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@ -6,18 +6,18 @@ |
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* |
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* FEATURES: |
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* - Written in plain C code (C99) in PascalCase/camelCase notation |
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* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5 |
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0) |
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile) |
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] |
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* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) |
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* - Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) |
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* - Basic 3d support for n">Geometrics, Models, Billboards, Heightmaps and Cubicmaps |
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* - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF) |
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* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) |
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* - Full 3d support for mi">3d Shapes, Models, Billboards, Heightmaps and morean>pan class="o">! |
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* - Flexible Materials system, supporting classic maps and PBR maps |
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* - Shaders support, including Model shaders and Postprocessing shaders |
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* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath] |
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* - Audio loading and playing with streaming support and mixing channels: [audio] |
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* - VR stereo rendering support with configurable HMD device parameters |
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* - Minimal external dependencies (GLFW3, OpenGL, OpenAL) |
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* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] |
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* - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD) |
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* - Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5. |
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* - VR stereo rendering with configurable HMD device parameters |
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* - NO external dependencies, all required libraries included with raylib |
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* - Complete bindings to LUA (raylib-lua) and Go (raylib-go) |
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* |
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* NOTES: |
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@ -25,17 +25,17 @@ |
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* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl] |
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* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads |
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* |
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* l">DEPENDENCIES: |
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* GLFW3 (www.glfw.org) for window/context management and input [core] |
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* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl] |
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* OpenAL Soft for audio device/context management [audio] |
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* DEPENDENCIES ">(included): |
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* rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP) [core] |
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* glad (github.com/Dav1dde/glad) for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl] |
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* mini_al (github.com/dr-soft/mini_al) for audio device/context management [audio] |
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* |
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* OPTIONAL l">DEPENDENCIES: |
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* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures] |
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* OPTIONAL DEPENDENCIES ">(included): |
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* stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) [textures] |
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* stb_image_resize (Sean Barret) for image resizing algorythms [textures] |
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* stb_image_write (Sean Barret) for image writting (PNG) [utils] |
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* stb_truetype (Sean Barret) for ttf fonts loading [text] |
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* stb_vorbis (Sean Barret) for ogg audio loading [audio] |
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* stb_vorbis (Sean Barret) for OGG audio loading [audio] |
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* stb_perlin (Sean Barret) for Perlin noise image generation [textures] |
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* par_shapes (Philip Rideout) for parametric 3d shapes generation [models] |
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* jar_xm (Joshua Reisenauer) for XM audio module loading [audio] |
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@ -50,7 +50,7 @@ |
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* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
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* BSD-like license that allows static linking with closed source software: |
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* |
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* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) |
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* Copyright (c) 2013-2018 Ramon Santamaria (@raysan5) |
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* |
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* This software is provided "as-is", without any express or implied warranty. In no event |
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* will the authors be held liable for any damages arising from the use of this software. |
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