diff --git a/templates/android_project/AndroidManifest.xml b/templates/android_project/AndroidManifest.xml
new file mode 100644
index 000000000..7f542111f
--- /dev/null
+++ b/templates/android_project/AndroidManifest.xml
@@ -0,0 +1,36 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/templates/android_project/assets/alagard.rbmf b/templates/android_project/assets/alagard.rbmf
new file mode 100644
index 000000000..8c9b68d3c
Binary files /dev/null and b/templates/android_project/assets/alagard.rbmf differ
diff --git a/templates/android_project/assets/coin.wav b/templates/android_project/assets/coin.wav
new file mode 100644
index 000000000..6684ffc6a
Binary files /dev/null and b/templates/android_project/assets/coin.wav differ
diff --git a/templates/android_project/assets/raylib_logo.png b/templates/android_project/assets/raylib_logo.png
new file mode 100644
index 000000000..665456277
Binary files /dev/null and b/templates/android_project/assets/raylib_logo.png differ
diff --git a/templates/android_project/build.xml b/templates/android_project/build.xml
new file mode 100644
index 000000000..6eab44e15
--- /dev/null
+++ b/templates/android_project/build.xml
@@ -0,0 +1,92 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/templates/android_project/jni/Android.mk b/templates/android_project/jni/Android.mk
new file mode 100644
index 000000000..424db5533
--- /dev/null
+++ b/templates/android_project/jni/Android.mk
@@ -0,0 +1,102 @@
+#**************************************************************************************************
+#
+# raylib for Android
+#
+# Game template makefile
+#
+# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# Path of the current directory (i.e. the directory containing the Android.mk file itself)
+LOCAL_PATH := $(call my-dir)
+
+# OpenAL module (prebuilt static library)
+# NOTE: Shared library brokes the build! Why?
+#--------------------------------------------------------------------
+include $(CLEAR_VARS)
+
+# Module name
+LOCAL_MODULE := openal
+
+# Precompiled lib
+LOCAL_SRC_FILES := libs/libopenal.a
+
+# Export headers
+LOCAL_EXPORT_C_INCLUDES := include
+
+# Build static library
+#include $(PREBUILT_SHARED_LIBRARY)
+include $(PREBUILT_STATIC_LIBRARY)
+#--------------------------------------------------------------------
+
+
+# raylib module (prebuilt static library)
+#--------------------------------------------------------------------
+include $(CLEAR_VARS)
+
+# Module name
+LOCAL_MODULE := raylib
+
+# Precompiled lib
+LOCAL_SRC_FILES := libs/libraylib.a
+
+# Export headers
+LOCAL_EXPORT_C_INCLUDES := include
+
+# Static library dependency
+LOCAL_STATIC_LIBRARIES := android_native_app_glue
+
+# Build static library
+include $(PREBUILT_STATIC_LIBRARY)
+#--------------------------------------------------------------------
+
+
+# raylib game module (shared library)
+#--------------------------------------------------------------------
+# Makefile that will clear many LOCAL_XXX variables for you
+include $(CLEAR_VARS)
+
+# Module name
+LOCAL_MODULE := raylibGame
+
+# Module source files
+LOCAL_SRC_FILES := basic_game.c
+
+# Required includes paths (.h)
+# NOTE: raylib header and openal headers are included using LOCAL_EXPORT_C_INCLUDES
+LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include
+
+# Required flags for compilation: defines PLATFORM_ANDROID
+LOCAL_CFLAGS := -Wall -std=c99 -g -DPLATFORM_ANDROID
+
+# Linker required libraries (not many...)
+LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
+
+# Required static library
+LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal
+
+# Required shared library
+# NOTE: It brokes the build, using static library instead
+#LOCAL_SHARED_LIBRARIES := openal
+
+# Build the shared library libraylibGame.so
+include $(BUILD_SHARED_LIBRARY)
+
+$(call import-module,android/native_app_glue)
+#--------------------------------------------------------------------
diff --git a/templates/android_project/jni/basic_game.c b/templates/android_project/jni/basic_game.c
new file mode 100644
index 000000000..987599a8a
--- /dev/null
+++ b/templates/android_project/jni/basic_game.c
@@ -0,0 +1,165 @@
+/*******************************************************************************************
+*
+* raylib - Android Basic Game template
+*
+*
+*
+*
+* This game has been created using raylib v1.2 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen;
+
+//----------------------------------------------------------------------------------
+// Android Main entry point
+//----------------------------------------------------------------------------------
+void android_main(struct android_app *app)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ GameScreen currentScreen = LOGO;
+
+ InitWindow(screenWidth, screenHeight, app);
+
+ // TODO: Initialize all required variables and load all required data here!
+
+ InitAudioDevice(); // Initialize audio device
+
+ Sound fx = LoadSound("coin.wav"); // Load WAV audio file (placed on assets folder)
+
+ Texture2D texture = LoadTexture("raylib_logo.png"); // Load texture (placed on assets folder)
+
+ int framesCounter = 0; // Used to count frames
+
+ //SetTargetFPS(60); // Not required on Android, already locked to 60 fps
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ switch(currentScreen)
+ {
+ case LOGO:
+ {
+ // TODO: Update LOGO screen variables here!
+
+ framesCounter++; // Count frames
+
+ // Wait for 4 seconds (240 frames) before jumping to TITLE screen
+ if (framesCounter > 240)
+ {
+ currentScreen = TITLE;
+ }
+ } break;
+ case TITLE:
+ {
+ // TODO: Update TITLE screen variables here!
+
+ // Press enter to change to GAMEPLAY screen
+ if (IsScreenTouched())
+ {
+ PlaySound(fx);
+ currentScreen = GAMEPLAY;
+ }
+ } break;
+ case GAMEPLAY:
+ {
+ // TODO: Update GAMEPLAY screen variables here!
+
+ // Press enter to change to ENDING screen
+ if (IsScreenTouched())
+ {
+ PlaySound(fx);
+ currentScreen = ENDING;
+ }
+ } break;
+ case ENDING:
+ {
+ // TODO: Update ENDING screen variables here!
+
+ // Press enter to return to TITLE screen
+ if (IsScreenTouched())
+ {
+ PlaySound(fx);
+ currentScreen = TITLE;
+ }
+ } break;
+ default: break;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ switch(currentScreen)
+ {
+ case LOGO:
+ {
+ // TODO: Draw LOGO screen here!
+ DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
+ DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
+ DrawText("WAIT for 4 SECONDS...", 290, 400, 20, GRAY);
+
+ } break;
+ case TITLE:
+ {
+ // TODO: Draw TITLE screen here!
+ DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
+ DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
+ DrawText("TAP SCREEN to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
+
+ } break;
+ case GAMEPLAY:
+ {
+ // TODO: Draw GAMEPLAY screen here!
+ DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE);
+ DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
+ DrawText("TAP SCREEN to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
+
+ } break;
+ case ENDING:
+ {
+ // TODO: Draw ENDING screen here!
+ DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
+ DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
+ DrawText("TAP SCREEN to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
+
+ } break;
+ default: break;
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // TODO: Unload all loaded data (textures, fonts, audio) here!
+
+ UnloadSound(fx); // Unload sound data
+
+ CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
+
+ UnloadTexture(texture); // Unload texture data
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+}
\ No newline at end of file
diff --git a/templates/android_project/jni/include/AL/al.h b/templates/android_project/jni/include/AL/al.h
new file mode 100644
index 000000000..95d339881
--- /dev/null
+++ b/templates/android_project/jni/include/AL/al.h
@@ -0,0 +1,718 @@
+#ifndef AL_AL_H
+#define AL_AL_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#ifndef AL_API
+ #if defined(AL_LIBTYPE_STATIC)
+ #define AL_API
+ #elif defined(_WIN32)
+ #define AL_API __declspec(dllimport)
+ #else
+ #define AL_API extern
+ #endif
+#endif
+
+#if defined(_WIN32)
+ #define AL_APIENTRY __cdecl
+#else
+ #define AL_APIENTRY
+#endif
+
+#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
+ #pragma export on
+#endif
+
+/*
+ * The OPENAL, ALAPI, ALAPIENTRY, AL_INVALID, AL_ILLEGAL_ENUM, and
+ * AL_ILLEGAL_COMMAND macros are deprecated, but are included for
+ * applications porting code from AL 1.0
+ */
+#define OPENAL
+#define ALAPI AL_API
+#define ALAPIENTRY AL_APIENTRY
+#define AL_INVALID (-1)
+#define AL_ILLEGAL_ENUM AL_INVALID_ENUM
+#define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
+
+#define AL_VERSION_1_0
+#define AL_VERSION_1_1
+
+
+/** 8-bit boolean */
+typedef char ALboolean;
+
+/** character */
+typedef char ALchar;
+
+/** signed 8-bit 2's complement integer */
+typedef signed char ALbyte;
+
+/** unsigned 8-bit integer */
+typedef unsigned char ALubyte;
+
+/** signed 16-bit 2's complement integer */
+typedef short ALshort;
+
+/** unsigned 16-bit integer */
+typedef unsigned short ALushort;
+
+/** signed 32-bit 2's complement integer */
+typedef int ALint;
+
+/** unsigned 32-bit integer */
+typedef unsigned int ALuint;
+
+/** non-negative 32-bit binary integer size */
+typedef int ALsizei;
+
+/** enumerated 32-bit value */
+typedef int ALenum;
+
+/** 32-bit IEEE754 floating-point */
+typedef float ALfloat;
+
+/** 64-bit IEEE754 floating-point */
+typedef double ALdouble;
+
+/** void type (for opaque pointers only) */
+typedef void ALvoid;
+
+
+/* Enumerant values begin at column 50. No tabs. */
+
+/* "no distance model" or "no buffer" */
+#define AL_NONE 0
+
+/* Boolean False. */
+#define AL_FALSE 0
+
+/** Boolean True. */
+#define AL_TRUE 1
+
+/** Indicate Source has relative coordinates. */
+#define AL_SOURCE_RELATIVE 0x202
+
+
+
+/**
+ * Directional source, inner cone angle, in degrees.
+ * Range: [0-360]
+ * Default: 360
+ */
+#define AL_CONE_INNER_ANGLE 0x1001
+
+/**
+ * Directional source, outer cone angle, in degrees.
+ * Range: [0-360]
+ * Default: 360
+ */
+#define AL_CONE_OUTER_ANGLE 0x1002
+
+/**
+ * Specify the pitch to be applied at source.
+ * Range: [0.5-2.0]
+ * Default: 1.0
+ */
+#define AL_PITCH 0x1003
+
+/**
+ * Specify the current location in three dimensional space.
+ * OpenAL, like OpenGL, uses a right handed coordinate system,
+ * where in a frontal default view X (thumb) points right,
+ * Y points up (index finger), and Z points towards the
+ * viewer/camera (middle finger).
+ * To switch from a left handed coordinate system, flip the
+ * sign on the Z coordinate.
+ * Listener position is always in the world coordinate system.
