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			@ -309,6 +309,9 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); | 
			
		
		
	
		
			
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			bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles | 
			
		
		
	
		
			
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			bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle | 
			
		
		
	
		
			
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			Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision | 
			
		
		
	
		
			
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			bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle | 
			
		
		
	
		
			
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			bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle | 
			
		
		
	
		
			
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			bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle | 
			
		
		
	
		
			
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			//------------------------------------------------------------------------------------ | 
			
		
		
	
		
			
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			// Texture Loading and Drawing Functions (Module: textures) | 
			
		
		
	
	
		
			
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			@ -329,7 +332,6 @@ Texture2D CreateTexture2D(Image image); | 
			
		
		
	
		
			
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			//------------------------------------------------------------------------------------ | 
			
		
		
	
		
			
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			SpriteFont GetDefaultFont();                                                                       // Get the default SpriteFont | 
			
		
		
	
		
			
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			SpriteFont LoadSpriteFont(const char *fileName);                                                   // Load a SpriteFont image into GPU memory | 
			
		
		
	
		
			
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			SpriteFont LoadFontRBMF(const char *fileName); | 
			
		
		
	
		
			
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			void UnloadSpriteFont(SpriteFont spriteFont);                                                      // Unload SpriteFont from GPU memory | 
			
		
		
	
		
			
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			void DrawText(const char *text, int posX, int posY, int fontSize, Color color);                    // Draw text (using default font) | 
			
		
		
	
		
			
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			void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint); // Draw text using SpriteFont | 
			
		
		
	
	
		
			
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