVertex++;
fscanf(objFile, "%c", &dataType);

+ 9
- 9
src/text.c View File

@ -319,7 +319,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
// written in C code files (codified by default as UTF-8)
for(int i = 0; i < length; i++)
for (int i = 0; i < length; i++)
{
// TODO: Right now we are supposing characters that follow a continous order and start at FONT_FIRST_CHAR,
// this sytem can be improved to support any characters order and init value...
@ -514,9 +514,9 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
Color *pixels = GetImageData(image);
// Parse image data to get charSpacing and lineSpacing
for(y = 0; y < image.height; y++)
for (y = 0; y < image.height; y++)
{
for(x = 0; x < image.width; x++)
for (x = 0; x < image.width; x++)
{
if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break;
}
@ -529,7 +529,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
int charHeight = 0;
int j = 0;
while(!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
while (!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
charHeight = j;
@ -539,9 +539,9 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
int xPosToRead = charSpacing;
// Parse image data to get rectangle sizes
while((lineSpacing + lineToRead * (charHeight + lineSpacing)) < image.height)
while ((lineSpacing + lineToRead * (charHeight + lineSpacing)) < image.height)
{
while((xPosToRead < image.width) &&
while ((xPosToRead < image.width) &&
!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
{
tempCharValues[index] = firstChar + index;
@ -552,7 +552,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
int charWidth = 0;
while(!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
while (!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
tempCharRecs[index].width = charWidth;
@ -648,11 +648,11 @@ static SpriteFont LoadRBMF(const char *fileName)
rbmfFileData = (unsigned int *)malloc(numPixelBits * sizeof(unsigned int));
for(int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
for (int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars * sizeof(unsigned char));
for(int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
for (int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
// Re-construct image from rbmfFileData
//-----------------------------------------

+ 1
- 1
src/textures.c View File

@ -1612,7 +1612,7 @@ static Image LoadDDS(const char *fileName)
image.mipmaps = header.mipmapCount;
switch(header.ddspf.fourCC)
switch (header.ddspf.fourCC)
{
case FOURCC_DXT1:
{

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