+ */
+#define AL_POSITION 0x1004
+
+/** Specify the current direction. */
+#define AL_DIRECTION 0x1005
+
+/** Specify the current velocity in three dimensional space. */
+#define AL_VELOCITY 0x1006
+
+/**
+ * Indicate whether source is looping.
+ * Type: ALboolean?
+ * Range: [AL_TRUE, AL_FALSE]
+ * Default: FALSE.
+ */
+#define AL_LOOPING 0x1007
+
+/**
+ * Indicate the buffer to provide sound samples.
+ * Type: ALuint.
+ * Range: any valid Buffer id.
+ */
+#define AL_BUFFER 0x1009
+
+/**
+ * Indicate the gain (volume amplification) applied.
+ * Type: ALfloat.
+ * Range: ]0.0- ]
+ * A value of 1.0 means un-attenuated/unchanged.
+ * Each division by 2 equals an attenuation of -6dB.
+ * Each multiplicaton with 2 equals an amplification of +6dB.
+ * A value of 0.0 is meaningless with respect to a logarithmic
+ * scale; it is interpreted as zero volume - the channel
+ * is effectively disabled.
+ */
+#define AL_GAIN 0x100A
+
+/*
+ * Indicate minimum source attenuation
+ * Type: ALfloat
+ * Range: [0.0 - 1.0]
+ *
+ * Logarthmic
+ */
+#define AL_MIN_GAIN 0x100D
+
+/**
+ * Indicate maximum source attenuation
+ * Type: ALfloat
+ * Range: [0.0 - 1.0]
+ *
+ * Logarthmic
+ */
+#define AL_MAX_GAIN 0x100E
+
+/**
+ * Indicate listener orientation.
+ *
+ * at/up
+ */
+#define AL_ORIENTATION 0x100F
+
+/**
+ * Source state information.
+ */
+#define AL_SOURCE_STATE 0x1010
+#define AL_INITIAL 0x1011
+#define AL_PLAYING 0x1012
+#define AL_PAUSED 0x1013
+#define AL_STOPPED 0x1014
+
+/**
+ * Buffer Queue params
+ */
+#define AL_BUFFERS_QUEUED 0x1015
+#define AL_BUFFERS_PROCESSED 0x1016
+
+/**
+ * Source buffer position information
+ */
+#define AL_SEC_OFFSET 0x1024
+#define AL_SAMPLE_OFFSET 0x1025
+#define AL_BYTE_OFFSET 0x1026
+
+/*
+ * Source type (Static, Streaming or undetermined)
+ * Source is Static if a Buffer has been attached using AL_BUFFER
+ * Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers
+ * Source is undetermined when it has the NULL buffer attached
+ */
+#define AL_SOURCE_TYPE 0x1027
+#define AL_STATIC 0x1028
+#define AL_STREAMING 0x1029
+#define AL_UNDETERMINED 0x1030
+
+/** Sound samples: format specifier. */
+#define AL_FORMAT_MONO8 0x1100
+#define AL_FORMAT_MONO16 0x1101
+#define AL_FORMAT_STEREO8 0x1102
+#define AL_FORMAT_STEREO16 0x1103
+
+/**
+ * source specific reference distance
+ * Type: ALfloat
+ * Range: 0.0 - +inf
+ *
+ * At 0.0, no distance attenuation occurs. Default is
+ * 1.0.
+ */
+#define AL_REFERENCE_DISTANCE 0x1020
+
+/**
+ * source specific rolloff factor
+ * Type: ALfloat
+ * Range: 0.0 - +inf
+ *
+ */
+#define AL_ROLLOFF_FACTOR 0x1021
+
+/**
+ * Directional source, outer cone gain.
+ *
+ * Default: 0.0
+ * Range: [0.0 - 1.0]
+ * Logarithmic
+ */
+#define AL_CONE_OUTER_GAIN 0x1022
+
+/**
+ * Indicate distance above which sources are not
+ * attenuated using the inverse clamped distance model.
+ *
+ * Default: +inf
+ * Type: ALfloat
+ * Range: 0.0 - +inf
+ */
+#define AL_MAX_DISTANCE 0x1023
+
+/**
+ * Sound samples: frequency, in units of Hertz [Hz].
+ * This is the number of samples per second. Half of the
+ * sample frequency marks the maximum significant
+ * frequency component.
+ */
+#define AL_FREQUENCY 0x2001
+#define AL_BITS 0x2002
+#define AL_CHANNELS 0x2003
+#define AL_SIZE 0x2004
+
+/**
+ * Buffer state.
+ *
+ * Not supported for public use (yet).
+ */
+#define AL_UNUSED 0x2010
+#define AL_PENDING 0x2011
+#define AL_PROCESSED 0x2012
+
+
+/** Errors: No Error. */
+#define AL_NO_ERROR AL_FALSE
+
+/**
+ * Invalid Name paramater passed to AL call.
+ */
+#define AL_INVALID_NAME 0xA001
+
+/**
+ * Invalid parameter passed to AL call.
+ */
+#define AL_INVALID_ENUM 0xA002
+
+/**
+ * Invalid enum parameter value.
+ */
+#define AL_INVALID_VALUE 0xA003
+
+/**
+ * Illegal call.
+ */
+#define AL_INVALID_OPERATION 0xA004
+
+
+/**
+ * No mojo.
+ */
+#define AL_OUT_OF_MEMORY 0xA005
+
+
+/** Context strings: Vendor Name. */
+#define AL_VENDOR 0xB001
+#define AL_VERSION 0xB002
+#define AL_RENDERER 0xB003
+#define AL_EXTENSIONS 0xB004
+
+/** Global tweakage. */
+
+/**
+ * Doppler scale. Default 1.0
+ */
+#define AL_DOPPLER_FACTOR 0xC000
+
+/**
+ * Tweaks speed of propagation.
+ */
+#define AL_DOPPLER_VELOCITY 0xC001
+
+/**
+ * Speed of Sound in units per second
+ */
+#define AL_SPEED_OF_SOUND 0xC003
+
+/**
+ * Distance models
+ *
+ * used in conjunction with DistanceModel
+ *
+ * implicit: NONE, which disances distance attenuation.
+ */
+#define AL_DISTANCE_MODEL 0xD000
+#define AL_INVERSE_DISTANCE 0xD001
+#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
+#define AL_LINEAR_DISTANCE 0xD003
+#define AL_LINEAR_DISTANCE_CLAMPED 0xD004
+#define AL_EXPONENT_DISTANCE 0xD005
+#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
+
+/*
+ * Renderer State management
+ */
+AL_API void AL_APIENTRY alEnable( ALenum capability );
+
+AL_API void AL_APIENTRY alDisable( ALenum capability );
+
+AL_API ALboolean AL_APIENTRY alIsEnabled( ALenum capability );
+
+
+/*
+ * State retrieval
+ */
+AL_API const ALchar* AL_APIENTRY alGetString( ALenum param );
+
+AL_API void AL_APIENTRY alGetBooleanv( ALenum param, ALboolean* data );
+
+AL_API void AL_APIENTRY alGetIntegerv( ALenum param, ALint* data );
+
+AL_API void AL_APIENTRY alGetFloatv( ALenum param, ALfloat* data );
+
+AL_API void AL_APIENTRY alGetDoublev( ALenum param, ALdouble* data );
+
+AL_API ALboolean AL_APIENTRY alGetBoolean( ALenum param );
+
+AL_API ALint AL_APIENTRY alGetInteger( ALenum param );
+
+AL_API ALfloat AL_APIENTRY alGetFloat( ALenum param );
+
+AL_API ALdouble AL_APIENTRY alGetDouble( ALenum param );
+
+
+/*
+ * Error support.
+ * Obtain the most recent error generated in the AL state machine.
+ */
+AL_API ALenum AL_APIENTRY alGetError( void );
+
+
+/*
+ * Extension support.
+ * Query for the presence of an extension, and obtain any appropriate
+ * function pointers and enum values.
+ */
+AL_API ALboolean AL_APIENTRY alIsExtensionPresent( const ALchar* extname );
+
+AL_API void* AL_APIENTRY alGetProcAddress( const ALchar* fname );
+
+AL_API ALenum AL_APIENTRY alGetEnumValue( const ALchar* ename );
+
+
+/*
+ * LISTENER
+ * Listener represents the location and orientation of the
+ * 'user' in 3D-space.
+ *
+ * Properties include: -
+ *
+ * Gain AL_GAIN ALfloat
+ * Position AL_POSITION ALfloat[3]
+ * Velocity AL_VELOCITY ALfloat[3]
+ * Orientation AL_ORIENTATION ALfloat[6] (Forward then Up vectors)
+*/
+
+/*
+ * Set Listener parameters
+ */
+AL_API void AL_APIENTRY alListenerf( ALenum param, ALfloat value );
+
+AL_API void AL_APIENTRY alListener3f( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+
+AL_API void AL_APIENTRY alListenerfv( ALenum param, const ALfloat* values );
+
+AL_API void AL_APIENTRY alListeneri( ALenum param, ALint value );
+
+AL_API void AL_APIENTRY alListener3i( ALenum param, ALint value1, ALint value2, ALint value3 );
+
+AL_API void AL_APIENTRY alListeneriv( ALenum param, const ALint* values );
+
+/*
+ * Get Listener parameters
+ */
+AL_API void AL_APIENTRY alGetListenerf( ALenum param, ALfloat* value );
+
+AL_API void AL_APIENTRY alGetListener3f( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
+
+AL_API void AL_APIENTRY alGetListenerfv( ALenum param, ALfloat* values );
+
+AL_API void AL_APIENTRY alGetListeneri( ALenum param, ALint* value );
+
+AL_API void AL_APIENTRY alGetListener3i( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
+
+AL_API void AL_APIENTRY alGetListeneriv( ALenum param, ALint* values );
+
+
+/**
+ * SOURCE
+ * Sources represent individual sound objects in 3D-space.
+ * Sources take the PCM data provided in the specified Buffer,
+ * apply Source-specific modifications, and then
+ * submit them to be mixed according to spatial arrangement etc.
