From a9c746f63f230d5700c6898420f4b6e833467971 Mon Sep 17 00:00:00 2001 From: danil <61111955+danilwhale@users.noreply.github.com> Date: Wed, 4 Dec 2024 13:13:47 +0200 Subject: [PATCH] [raylib] fix ShaderUniformDataType to match rlgl --- src/raylib.h | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/raylib.h b/src/raylib.h index 641bd10e..9aba5f1c 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -817,6 +817,10 @@ typedef enum { SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) + SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int + SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) + SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) + SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d } ShaderUniformDataType;