diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c index f51953a63..e9493d721 100644 --- a/src/platforms/rcore_drm.c +++ b/src/platforms/rcore_drm.c @@ -571,6 +571,7 @@ void PollInputEvents(void) { CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; CORE.Input.Mouse.currentButtonState[i] = platform.currentButtonStateEvdev[i]; + CORE.Input.Touch.currentTouchState[i] = platform.currentButtonStateEvdev[i]; } // Register gamepads buttons events diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c index 4353f795c..ae210853b 100644 --- a/src/platforms/rcore_web.c +++ b/src/platforms/rcore_web.c @@ -1093,6 +1093,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int // WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now, // but future releases may add more actions (i.e. GLFW_REPEAT) CORE.Input.Mouse.currentButtonState[button] = action; + CORE.Input.Touch.currentTouchState[button] = action; #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // Process mouse events as touches to be able to use mouse-gestures