+ *
+ * Properties include: -
+ *
+ * Gain AL_GAIN ALfloat
+ * Min Gain AL_MIN_GAIN ALfloat
+ * Max Gain AL_MAX_GAIN ALfloat
+ * Position AL_POSITION ALfloat[3]
+ * Velocity AL_VELOCITY ALfloat[3]
+ * Direction AL_DIRECTION ALfloat[3]
+ * Head Relative Mode AL_SOURCE_RELATIVE ALint (AL_TRUE or AL_FALSE)
+ * Reference Distance AL_REFERENCE_DISTANCE ALfloat
+ * Max Distance AL_MAX_DISTANCE ALfloat
+ * RollOff Factor AL_ROLLOFF_FACTOR ALfloat
+ * Inner Angle AL_CONE_INNER_ANGLE ALint or ALfloat
+ * Outer Angle AL_CONE_OUTER_ANGLE ALint or ALfloat
+ * Cone Outer Gain AL_CONE_OUTER_GAIN ALint or ALfloat
+ * Pitch AL_PITCH ALfloat
+ * Looping AL_LOOPING ALint (AL_TRUE or AL_FALSE)
+ * MS Offset AL_MSEC_OFFSET ALint or ALfloat
+ * Byte Offset AL_BYTE_OFFSET ALint or ALfloat
+ * Sample Offset AL_SAMPLE_OFFSET ALint or ALfloat
+ * Attached Buffer AL_BUFFER ALint
+ * State (Query only) AL_SOURCE_STATE ALint
+ * Buffers Queued (Query only) AL_BUFFERS_QUEUED ALint
+ * Buffers Processed (Query only) AL_BUFFERS_PROCESSED ALint
+ */
+
+/* Create Source objects */
+AL_API void AL_APIENTRY alGenSources( ALsizei n, ALuint* sources );
+
+/* Delete Source objects */
+AL_API void AL_APIENTRY alDeleteSources( ALsizei n, const ALuint* sources );
+
+/* Verify a handle is a valid Source */
+AL_API ALboolean AL_APIENTRY alIsSource( ALuint sid );
+
+/*
+ * Set Source parameters
+ */
+AL_API void AL_APIENTRY alSourcef( ALuint sid, ALenum param, ALfloat value );
+
+AL_API void AL_APIENTRY alSource3f( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+
+AL_API void AL_APIENTRY alSourcefv( ALuint sid, ALenum param, const ALfloat* values );
+
+AL_API void AL_APIENTRY alSourcei( ALuint sid, ALenum param, ALint value );
+
+AL_API void AL_APIENTRY alSource3i( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
+
+AL_API void AL_APIENTRY alSourceiv( ALuint sid, ALenum param, const ALint* values );
+
+/*
+ * Get Source parameters
+ */
+AL_API void AL_APIENTRY alGetSourcef( ALuint sid, ALenum param, ALfloat* value );
+
+AL_API void AL_APIENTRY alGetSource3f( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
+
+AL_API void AL_APIENTRY alGetSourcefv( ALuint sid, ALenum param, ALfloat* values );
+
+AL_API void AL_APIENTRY alGetSourcei( ALuint sid, ALenum param, ALint* value );
+
+AL_API void AL_APIENTRY alGetSource3i( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
+
+AL_API void AL_APIENTRY alGetSourceiv( ALuint sid, ALenum param, ALint* values );
+
+
+/*
+ * Source vector based playback calls
+ */
+
+/* Play, replay, or resume (if paused) a list of Sources */
+AL_API void AL_APIENTRY alSourcePlayv( ALsizei ns, const ALuint *sids );
+
+/* Stop a list of Sources */
+AL_API void AL_APIENTRY alSourceStopv( ALsizei ns, const ALuint *sids );
+
+/* Rewind a list of Sources */
+AL_API void AL_APIENTRY alSourceRewindv( ALsizei ns, const ALuint *sids );
+
+/* Pause a list of Sources */
+AL_API void AL_APIENTRY alSourcePausev( ALsizei ns, const ALuint *sids );
+
+/*
+ * Source based playback calls
+ */
+
+/* Play, replay, or resume a Source */
+AL_API void AL_APIENTRY alSourcePlay( ALuint sid );
+
+/* Stop a Source */
+AL_API void AL_APIENTRY alSourceStop( ALuint sid );
+
+/* Rewind a Source (set playback postiton to beginning) */
+AL_API void AL_APIENTRY alSourceRewind( ALuint sid );
+
+/* Pause a Source */
+AL_API void AL_APIENTRY alSourcePause( ALuint sid );
+
+/*
+ * Source Queuing
+ */
+AL_API void AL_APIENTRY alSourceQueueBuffers( ALuint sid, ALsizei numEntries, const ALuint *bids );
+
+AL_API void AL_APIENTRY alSourceUnqueueBuffers( ALuint sid, ALsizei numEntries, ALuint *bids );
+
+
+/**
+ * BUFFER
+ * Buffer objects are storage space for sample data.
+ * Buffers are referred to by Sources. One Buffer can be used
+ * by multiple Sources.
+ *
+ * Properties include: -
+ *
+ * Frequency (Query only) AL_FREQUENCY ALint
+ * Size (Query only) AL_SIZE ALint
+ * Bits (Query only) AL_BITS ALint
+ * Channels (Query only) AL_CHANNELS ALint
+ */
+
+/* Create Buffer objects */
+AL_API void AL_APIENTRY alGenBuffers( ALsizei n, ALuint* buffers );
+
+/* Delete Buffer objects */
+AL_API void AL_APIENTRY alDeleteBuffers( ALsizei n, const ALuint* buffers );
+
+/* Verify a handle is a valid Buffer */
+AL_API ALboolean AL_APIENTRY alIsBuffer( ALuint bid );
+
+/* Specify the data to be copied into a buffer */
+AL_API void AL_APIENTRY alBufferData( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
+
+/*
+ * Set Buffer parameters
+ */
+AL_API void AL_APIENTRY alBufferf( ALuint bid, ALenum param, ALfloat value );
+
+AL_API void AL_APIENTRY alBuffer3f( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+
+AL_API void AL_APIENTRY alBufferfv( ALuint bid, ALenum param, const ALfloat* values );
+
+AL_API void AL_APIENTRY alBufferi( ALuint bid, ALenum param, ALint value );
+
+AL_API void AL_APIENTRY alBuffer3i( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
+
+AL_API void AL_APIENTRY alBufferiv( ALuint bid, ALenum param, const ALint* values );
+
+/*
+ * Get Buffer parameters
+ */
+AL_API void AL_APIENTRY alGetBufferf( ALuint bid, ALenum param, ALfloat* value );
+
+AL_API void AL_APIENTRY alGetBuffer3f( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
+
+AL_API void AL_APIENTRY alGetBufferfv( ALuint bid, ALenum param, ALfloat* values );
+
+AL_API void AL_APIENTRY alGetBufferi( ALuint bid, ALenum param, ALint* value );
+
+AL_API void AL_APIENTRY alGetBuffer3i( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
+
+AL_API void AL_APIENTRY alGetBufferiv( ALuint bid, ALenum param, ALint* values );
+
+
+/*
+ * Global Parameters
+ */
+AL_API void AL_APIENTRY alDopplerFactor( ALfloat value );
+
+AL_API void AL_APIENTRY alDopplerVelocity( ALfloat value );
+
+AL_API void AL_APIENTRY alSpeedOfSound( ALfloat value );
+
+AL_API void AL_APIENTRY alDistanceModel( ALenum distanceModel );
+
+/*
+ * Pointer-to-function types, useful for dynamically getting AL entry points.
+ */
+typedef void (AL_APIENTRY *LPALENABLE)( ALenum capability );
+typedef void (AL_APIENTRY *LPALDISABLE)( ALenum capability );
+typedef ALboolean (AL_APIENTRY *LPALISENABLED)( ALenum capability );
+typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)( ALenum param );
+typedef void (AL_APIENTRY *LPALGETBOOLEANV)( ALenum param, ALboolean* data );
+typedef void (AL_APIENTRY *LPALGETINTEGERV)( ALenum param, ALint* data );
+typedef void (AL_APIENTRY *LPALGETFLOATV)( ALenum param, ALfloat* data );
+typedef void (AL_APIENTRY *LPALGETDOUBLEV)( ALenum param, ALdouble* data );
+typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)( ALenum param );
+typedef ALint (AL_APIENTRY *LPALGETINTEGER)( ALenum param );
+typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)( ALenum param );
+typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)( ALenum param );
+typedef ALenum (AL_APIENTRY *LPALGETERROR)( void );
+typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar* extname );
+typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)( const ALchar* fname );
+typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)( const ALchar* ename );
+typedef void (AL_APIENTRY *LPALLISTENERF)( ALenum param, ALfloat value );
+typedef void (AL_APIENTRY *LPALLISTENER3F)( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+typedef void (AL_APIENTRY *LPALLISTENERFV)( ALenum param, const ALfloat* values );
+typedef void (AL_APIENTRY *LPALLISTENERI)( ALenum param, ALint value );
+typedef void (AL_APIENTRY *LPALLISTENER3I)( ALenum param, ALint value1, ALint value2, ALint value3 );
+typedef void (AL_APIENTRY *LPALLISTENERIV)( ALenum param, const ALint* values );
+typedef void (AL_APIENTRY *LPALGETLISTENERF)( ALenum param, ALfloat* value );
+typedef void (AL_APIENTRY *LPALGETLISTENER3F)( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
+typedef void (AL_APIENTRY *LPALGETLISTENERFV)( ALenum param, ALfloat* values );
+typedef void (AL_APIENTRY *LPALGETLISTENERI)( ALenum param, ALint* value );
+typedef void (AL_APIENTRY *LPALGETLISTENER3I)( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
+typedef void (AL_APIENTRY *LPALGETLISTENERIV)( ALenum param, ALint* values );
+typedef void (AL_APIENTRY *LPALGENSOURCES)( ALsizei n, ALuint* sources );
+typedef void (AL_APIENTRY *LPALDELETESOURCES)( ALsizei n, const ALuint* sources );
+typedef ALboolean (AL_APIENTRY *LPALISSOURCE)( ALuint sid );
+typedef void (AL_APIENTRY *LPALSOURCEF)( ALuint sid, ALenum param, ALfloat value);
+typedef void (AL_APIENTRY *LPALSOURCE3F)( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+typedef void (AL_APIENTRY *LPALSOURCEFV)( ALuint sid, ALenum param, const ALfloat* values );
+typedef void (AL_APIENTRY *LPALSOURCEI)( ALuint sid, ALenum param, ALint value);
+typedef void (AL_APIENTRY *LPALSOURCE3I)( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
