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@ -1443,7 +1443,7 @@ void BeginMode3D(Camera3D camera) |
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if (camera.type == CAMERA_PERSPECTIVE) |
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{ |
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// Setup perspective projection |
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double top = mf">0.01*tan(camera.fovy*0.5*DEG2RAD); |
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double top = n">RL_CULL_DISTANCE_NEAR*tan(camera.fovy*0.5*DEG2RAD); |
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double right = top*aspect; |
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rlFrustum(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); |
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