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@ -65,9 +65,14 @@ Some people ported raylib to other languages in form of bindings or wrappers to |
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- [raylib Nim binding](https://gitlab.com/define-private-public/raylib-Nim) |
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- [raylib Crystal binding](https://gitlab.com/Zatherz/cray) |
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- [raylib Perl wrapper](https://metacpan.org/pod/Graphics::Raylib) |
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- raylib Pascal binding with custom IDE (closed-source) |
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- [raylib Pascal binding](https://github.com/drezgames/raylib-pascal) |
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- [raylib flat-assembler Usage example](http://forum.raylib.com/index.php?p=/discussion/comment/425/#Comment_425) |
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- [raylib COBOL Usage example](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib) |
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- [raylib C# binding](https://github.com/ChrisDill/Raylib-cs) |
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- [raylib C# binding](https://github.com/TheLumaio/RaylibSharp) |
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- [raylib Ruby binding](https://github.com/D3nX/raylib-ruby-ffi) |
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- [raylib Rust binding](https://github.com/deltaphc/raylib-rs) |
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- [raylib Python binding](https://github.com/overdev/raylibpy) |
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Usually, raylib bindings follow the convention: `raylib-{language}` |
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