+typedef void (AL_APIENTRY *LPALSOURCEIV)( ALuint sid, ALenum param, const ALint* values );
+typedef void (AL_APIENTRY *LPALGETSOURCEF)( ALuint sid, ALenum param, ALfloat* value );
+typedef void (AL_APIENTRY *LPALGETSOURCE3F)( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
+typedef void (AL_APIENTRY *LPALGETSOURCEFV)( ALuint sid, ALenum param, ALfloat* values );
+typedef void (AL_APIENTRY *LPALGETSOURCEI)( ALuint sid, ALenum param, ALint* value );
+typedef void (AL_APIENTRY *LPALGETSOURCE3I)( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
+typedef void (AL_APIENTRY *LPALGETSOURCEIV)( ALuint sid, ALenum param, ALint* values );
+typedef void (AL_APIENTRY *LPALSOURCEPLAYV)( ALsizei ns, const ALuint *sids );
+typedef void (AL_APIENTRY *LPALSOURCESTOPV)( ALsizei ns, const ALuint *sids );
+typedef void (AL_APIENTRY *LPALSOURCEREWINDV)( ALsizei ns, const ALuint *sids );
+typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)( ALsizei ns, const ALuint *sids );
+typedef void (AL_APIENTRY *LPALSOURCEPLAY)( ALuint sid );
+typedef void (AL_APIENTRY *LPALSOURCESTOP)( ALuint sid );
+typedef void (AL_APIENTRY *LPALSOURCEREWIND)( ALuint sid );
+typedef void (AL_APIENTRY *LPALSOURCEPAUSE)( ALuint sid );
+typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, const ALuint *bids );
+typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, ALuint *bids );
+typedef void (AL_APIENTRY *LPALGENBUFFERS)( ALsizei n, ALuint* buffers );
+typedef void (AL_APIENTRY *LPALDELETEBUFFERS)( ALsizei n, const ALuint* buffers );
+typedef ALboolean (AL_APIENTRY *LPALISBUFFER)( ALuint bid );
+typedef void (AL_APIENTRY *LPALBUFFERDATA)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
+typedef void (AL_APIENTRY *LPALBUFFERF)( ALuint bid, ALenum param, ALfloat value);
+typedef void (AL_APIENTRY *LPALBUFFER3F)( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
+typedef void (AL_APIENTRY *LPALBUFFERFV)( ALuint bid, ALenum param, const ALfloat* values );
+typedef void (AL_APIENTRY *LPALBUFFERI)( ALuint bid, ALenum param, ALint value);
+typedef void (AL_APIENTRY *LPALBUFFER3I)( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
+typedef void (AL_APIENTRY *LPALBUFFERIV)( ALuint bid, ALenum param, const ALint* values );
+typedef void (AL_APIENTRY *LPALGETBUFFERF)( ALuint bid, ALenum param, ALfloat* value );
+typedef void (AL_APIENTRY *LPALGETBUFFER3F)( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
+typedef void (AL_APIENTRY *LPALGETBUFFERFV)( ALuint bid, ALenum param, ALfloat* values );
+typedef void (AL_APIENTRY *LPALGETBUFFERI)( ALuint bid, ALenum param, ALint* value );
+typedef void (AL_APIENTRY *LPALGETBUFFER3I)( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
+typedef void (AL_APIENTRY *LPALGETBUFFERIV)( ALuint bid, ALenum param, ALint* values );
+typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)( ALfloat value );
+typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)( ALfloat value );
+typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)( ALfloat value );
+typedef void (AL_APIENTRY *LPALDISTANCEMODEL)( ALenum distanceModel );
+
+#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
+ #pragma export off
+#endif
+
+#if defined(__cplusplus)
+} /* extern "C" */
+#endif
+
+#endif /* AL_AL_H */
diff --git a/templates/android_project/jni/include/AL/alc.h b/templates/android_project/jni/include/AL/alc.h
new file mode 100644
index 000000000..4712055c6
--- /dev/null
+++ b/templates/android_project/jni/include/AL/alc.h
@@ -0,0 +1,280 @@
+#ifndef AL_ALC_H
+#define AL_ALC_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#ifndef ALC_API
+ #if defined(AL_LIBTYPE_STATIC)
+ #define ALC_API
+ #elif defined(_WIN32)
+ #define ALC_API __declspec(dllimport)
+ #else
+ #define ALC_API extern
+ #endif
+#endif
+
+#if defined(_WIN32)
+ #define ALC_APIENTRY __cdecl
+#else
+ #define ALC_APIENTRY
+#endif
+
+#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
+ #pragma export on
+#endif
+
+/*
+ * The ALCAPI, ALCAPIENTRY, and ALC_INVALID macros are deprecated, but are
+ * included for applications porting code from AL 1.0
+ */
+#define ALCAPI ALC_API
+#define ALCAPIENTRY ALC_APIENTRY
+#define ALC_INVALID 0
+
+
+#define ALC_VERSION_0_1 1
+
+typedef struct ALCdevice_struct ALCdevice;
+typedef struct ALCcontext_struct ALCcontext;
+
+
+/** 8-bit boolean */
+typedef char ALCboolean;
+
+/** character */
+typedef char ALCchar;
+
+/** signed 8-bit 2's complement integer */
+typedef signed char ALCbyte;
+
+/** unsigned 8-bit integer */
+typedef unsigned char ALCubyte;
+
+/** signed 16-bit 2's complement integer */
+typedef short ALCshort;
+
+/** unsigned 16-bit integer */
+typedef unsigned short ALCushort;
+
+/** signed 32-bit 2's complement integer */
+typedef int ALCint;
+
+/** unsigned 32-bit integer */
+typedef unsigned int ALCuint;
+
+/** non-negative 32-bit binary integer size */
+typedef int ALCsizei;
+
+/** enumerated 32-bit value */
+typedef int ALCenum;
+
+/** 32-bit IEEE754 floating-point */
+typedef float ALCfloat;
+
+/** 64-bit IEEE754 floating-point */
+typedef double ALCdouble;
+
+/** void type (for opaque pointers only) */
+typedef void ALCvoid;
+
+
+/* Enumerant values begin at column 50. No tabs. */
+
+/* Boolean False. */
+#define ALC_FALSE 0
+
+/* Boolean True. */
+#define ALC_TRUE 1
+
+/**
+ * followed by Hz
+ */
+#define ALC_FREQUENCY 0x1007
+
+/**
+ * followed by Hz
+ */
+#define ALC_REFRESH 0x1008
+
+/**
+ * followed by AL_TRUE, AL_FALSE
+ */
+#define ALC_SYNC 0x1009
+
+/**
+ * followed by Num of requested Mono (3D) Sources
+ */
+#define ALC_MONO_SOURCES 0x1010
+
+/**
+ * followed by Num of requested Stereo Sources
+ */
+#define ALC_STEREO_SOURCES 0x1011
+
+/**
+ * errors
+ */
+
+/**
+ * No error
+ */
+#define ALC_NO_ERROR ALC_FALSE
+
+/**
+ * No device
+ */
+#define ALC_INVALID_DEVICE 0xA001
+
+/**
+ * invalid context ID
+ */
+#define ALC_INVALID_CONTEXT 0xA002
+
+/**
+ * bad enum
+ */
+#define ALC_INVALID_ENUM 0xA003
+
+/**
+ * bad value
+ */
+#define ALC_INVALID_VALUE 0xA004
+
+/**
+ * Out of memory.
+ */
+#define ALC_OUT_OF_MEMORY 0xA005
+
+
+/**
+ * The Specifier string for default device
+ */
+#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
+#define ALC_DEVICE_SPECIFIER 0x1005
+#define ALC_EXTENSIONS 0x1006
+
+#define ALC_MAJOR_VERSION 0x1000
+#define ALC_MINOR_VERSION 0x1001
+
+#define ALC_ATTRIBUTES_SIZE 0x1002
+#define ALC_ALL_ATTRIBUTES 0x1003
+
+
+/**
+ * Capture extension
+ */
+#define ALC_EXT_CAPTURE 1
+#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310
+#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311
+#define ALC_CAPTURE_SAMPLES 0x312
+
+
+/**
+ * ALC_ENUMERATE_ALL_EXT enums
+ */
+#define ALC_ENUMERATE_ALL_EXT 1
+#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
+#define ALC_ALL_DEVICES_SPECIFIER 0x1013
+
+
+/*
+ * Context Management
+ */
+ALC_API ALCcontext * ALC_APIENTRY alcCreateContext( ALCdevice *device, const ALCint* attrlist );
+
+ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent( ALCcontext *context );
+
+ALC_API void ALC_APIENTRY alcProcessContext( ALCcontext *context );
+
+ALC_API void ALC_APIENTRY alcSuspendContext( ALCcontext *context );
+
+ALC_API void ALC_APIENTRY alcDestroyContext( ALCcontext *context );
+
+ALC_API ALCcontext * ALC_APIENTRY alcGetCurrentContext( void );
+
+ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice( ALCcontext *context );
+
+
+/*
+ * Device Management
+ */
+ALC_API ALCdevice * ALC_APIENTRY alcOpenDevice( const ALCchar *devicename );
+
+ALC_API ALCboolean ALC_APIENTRY alcCloseDevice( ALCdevice *device );
+
+
+/*
+ * Error support.
+ * Obtain the most recent Context error
+ */
+ALC_API ALCenum ALC_APIENTRY alcGetError( ALCdevice *device );
+
+
+/*
+ * Extension support.
+ * Query for the presence of an extension, and obtain any appropriate
+ * function pointers and enum values.
+ */
+ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent( ALCdevice *device, const ALCchar *extname );
+
+ALC_API void * ALC_APIENTRY alcGetProcAddress( ALCdevice *device, const ALCchar *funcname );
+
+ALC_API ALCenum ALC_APIENTRY alcGetEnumValue( ALCdevice *device, const ALCchar *enumname );
+
+
+/*
+ * Query functions
+ */
+ALC_API const ALCchar * ALC_APIENTRY alcGetString( ALCdevice *device, ALCenum param );
+
+ALC_API void ALC_APIENTRY alcGetIntegerv( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *data );
+
+
+/*
+ * Capture functions
+ */
+ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
+
+ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice( ALCdevice *device );
+
+ALC_API void ALC_APIENTRY alcCaptureStart( ALCdevice *device );
+
+ALC_API void ALC_APIENTRY alcCaptureStop( ALCdevice *device );
+
+ALC_API void ALC_APIENTRY alcCaptureSamples( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
+
+/*
+ * Pointer-to-function types, useful for dynamically getting ALC entry points.
