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@ -309,6 +309,9 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); |
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bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles |
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bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle |
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Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision |
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bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle |
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bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle |
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bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle |
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//------------------------------------------------------------------------------------ |
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// Texture Loading and Drawing Functions (Module: textures) |
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@ -329,7 +332,6 @@ Texture2D CreateTexture2D(Image image); |
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//------------------------------------------------------------------------------------ |
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SpriteFont GetDefaultFont(); // Get the default SpriteFont |
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SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory |
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SpriteFont LoadFontRBMF(const char *fileName); |
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void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory |
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void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) |
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void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); // Draw text using SpriteFont |
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