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[rlgl] `RL_PIXELFORMAT_UNCOMPRESSED_DEPTH` documentation

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      src/rlgl.h

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@ -461,7 +461,7 @@ typedef enum {
RL_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
RL_PIXELFORMAT_UNCOMPRESSED_DEPTH, // Depth component (24 or 16 bit, depending on OpenGL version)
RL_PIXELFORMAT_UNCOMPRESSED_DEPTH, // Depth component (32 or 24 or 16 bit, depending on OpenGL version)
RL_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp

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