+ */
+typedef ALCcontext * (ALC_APIENTRY *LPALCCREATECONTEXT) (ALCdevice *device, const ALCint *attrlist);
+typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)( ALCcontext *context );
+typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)( ALCcontext *context );
+typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)( ALCcontext *context );
+typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)( ALCcontext *context );
+typedef ALCcontext * (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)( void );
+typedef ALCdevice * (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)( ALCcontext *context );
+typedef ALCdevice * (ALC_APIENTRY *LPALCOPENDEVICE)( const ALCchar *devicename );
+typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)( ALCdevice *device );
+typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)( ALCdevice *device );
+typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)( ALCdevice *device, const ALCchar *extname );
+typedef void * (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname );
+typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname );
+typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)( ALCdevice *device, ALCenum param );
+typedef void (ALC_APIENTRY *LPALCGETINTEGERV)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest );
+typedef ALCdevice * (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
+typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)( ALCdevice *device );
+typedef void (ALC_APIENTRY *LPALCCAPTURESTART)( ALCdevice *device );
+typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)( ALCdevice *device );
+typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
+
+#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
+ #pragma export off
+#endif
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* AL_ALC_H */
diff --git a/templates/android_project/jni/include/AL/alext.h b/templates/android_project/jni/include/AL/alext.h
new file mode 100644
index 000000000..745b7653f
--- /dev/null
+++ b/templates/android_project/jni/include/AL/alext.h
@@ -0,0 +1,195 @@
+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2008 by authors.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#ifndef AL_ALEXT_H
+#define AL_ALEXT_H
+
+#include
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef AL_LOKI_IMA_ADPCM_format
+#define AL_LOKI_IMA_ADPCM_format 1
+#define AL_FORMAT_IMA_ADPCM_MONO16_EXT 0x10000
+#define AL_FORMAT_IMA_ADPCM_STEREO16_EXT 0x10001
+#endif
+
+#ifndef AL_LOKI_WAVE_format
+#define AL_LOKI_WAVE_format 1
+#define AL_FORMAT_WAVE_EXT 0x10002
+#endif
+
+#ifndef AL_EXT_vorbis
+#define AL_EXT_vorbis 1
+#define AL_FORMAT_VORBIS_EXT 0x10003
+#endif
+
+#ifndef AL_LOKI_quadriphonic
+#define AL_LOKI_quadriphonic 1
+#define AL_FORMAT_QUAD8_LOKI 0x10004
+#define AL_FORMAT_QUAD16_LOKI 0x10005
+#endif
+
+#ifndef AL_EXT_float32
+#define AL_EXT_float32 1
+#define AL_FORMAT_MONO_FLOAT32 0x10010
+#define AL_FORMAT_STEREO_FLOAT32 0x10011
+#endif
+
+#ifndef AL_EXT_double
+#define AL_EXT_double 1
+#define AL_FORMAT_MONO_DOUBLE_EXT 0x10012
+#define AL_FORMAT_STEREO_DOUBLE_EXT 0x10013
+#endif
+
+#ifndef AL_EXT_MULAW
+#define AL_EXT_MULAW 1
+#define AL_FORMAT_MONO_MULAW_EXT 0x10014
+#define AL_FORMAT_STEREO_MULAW_EXT 0x10015
+#endif
+
+#ifndef AL_EXT_ALAW
+#define AL_EXT_ALAW 1
+#define AL_FORMAT_MONO_ALAW_EXT 0x10016
+#define AL_FORMAT_STEREO_ALAW_EXT 0x10017
+#endif
+
+#ifndef ALC_LOKI_audio_channel
+#define ALC_LOKI_audio_channel 1
+#define ALC_CHAN_MAIN_LOKI 0x500001
+#define ALC_CHAN_PCM_LOKI 0x500002
+#define ALC_CHAN_CD_LOKI 0x500003
+#endif
+
+#ifndef AL_EXT_MCFORMATS
+#define AL_EXT_MCFORMATS 1
+#define AL_FORMAT_QUAD8 0x1204
+#define AL_FORMAT_QUAD16 0x1205
+#define AL_FORMAT_QUAD32 0x1206
+#define AL_FORMAT_REAR8 0x1207
+#define AL_FORMAT_REAR16 0x1208
+#define AL_FORMAT_REAR32 0x1209
+#define AL_FORMAT_51CHN8 0x120A
+#define AL_FORMAT_51CHN16 0x120B
+#define AL_FORMAT_51CHN32 0x120C
+#define AL_FORMAT_61CHN8 0x120D
+#define AL_FORMAT_61CHN16 0x120E
+#define AL_FORMAT_61CHN32 0x120F
+#define AL_FORMAT_71CHN8 0x1210
+#define AL_FORMAT_71CHN16 0x1211
+#define AL_FORMAT_71CHN32 0x1212
+#endif
+
+#ifndef AL_EXT_MULAW_MCFORMATS
+#define AL_EXT_MULAW_MCFORMATS 1
+#define AL_FORMAT_MONO_MULAW 0x10014
+#define AL_FORMAT_STEREO_MULAW 0x10015
+#define AL_FORMAT_QUAD_MULAW 0x10021
+#define AL_FORMAT_REAR_MULAW 0x10022
+#define AL_FORMAT_51CHN_MULAW 0x10023
+#define AL_FORMAT_61CHN_MULAW 0x10024
+#define AL_FORMAT_71CHN_MULAW 0x10025
+#endif
+
+#ifndef AL_EXT_IMA4
+#define AL_EXT_IMA4 1
+#define AL_FORMAT_MONO_IMA4 0x1300
+#define AL_FORMAT_STEREO_IMA4 0x1301
+#endif
+
+#ifndef AL_EXT_STATIC_BUFFER
+#define AL_EXT_STATIC_BUFFER 1
+typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
+#endif
+#endif
+
+#ifndef ALC_EXT_EFX
+#define ALC_EXT_EFX 1
+#include "efx.h"
+#endif
+
+#ifndef ALC_EXT_disconnect
+#define ALC_EXT_disconnect 1
+#define ALC_CONNECTED 0x313
+#endif
+
+#ifndef ALC_EXT_thread_local_context
+#define ALC_EXT_thread_local_context 1
+typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context);
+typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void);
+#ifdef AL_ALEXT_PROTOTYPES
+ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context);
+ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
+#endif
+#endif
+
+#ifndef AL_EXT_source_distance_model
+#define AL_EXT_source_distance_model 1
+#define AL_SOURCE_DISTANCE_MODEL 0x200
+#endif
+
+#ifndef AL_SOFT_buffer_sub_data
+#define AL_SOFT_buffer_sub_data 1
+#define AL_BYTE_RW_OFFSETS_SOFT 0x1031
+#define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032
+typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
+#endif
+#endif
+
+#ifndef AL_SOFT_loop_points
+#define AL_SOFT_loop_points 1
+#define AL_LOOP_POINTS_SOFT 0x2015
+#endif
+
+#ifndef AL_EXT_FOLDBACK
+#define AL_EXT_FOLDBACK 1
+#define AL_EXT_FOLDBACK_NAME "AL_EXT_FOLDBACK"
+#define AL_FOLDBACK_EVENT_BLOCK 0x4112
+#define AL_FOLDBACK_EVENT_START 0x4111
+#define AL_FOLDBACK_EVENT_STOP 0x4113
+#define AL_FOLDBACK_MODE_MONO 0x4101
+#define AL_FOLDBACK_MODE_STEREO 0x4102
+typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei);
+typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK);
+typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback);
+AL_API void AL_APIENTRY alRequestFoldbackStop(void);
+#endif
+#endif
+
+#ifndef ALC_EXT_DEDICATED
+#define ALC_EXT_DEDICATED 1
+#define AL_DEDICATED_GAIN 0x0001
+#define AL_EFFECT_DEDICATED_DIALOGUE 0x9001
+#define AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT 0x9000
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/templates/android_project/jni/include/AL/efx-creative.h b/templates/android_project/jni/include/AL/efx-creative.h
new file mode 100644
index 000000000..0a04c982e
--- /dev/null
+++ b/templates/android_project/jni/include/AL/efx-creative.h
@@ -0,0 +1,3 @@
+/* The tokens that would be defined here are already defined in efx.h. This
+ * empty file is here to provide compatibility with Windows-based projects
+ * that would include it. */
diff --git a/templates/android_project/jni/include/AL/efx.h b/templates/android_project/jni/include/AL/efx.h
new file mode 100644
index 000000000..978f64a6f
--- /dev/null
+++ b/templates/android_project/jni/include/AL/efx.h
@@ -0,0 +1,758 @@
+#ifndef AL_EFX_H
+#define AL_EFX_H
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ALC_EXT_EFX_NAME "ALC_EXT_EFX"
+
+#define ALC_EFX_MAJOR_VERSION 0x20001
+#define ALC_EFX_MINOR_VERSION 0x20002
+#define ALC_MAX_AUXILIARY_SENDS 0x20003
+
+
+/* Listener properties. */
+#define AL_METERS_PER_UNIT 0x20004
+
+/* Source properties. */
+#define AL_DIRECT_FILTER 0x20005
+#define AL_AUXILIARY_SEND_FILTER 0x20006
+#define AL_AIR_ABSORPTION_FACTOR 0x20007
+#define AL_ROOM_ROLLOFF_FACTOR 0x20008
+#define AL_CONE_OUTER_GAINHF 0x20009
+#define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A
+#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B
+#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C
+
+
+/* Effect properties. */
+
+/* Reverb effect parameters */
+#define AL_REVERB_DENSITY 0x0001
+#define AL_REVERB_DIFFUSION 0x0002
+#define AL_REVERB_GAIN 0x0003
+#define AL_REVERB_GAINHF 0x0004
+#define AL_REVERB_DECAY_TIME 0x0005
+#define AL_REVERB_DECAY_HFRATIO 0x0006
+#define AL_REVERB_REFLECTIONS_GAIN 0x0007
+#define AL_REVERB_REFLECTIONS_DELAY 0x0008
+#define AL_REVERB_LATE_REVERB_GAIN 0x0009
+#define AL_REVERB_LATE_REVERB_DELAY 0x000A
+#define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B
+#define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C
+#define AL_REVERB_DECAY_HFLIMIT 0x000D
+
+/* EAX Reverb effect parameters */
+#define AL_EAXREVERB_DENSITY 0x0001
+#define AL_EAXREVERB_DIFFUSION 0x0002
+#define AL_EAXREVERB_GAIN 0x0003
+#define AL_EAXREVERB_GAINHF 0x0004
+#define AL_EAXREVERB_GAINLF 0x0005
+#define AL_EAXREVERB_DECAY_TIME 0x0006
+#define AL_EAXREVERB_DECAY_HFRATIO 0x0007
+#define AL_EAXREVERB_DECAY_LFRATIO 0x0008
+#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009
+#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A
+#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B
+#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C
+#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D
+#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E
+#define AL_EAXREVERB_ECHO_TIME 0x000F
+#define AL_EAXREVERB_ECHO_DEPTH 0x0010
+#define AL_EAXREVERB_MODULATION_TIME 0x0011
+#define AL_EAXREVERB_MODULATION_DEPTH 0x0012
