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raysan5 hace 10 años
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Se han modificado 2 ficheros con 2 adiciones y 2 borrados
  1. +1
    -1
      src/rlgl.c
  2. +1
    -1
      src/rlgl.h

+ 1
- 1
src/rlgl.c Ver fichero

@ -2077,7 +2077,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName)
return shader;
}
// Load a custom shader and return program id
// Load custom shader strings and return program id
unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr)
{
unsigned int program = 0;

+ 1
- 1
src/rlgl.h Ver fichero

@ -270,7 +270,7 @@ void PrintModelviewMatrix(void); // DEBUG: Print modelview matrix
// NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------
Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load a custom shader and return program id
unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr); // Load custom shader strings and return program id
void UnloadShader(Shader shader); // Unload a custom shader from memory
void SetPostproShader(Shader shader); // Set fullscreen postproduction shader
void SetCustomShader(Shader shader); // Set custom shader to be used in batch draw

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