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@ -605,7 +605,7 @@ static void SetupViewport(int width, int height); // Set viewport for a pr |
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static void SwapBuffers(void); // Copy back buffer to front buffer |
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static void InitTimer(void); // Initialize timer |
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static void Wait(float ms); // Wait for some milliseconds (stop program execution) |
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static void WaitTime(float ms); // Wait for some milliseconds (stop program execution) |
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static void PollInputEvents(void); // Register user events |
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@ -673,7 +673,7 @@ static void PlayAutomationEvent(unsigned int frame); |
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#if defined(_WIN32) |
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// NOTE: We include Sleep() function signature here to avoid windows.h inclusion (kernel32 lib) |
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void __stdcall Sleep(unsigned long msTimeout); // Required for Wait() |
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void __stdcall Sleep(unsigned long msTimeout); // Required for WaitTime() |
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#endif |
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//---------------------------------------------------------------------------------- |
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@ -2031,7 +2031,7 @@ void EndDrawing(void) |
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// Wait for some milliseconds... |
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if (CORE.Time.frame < CORE.Time.target) |
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{ |
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Wait((float)(CORE.Time.target - CORE.Time.frame)*1000.0f); |
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WaitTime((float)(CORE.Time.target - CORE.Time.frame)*1000.0f); |
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CORE.Time.current = GetTime(); |
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double waitTime = CORE.Time.current - CORE.Time.previous; |
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@ -4690,7 +4690,7 @@ static void InitTimer(void) |
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// take longer than expected... for that reason we use the busy wait loop |
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// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected |
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// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32! |
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static void Wait(float ms) |
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static void WaitTime(float ms) |
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{ |
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#if defined(PLATFORM_UWP) |
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UWPGetSleepFunc()(ms/1000); |
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@ -6328,7 +6328,8 @@ static void *EventThread(void *arg) |
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#endif |
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} |
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} |
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Wait(5); // Sleep for 5ms to avoid hogging CPU time |
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WaitTime(5); // Sleep for 5ms to avoid hogging CPU time |
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} |
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close(worker->fd); |
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@ -6416,7 +6417,7 @@ static void *GamepadThread(void *arg) |
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} |
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} |
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} |
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else Wait(1); // Sleep for 1 ms to avoid hogging CPU time |
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else WaitTime(1); // Sleep for 1 ms to avoid hogging CPU time |
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} |
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} |
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