+#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013
+#define AL_EAXREVERB_HFREFERENCE 0x0014
+#define AL_EAXREVERB_LFREFERENCE 0x0015
+#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016
+#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017
+
+/* Chorus effect parameters */
+#define AL_CHORUS_WAVEFORM 0x0001
+#define AL_CHORUS_PHASE 0x0002
+#define AL_CHORUS_RATE 0x0003
+#define AL_CHORUS_DEPTH 0x0004
+#define AL_CHORUS_FEEDBACK 0x0005
+#define AL_CHORUS_DELAY 0x0006
+
+/* Distortion effect parameters */
+#define AL_DISTORTION_EDGE 0x0001
+#define AL_DISTORTION_GAIN 0x0002
+#define AL_DISTORTION_LOWPASS_CUTOFF 0x0003
+#define AL_DISTORTION_EQCENTER 0x0004
+#define AL_DISTORTION_EQBANDWIDTH 0x0005
+
+/* Echo effect parameters */
+#define AL_ECHO_DELAY 0x0001
+#define AL_ECHO_LRDELAY 0x0002
+#define AL_ECHO_DAMPING 0x0003
+#define AL_ECHO_FEEDBACK 0x0004
+#define AL_ECHO_SPREAD 0x0005
+
+/* Flanger effect parameters */
+#define AL_FLANGER_WAVEFORM 0x0001
+#define AL_FLANGER_PHASE 0x0002
+#define AL_FLANGER_RATE 0x0003
+#define AL_FLANGER_DEPTH 0x0004
+#define AL_FLANGER_FEEDBACK 0x0005
+#define AL_FLANGER_DELAY 0x0006
+
+/* Frequency shifter effect parameters */
+#define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001
+#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002
+#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003
+
+/* Vocal morpher effect parameters */
+#define AL_VOCAL_MORPHER_PHONEMEA 0x0001
+#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002
+#define AL_VOCAL_MORPHER_PHONEMEB 0x0003
+#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004
+#define AL_VOCAL_MORPHER_WAVEFORM 0x0005
+#define AL_VOCAL_MORPHER_RATE 0x0006
+
+/* Pitchshifter effect parameters */
+#define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001
+#define AL_PITCH_SHIFTER_FINE_TUNE 0x0002
+
+/* Ringmodulator effect parameters */
+#define AL_RING_MODULATOR_FREQUENCY 0x0001
+#define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002
+#define AL_RING_MODULATOR_WAVEFORM 0x0003
+
+/* Autowah effect parameters */
+#define AL_AUTOWAH_ATTACK_TIME 0x0001
+#define AL_AUTOWAH_RELEASE_TIME 0x0002
+#define AL_AUTOWAH_RESONANCE 0x0003
+#define AL_AUTOWAH_PEAK_GAIN 0x0004
+
+/* Compressor effect parameters */
+#define AL_COMPRESSOR_ONOFF 0x0001
+
+/* Equalizer effect parameters */
+#define AL_EQUALIZER_LOW_GAIN 0x0001
+#define AL_EQUALIZER_LOW_CUTOFF 0x0002
+#define AL_EQUALIZER_MID1_GAIN 0x0003
+#define AL_EQUALIZER_MID1_CENTER 0x0004
+#define AL_EQUALIZER_MID1_WIDTH 0x0005
+#define AL_EQUALIZER_MID2_GAIN 0x0006
+#define AL_EQUALIZER_MID2_CENTER 0x0007
+#define AL_EQUALIZER_MID2_WIDTH 0x0008
+#define AL_EQUALIZER_HIGH_GAIN 0x0009
+#define AL_EQUALIZER_HIGH_CUTOFF 0x000A
+
+/* Effect type */
+#define AL_EFFECT_FIRST_PARAMETER 0x0000
+#define AL_EFFECT_LAST_PARAMETER 0x8000
+#define AL_EFFECT_TYPE 0x8001
+
+/* Effect types, used with the AL_EFFECT_TYPE property */
+#define AL_EFFECT_NULL 0x0000
+#define AL_EFFECT_REVERB 0x0001
+#define AL_EFFECT_CHORUS 0x0002
+#define AL_EFFECT_DISTORTION 0x0003
+#define AL_EFFECT_ECHO 0x0004
+#define AL_EFFECT_FLANGER 0x0005
+#define AL_EFFECT_FREQUENCY_SHIFTER 0x0006
+#define AL_EFFECT_VOCAL_MORPHER 0x0007
+#define AL_EFFECT_PITCH_SHIFTER 0x0008
+#define AL_EFFECT_RING_MODULATOR 0x0009
+#define AL_EFFECT_AUTOWAH 0x000A
+#define AL_EFFECT_COMPRESSOR 0x000B
+#define AL_EFFECT_EQUALIZER 0x000C
+#define AL_EFFECT_EAXREVERB 0x8000
+
+/* Auxiliary Effect Slot properties. */
+#define AL_EFFECTSLOT_EFFECT 0x0001
+#define AL_EFFECTSLOT_GAIN 0x0002
+#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003
+
+/* NULL Auxiliary Slot ID to disable a source send. */
+#define AL_EFFECTSLOT_NULL 0x0000
+
+
+/* Filter properties. */
+
+/* Lowpass filter parameters */
+#define AL_LOWPASS_GAIN 0x0001
+#define AL_LOWPASS_GAINHF 0x0002
+
+/* Highpass filter parameters */
+#define AL_HIGHPASS_GAIN 0x0001
+#define AL_HIGHPASS_GAINLF 0x0002
+
+/* Bandpass filter parameters */
+#define AL_BANDPASS_GAIN 0x0001
+#define AL_BANDPASS_GAINLF 0x0002
+#define AL_BANDPASS_GAINHF 0x0003
+
+/* Filter type */
+#define AL_FILTER_FIRST_PARAMETER 0x0000
+#define AL_FILTER_LAST_PARAMETER 0x8000
+#define AL_FILTER_TYPE 0x8001
+
+/* Filter types, used with the AL_FILTER_TYPE property */
+#define AL_FILTER_NULL 0x0000
+#define AL_FILTER_LOWPASS 0x0001
+#define AL_FILTER_HIGHPASS 0x0002
+#define AL_FILTER_BANDPASS 0x0003
+
+
+/* Effect object function types. */
+typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
+typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*);
+typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
+typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
+typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*);
+typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
+typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*);
+typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
+typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
+
+/* Filter object function types. */
+typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
+typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*);
+typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
+typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
+typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*);
+typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
+typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*);
+typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
+typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
+
+/* Auxiliary Effect Slot object function types. */
+typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
+typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*);
+typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
+
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
+AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
+AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
+AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
+AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
+AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
+AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
+AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
+AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
+AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
+AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
+
+AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
+AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
+AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
+AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
+AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
+AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
+AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
+AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
+AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
+AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
+AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
+
+AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
+AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
+AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
+#endif
+
+/* Filter ranges and defaults. */
+
+/* Lowpass filter */
+#define AL_LOWPASS_MIN_GAIN (0.0f)
+#define AL_LOWPASS_MAX_GAIN (1.0f)
+#define AL_LOWPASS_DEFAULT_GAIN (1.0f)
+
+#define AL_LOWPASS_MIN_GAINHF (0.0f)
+#define AL_LOWPASS_MAX_GAINHF (1.0f)
+#define AL_LOWPASS_DEFAULT_GAINHF (1.0f)
+
+/* Highpass filter */
+#define AL_HIGHPASS_MIN_GAIN (0.0f)
+#define AL_HIGHPASS_MAX_GAIN (1.0f)
+#define AL_HIGHPASS_DEFAULT_GAIN (1.0f)
+
+#define AL_HIGHPASS_MIN_GAINLF (0.0f)
+#define AL_HIGHPASS_MAX_GAINLF (1.0f)
+#define AL_HIGHPASS_DEFAULT_GAINLF (1.0f)
+
+/* Bandpass filter */
+#define AL_BANDPASS_MIN_GAIN (0.0f)
+#define AL_BANDPASS_MAX_GAIN (1.0f)
+#define AL_BANDPASS_DEFAULT_GAIN (1.0f)
+
+#define AL_BANDPASS_MIN_GAINHF (0.0f)
+#define AL_BANDPASS_MAX_GAINHF (1.0f)
+#define AL_BANDPASS_DEFAULT_GAINHF (1.0f)
+
+#define AL_BANDPASS_MIN_GAINLF (0.0f)
+#define AL_BANDPASS_MAX_GAINLF (1.0f)
+#define AL_BANDPASS_DEFAULT_GAINLF (1.0f)
+
+
+/* Effect parameter ranges and defaults. */
+
+/* Standard reverb effect */
+#define AL_REVERB_MIN_DENSITY (0.0f)
+#define AL_REVERB_MAX_DENSITY (1.0f)
+#define AL_REVERB_DEFAULT_DENSITY (1.0f)
+
+#define AL_REVERB_MIN_DIFFUSION (0.0f)
+#define AL_REVERB_MAX_DIFFUSION (1.0f)
+#define AL_REVERB_DEFAULT_DIFFUSION (1.0f)
+
+#define AL_REVERB_MIN_GAIN (0.0f)
+#define AL_REVERB_MAX_GAIN (1.0f)
+#define AL_REVERB_DEFAULT_GAIN (0.32f)
+
+#define AL_REVERB_MIN_GAINHF (0.0f)
+#define AL_REVERB_MAX_GAINHF (1.0f)
+#define AL_REVERB_DEFAULT_GAINHF (0.89f)
+
+#define AL_REVERB_MIN_DECAY_TIME (0.1f)
+#define AL_REVERB_MAX_DECAY_TIME (20.0f)
+#define AL_REVERB_DEFAULT_DECAY_TIME (1.49f)
+
+#define AL_REVERB_MIN_DECAY_HFRATIO (0.1f)
+#define AL_REVERB_MAX_DECAY_HFRATIO (2.0f)
+#define AL_REVERB_DEFAULT_DECAY_HFRATIO (0.83f)
+
+#define AL_REVERB_MIN_REFLECTIONS_GAIN (0.0f)
+#define AL_REVERB_MAX_REFLECTIONS_GAIN (3.16f)
+#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
+
+#define AL_REVERB_MIN_REFLECTIONS_DELAY (0.0f)
+#define AL_REVERB_MAX_REFLECTIONS_DELAY (0.3f)
+#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
+
+#define AL_REVERB_MIN_LATE_REVERB_GAIN (0.0f)
+#define AL_REVERB_MAX_LATE_REVERB_GAIN (10.0f)
+#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
+
+#define AL_REVERB_MIN_LATE_REVERB_DELAY (0.0f)
+#define AL_REVERB_MAX_LATE_REVERB_DELAY (0.1f)
+#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
+
+#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
+#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
+#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
+
+#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
+#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
+#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
+
+#define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE
+#define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE
+#define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
+
+/* EAX reverb effect */
+#define AL_EAXREVERB_MIN_DENSITY (0.0f)
+#define AL_EAXREVERB_MAX_DENSITY (1.0f)
+#define AL_EAXREVERB_DEFAULT_DENSITY (1.0f)
+
+#define AL_EAXREVERB_MIN_DIFFUSION (0.0f)
+#define AL_EAXREVERB_MAX_DIFFUSION (1.0f)
+#define AL_EAXREVERB_DEFAULT_DIFFUSION (1.0f)
+
+#define AL_EAXREVERB_MIN_GAIN (0.0f)
+#define AL_EAXREVERB_MAX_GAIN (1.0f)
+#define AL_EAXREVERB_DEFAULT_GAIN (0.32f)
+
+#define AL_EAXREVERB_MIN_GAINHF (0.0f)
+#define AL_EAXREVERB_MAX_GAINHF (1.0f)
+#define AL_EAXREVERB_DEFAULT_GAINHF (0.89f)
+
+#define AL_EAXREVERB_MIN_GAINLF (0.0f)
+#define AL_EAXREVERB_MAX_GAINLF (1.0f)
+#define AL_EAXREVERB_DEFAULT_GAINLF (1.0f)
+
+#define AL_EAXREVERB_MIN_DECAY_TIME (0.1f)
+#define AL_EAXREVERB_MAX_DECAY_TIME (20.0f)
+#define AL_EAXREVERB_DEFAULT_DECAY_TIME (1.49f)
+
+#define AL_EAXREVERB_MIN_DECAY_HFRATIO (0.1f)
+#define AL_EAXREVERB_MAX_DECAY_HFRATIO (2.0f)
+#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO (0.83f)
+
+#define AL_EAXREVERB_MIN_DECAY_LFRATIO (0.1f)
+#define AL_EAXREVERB_MAX_DECAY_LFRATIO (2.0f)
+#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO (1.0f)
+
+#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN (0.0f)
+#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN (3.16f)
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
+
+#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY (0.0f)
+#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY (0.3f)
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
+
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
+
+#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN (0.0f)
+#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN (10.0f)
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
+
+#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY (0.0f)
+#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY (0.1f)
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
+
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
+
+#define AL_EAXREVERB_MIN_ECHO_TIME (0.075f)
+#define AL_EAXREVERB_MAX_ECHO_TIME (0.25f)
+#define AL_EAXREVERB_DEFAULT_ECHO_TIME (0.25f)
+
+#define AL_EAXREVERB_MIN_ECHO_DEPTH (0.0f)
+#define AL_EAXREVERB_MAX_ECHO_DEPTH (1.0f)
+#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH (0.0f)
+
+#define AL_EAXREVERB_MIN_MODULATION_TIME (0.04f)
+#define AL_EAXREVERB_MAX_MODULATION_TIME (4.0f)
+#define AL_EAXREVERB_DEFAULT_MODULATION_TIME (0.25f)
+
+#define AL_EAXREVERB_MIN_MODULATION_DEPTH (0.0f)
+#define AL_EAXREVERB_MAX_MODULATION_DEPTH (1.0f)
+#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH (0.0f)
+
+#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
+#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
+#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
+
+#define AL_EAXREVERB_MIN_HFREFERENCE (1000.0f)
+#define AL_EAXREVERB_MAX_HFREFERENCE (20000.0f)
+#define AL_EAXREVERB_DEFAULT_HFREFERENCE (5000.0f)
+
+#define AL_EAXREVERB_MIN_LFREFERENCE (20.0f)
+#define AL_EAXREVERB_MAX_LFREFERENCE (1000.0f)
+#define AL_EAXREVERB_DEFAULT_LFREFERENCE (250.0f)
+
+#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
+#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
+#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
+
+#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE
+#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE
+#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
+
+/* Chorus effect */
+#define AL_CHORUS_WAVEFORM_SINUSOID (0)
+#define AL_CHORUS_WAVEFORM_TRIANGLE (1)
+
+#define AL_CHORUS_MIN_WAVEFORM (0)
+#define AL_CHORUS_MAX_WAVEFORM (1)
+#define AL_CHORUS_DEFAULT_WAVEFORM (1)
+
+#define AL_CHORUS_MIN_PHASE (-180)
+#define AL_CHORUS_MAX_PHASE (180)
+#define AL_CHORUS_DEFAULT_PHASE (90)
+
+#define AL_CHORUS_MIN_RATE (0.0f)
+#define AL_CHORUS_MAX_RATE (10.0f)
+#define AL_CHORUS_DEFAULT_RATE (1.1f)
+
+#define AL_CHORUS_MIN_DEPTH (0.0f)
+#define AL_CHORUS_MAX_DEPTH (1.0f)
+#define AL_CHORUS_DEFAULT_DEPTH (0.1f)
+
+#define AL_CHORUS_MIN_FEEDBACK (-1.0f)
+#define AL_CHORUS_MAX_FEEDBACK (1.0f)
+#define AL_CHORUS_DEFAULT_FEEDBACK (0.25f)
+
+#define AL_CHORUS_MIN_DELAY (0.0f)
+#define AL_CHORUS_MAX_DELAY (0.016f)
+#define AL_CHORUS_DEFAULT_DELAY (0.016f)
+
+/* Distortion effect */
+#define AL_DISTORTION_MIN_EDGE (0.0f)
+#define AL_DISTORTION_MAX_EDGE (1.0f)
+#define AL_DISTORTION_DEFAULT_EDGE (0.2f)
+
+#define AL_DISTORTION_MIN_GAIN (0.01f)
+#define AL_DISTORTION_MAX_GAIN (1.0f)
+#define AL_DISTORTION_DEFAULT_GAIN (0.05f)
+
+#define AL_DISTORTION_MIN_LOWPASS_CUTOFF (80.0f)
+#define AL_DISTORTION_MAX_LOWPASS_CUTOFF (24000.0f)
+#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF (8000.0f)
+
+#define AL_DISTORTION_MIN_EQCENTER (80.0f)
+#define AL_DISTORTION_MAX_EQCENTER (24000.0f)
+#define AL_DISTORTION_DEFAULT_EQCENTER (3600.0f)
+
+#define AL_DISTORTION_MIN_EQBANDWIDTH (80.0f)
+#define AL_DISTORTION_MAX_EQBANDWIDTH (24000.0f)
+#define AL_DISTORTION_DEFAULT_EQBANDWIDTH (3600.0f)
+
+/* Echo effect */
+#define AL_ECHO_MIN_DELAY (0.0f)
+#define AL_ECHO_MAX_DELAY (0.207f)
+#define AL_ECHO_DEFAULT_DELAY (0.1f)
+
+#define AL_ECHO_MIN_LRDELAY (0.0f)
+#define AL_ECHO_MAX_LRDELAY (0.404f)
+#define AL_ECHO_DEFAULT_LRDELAY (0.1f)
+
+#define AL_ECHO_MIN_DAMPING (0.0f)
+#define AL_ECHO_MAX_DAMPING (0.99f)
+#define AL_ECHO_DEFAULT_DAMPING (0.5f)
+
+#define AL_ECHO_MIN_FEEDBACK (0.0f)
+#define AL_ECHO_MAX_FEEDBACK (1.0f)
+#define AL_ECHO_DEFAULT_FEEDBACK (0.5f)
+
+#define AL_ECHO_MIN_SPREAD (-1.0f)
+#define AL_ECHO_MAX_SPREAD (1.0f)
+#define AL_ECHO_DEFAULT_SPREAD (-1.0f)
+
+/* Flanger effect */
+#define AL_FLANGER_WAVEFORM_SINUSOID (0)
+#define AL_FLANGER_WAVEFORM_TRIANGLE (1)
+
+#define AL_FLANGER_MIN_WAVEFORM (0)
+#define AL_FLANGER_MAX_WAVEFORM (1)
+#define AL_FLANGER_DEFAULT_WAVEFORM (1)
+
+#define AL_FLANGER_MIN_PHASE (-180)
+#define AL_FLANGER_MAX_PHASE (180)
+#define AL_FLANGER_DEFAULT_PHASE (0)
+
+#define AL_FLANGER_MIN_RATE (0.0f)
+#define AL_FLANGER_MAX_RATE (10.0f)
+#define AL_FLANGER_DEFAULT_RATE (0.27f)
+
+#define AL_FLANGER_MIN_DEPTH (0.0f)
+#define AL_FLANGER_MAX_DEPTH (1.0f)
+#define AL_FLANGER_DEFAULT_DEPTH (1.0f)
+
+#define AL_FLANGER_MIN_FEEDBACK (-1.0f)
+#define AL_FLANGER_MAX_FEEDBACK (1.0f)
+#define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f)
+
+#define AL_FLANGER_MIN_DELAY (0.0f)
+#define AL_FLANGER_MAX_DELAY (0.004f)
+#define AL_FLANGER_DEFAULT_DELAY (0.002f)
+
+/* Frequency shifter effect */
+#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY (0.0f)
+#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY (24000.0f)
+#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY (0.0f)
+
+#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION (0)
+#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION (2)
+#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
+
+#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN (0)
+#define AL_FREQUENCY_SHIFTER_DIRECTION_UP (1)
+#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF (2)
+
+#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
+#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
+#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
+
+/* Vocal morpher effect */
+#define AL_VOCAL_MORPHER_MIN_PHONEMEA (0)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEA (29)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA (0)
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEB (0)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEB (29)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB (10)
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
+
+#define AL_VOCAL_MORPHER_PHONEME_A (0)
+#define AL_VOCAL_MORPHER_PHONEME_E (1)
+#define AL_VOCAL_MORPHER_PHONEME_I (2)
+#define AL_VOCAL_MORPHER_PHONEME_O (3)
+#define AL_VOCAL_MORPHER_PHONEME_U (4)
+#define AL_VOCAL_MORPHER_PHONEME_AA (5)
+#define AL_VOCAL_MORPHER_PHONEME_AE (6)
+#define AL_VOCAL_MORPHER_PHONEME_AH (7)
+#define AL_VOCAL_MORPHER_PHONEME_AO (8)
+#define AL_VOCAL_MORPHER_PHONEME_EH (9)
+#define AL_VOCAL_MORPHER_PHONEME_ER (10)
+#define AL_VOCAL_MORPHER_PHONEME_IH (11)
+#define AL_VOCAL_MORPHER_PHONEME_IY (12)
+#define AL_VOCAL_MORPHER_PHONEME_UH (13)
+#define AL_VOCAL_MORPHER_PHONEME_UW (14)
+#define AL_VOCAL_MORPHER_PHONEME_B (15)
+#define AL_VOCAL_MORPHER_PHONEME_D (16)
+#define AL_VOCAL_MORPHER_PHONEME_F (17)
+#define AL_VOCAL_MORPHER_PHONEME_G (18)
+#define AL_VOCAL_MORPHER_PHONEME_J (19)
+#define AL_VOCAL_MORPHER_PHONEME_K (20)
+#define AL_VOCAL_MORPHER_PHONEME_L (21)
+#define AL_VOCAL_MORPHER_PHONEME_M (22)
+#define AL_VOCAL_MORPHER_PHONEME_N (23)
+#define AL_VOCAL_MORPHER_PHONEME_P (24)
+#define AL_VOCAL_MORPHER_PHONEME_R (25)
+#define AL_VOCAL_MORPHER_PHONEME_S (26)
+#define AL_VOCAL_MORPHER_PHONEME_T (27)
+#define AL_VOCAL_MORPHER_PHONEME_V (28)
+#define AL_VOCAL_MORPHER_PHONEME_Z (29)
+
+#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID (0)
+#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE (1)
+#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH (2)
+
+#define AL_VOCAL_MORPHER_MIN_WAVEFORM (0)
+#define AL_VOCAL_MORPHER_MAX_WAVEFORM (2)
+#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM (0)
+
+#define AL_VOCAL_MORPHER_MIN_RATE (0.0f)
+#define AL_VOCAL_MORPHER_MAX_RATE (10.0f)
+#define AL_VOCAL_MORPHER_DEFAULT_RATE (1.41f)
+
+/* Pitch shifter effect */
+#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12)
+#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE (12)
+#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE (12)
+
+#define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50)
+#define AL_PITCH_SHIFTER_MAX_FINE_TUNE (50)
+#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE (0)
+
+/* Ring modulator effect */
+#define AL_RING_MODULATOR_MIN_FREQUENCY (0.0f)
+#define AL_RING_MODULATOR_MAX_FREQUENCY (8000.0f)
+#define AL_RING_MODULATOR_DEFAULT_FREQUENCY (440.0f)
+
+#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF (0.0f)
+#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF (24000.0f)
+#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
+
+#define AL_RING_MODULATOR_SINUSOID (0)
+#define AL_RING_MODULATOR_SAWTOOTH (1)
+#define AL_RING_MODULATOR_SQUARE (2)
+
+#define AL_RING_MODULATOR_MIN_WAVEFORM (0)
+#define AL_RING_MODULATOR_MAX_WAVEFORM (2)
+#define AL_RING_MODULATOR_DEFAULT_WAVEFORM (0)
+
+/* Autowah effect */
+#define AL_AUTOWAH_MIN_ATTACK_TIME (0.0001f)
+#define AL_AUTOWAH_MAX_ATTACK_TIME (1.0f)
+#define AL_AUTOWAH_DEFAULT_ATTACK_TIME (0.06f)
+
+#define AL_AUTOWAH_MIN_RELEASE_TIME (0.0001f)
+#define AL_AUTOWAH_MAX_RELEASE_TIME (1.0f)
+#define AL_AUTOWAH_DEFAULT_RELEASE_TIME (0.06f)
+
+#define AL_AUTOWAH_MIN_RESONANCE (2.0f)
+#define AL_AUTOWAH_MAX_RESONANCE (1000.0f)
+#define AL_AUTOWAH_DEFAULT_RESONANCE (1000.0f)
+
+#define AL_AUTOWAH_MIN_PEAK_GAIN (0.00003f)
+#define AL_AUTOWAH_MAX_PEAK_GAIN (31621.0f)
+#define AL_AUTOWAH_DEFAULT_PEAK_GAIN (11.22f)
+
+/* Compressor effect */
+#define AL_COMPRESSOR_MIN_ONOFF (0)
+#define AL_COMPRESSOR_MAX_ONOFF (1)
+#define AL_COMPRESSOR_DEFAULT_ONOFF (1)
+
+/* Equalizer effect */
+#define AL_EQUALIZER_MIN_LOW_GAIN (0.126f)
+#define AL_EQUALIZER_MAX_LOW_GAIN (7.943f)
+#define AL_EQUALIZER_DEFAULT_LOW_GAIN (1.0f)
+
+#define AL_EQUALIZER_MIN_LOW_CUTOFF (50.0f)
+#define AL_EQUALIZER_MAX_LOW_CUTOFF (800.0f)
+#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF (200.0f)
+
+#define AL_EQUALIZER_MIN_MID1_GAIN (0.126f)
+#define AL_EQUALIZER_MAX_MID1_GAIN (7.943f)
+#define AL_EQUALIZER_DEFAULT_MID1_GAIN (1.0f)
+
+#define AL_EQUALIZER_MIN_MID1_CENTER (200.0f)
+#define AL_EQUALIZER_MAX_MID1_CENTER (3000.0f)
+#define AL_EQUALIZER_DEFAULT_MID1_CENTER (500.0f)
+
+#define AL_EQUALIZER_MIN_MID1_WIDTH (0.01f)
+#define AL_EQUALIZER_MAX_MID1_WIDTH (1.0f)
+#define AL_EQUALIZER_DEFAULT_MID1_WIDTH (1.0f)
+
+#define AL_EQUALIZER_MIN_MID2_GAIN (0.126f)
+#define AL_EQUALIZER_MAX_MID2_GAIN (7.943f)
+#define AL_EQUALIZER_DEFAULT_MID2_GAIN (1.0f)
+
+#define AL_EQUALIZER_MIN_MID2_CENTER (1000.0f)
+#define AL_EQUALIZER_MAX_MID2_CENTER (8000.0f)
+#define AL_EQUALIZER_DEFAULT_MID2_CENTER (3000.0f)
+
+#define AL_EQUALIZER_MIN_MID2_WIDTH (0.01f)
+#define AL_EQUALIZER_MAX_MID2_WIDTH (1.0f)
+#define AL_EQUALIZER_DEFAULT_MID2_WIDTH (1.0f)
+
+#define AL_EQUALIZER_MIN_HIGH_GAIN (0.126f)
+#define AL_EQUALIZER_MAX_HIGH_GAIN (7.943f)
+#define AL_EQUALIZER_DEFAULT_HIGH_GAIN (1.0f)
+
+#define AL_EQUALIZER_MIN_HIGH_CUTOFF (4000.0f)
+#define AL_EQUALIZER_MAX_HIGH_CUTOFF (16000.0f)
+#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF (6000.0f)
+
+
+/* Source parameter value ranges and defaults. */
+#define AL_MIN_AIR_ABSORPTION_FACTOR (0.0f)
+#define AL_MAX_AIR_ABSORPTION_FACTOR (10.0f)
+#define AL_DEFAULT_AIR_ABSORPTION_FACTOR (0.0f)
+
+#define AL_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
+#define AL_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
+#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
+
+#define AL_MIN_CONE_OUTER_GAINHF (0.0f)
+#define AL_MAX_CONE_OUTER_GAINHF (1.0f)
+#define AL_DEFAULT_CONE_OUTER_GAINHF (1.0f)
+
+#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE
+#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
+#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
+
+#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE
+#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
+#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
+
+#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
+#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+
+
+/* Listener parameter value ranges and defaults. */
+#define AL_MIN_METERS_PER_UNIT FLT_MIN
+#define AL_MAX_METERS_PER_UNIT FLT_MAX
+#define AL_DEFAULT_METERS_PER_UNIT (1.0f)
+
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* AL_EFX_H */
diff --git a/templates/android_project/jni/include/raylib.h b/templates/android_project/jni/include/raylib.h
new file mode 100644
index 000000000..4de67ba29
--- /dev/null
+++ b/templates/android_project/jni/include/raylib.h
@@ -0,0 +1,467 @@
+/**********************************************************************************************
+*
+* raylib 1.2 (www.raylib.com)
+*
+* A simple and easy-to-use library to learn videogames programming
+*
+* Features:
+* Library written in plain C code (C99)
+* Uses C# PascalCase/camelCase notation
+* Hardware accelerated with OpenGL (1.1, 3.3+ or ES2)
+* Unique OpenGL abstraction layer [rlgl]
+* Powerful fonts module with SpriteFonts support
+* Multiple textures support, including DDS and mipmaps generation
+* Basic 3d support for Shapes, Models, Heightmaps and Billboards
+* Powerful math module for Vector and Matrix operations [raymath]
+* Audio loading and playing with streaming support (WAV and OGG)
+* Multiplatform support, including Android devices and Raspberry Pi
+*
+* Used external libs:
+* GLFW3 (www.glfw.org) for window/context management and input
+* GLEW for OpenGL extensions loading (3.3+ and ES2)
+* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC)
+* stb_image_write (Sean Barret) for image writting (PNG)
+* stb_vorbis (Sean Barret) for ogg audio loading
+* OpenAL Soft for audio device/context management
+* tinfl for data decompression (DEFLATE algorithm)
+*
+* Some design decisions:
+* 32bit Colors - All defined color are always RGBA
+* 32bit Textures - All loaded images are converted automatically to RGBA textures
+* SpriteFonts - All loaded sprite-font images are converted to RGBA and POT textures
+* One custom default font is loaded automatically when InitWindow()
+* If using OpenGL 3.3+ or ES2, one default shader is loaded automatically (internally defined)
+*
+* -- LICENSE (raylib v1.2, September 2014) --
+*
+* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software:
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef RAYLIB_H
+#define RAYLIB_H
+
+// Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP
+//#define PLATFORM_DESKTOP // Windows, Linux or OSX
+//#define PLATFORM_ANDROID // Android device
+//#define PLATFORM_RPI // Raspberry Pi
+
+#if defined(PLATFORM_ANDROID)
+ #include // Defines android_app struct
+#endif
+
+//----------------------------------------------------------------------------------
+// Some basic Defines
+//----------------------------------------------------------------------------------
+#ifndef PI
+#define PI 3.14159265358979323846
+#endif
+
+#define DEG2RAD (PI / 180.0f)
+#define RAD2DEG (180.0f / PI)
+
+// Keyboard Function Keys
+#define KEY_SPACE 32
+#define KEY_ESCAPE 256
+#define KEY_ENTER 257
+#define KEY_BACKSPACE 259
+#define KEY_RIGHT 262
+#define KEY_LEFT 263
+#define KEY_DOWN 264
+#define KEY_UP 265
+#define KEY_F1 290
+#define KEY_F2 291
+#define KEY_F3 292
+#define KEY_F4 293
+#define KEY_F5 294
+#define KEY_F6 295
+#define KEY_F7 296
+#define KEY_F8 297
+#define KEY_F9 298
+#define KEY_F10 299
+#define KEY_LEFT_SHIFT 340
+#define KEY_LEFT_CONTROL 341
+#define KEY_LEFT_ALT 342
+#define KEY_RIGHT_SHIFT 344
+#define KEY_RIGHT_CONTROL 345
+#define KEY_RIGHT_ALT 346
+
+// Mouse Buttons
+#define MOUSE_LEFT_BUTTON 0
+#define MOUSE_RIGHT_BUTTON 1
+#define MOUSE_MIDDLE_BUTTON 2
+
+// Gamepad Number
+#define GAMEPAD_PLAYER1 0
+#define GAMEPAD_PLAYER2 1
+#define GAMEPAD_PLAYER3 2
+#define GAMEPAD_PLAYER4 3
+
+// Gamepad Buttons
+// NOTE: Adjusted for a PS3 USB Controller
+#define GAMEPAD_BUTTON_A 2
+#define GAMEPAD_BUTTON_B 1
+#define GAMEPAD_BUTTON_X 3
+#define GAMEPAD_BUTTON_Y 4
+#define GAMEPAD_BUTTON_R1 7
+#define GAMEPAD_BUTTON_R2 5
+#define GAMEPAD_BUTTON_L1 6
+#define GAMEPAD_BUTTON_L2 8
+#define GAMEPAD_BUTTON_SELECT 9
+#define GAMEPAD_BUTTON_START 10
+
+// TODO: Review Xbox360 USB Controller Buttons
+
+// Some Basic Colors
+// NOTE: Custom raylib color palette for amazing visuals on WHITE background
+#define LIGHTGRAY (Color){ 200, 200, 200, 255 } // Light Gray
+#define GRAY (Color){ 130, 130, 130, 255 } // Gray
+#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray
+#define YELLOW (Color){ 253, 249, 0, 255 } // Yellow
+#define GOLD (Color){ 255, 203, 0, 255 } // Gold
+#define ORANGE (Color){ 255, 161, 0, 255 } // Orange
+#define PINK (Color){ 255, 109, 194, 255 } // Pink
+#define RED (Color){ 230, 41, 55, 255 } // Red
+#define MAROON (Color){ 190, 33, 55, 255 } // Maroon
+#define GREEN (Color){ 0, 228, 48, 255 } // Green
+#define LIME (Color){ 0, 158, 47, 255 } // Lime
+#define DARKGREEN (Color){ 0, 117, 44, 255 } // Dark Green
+#define SKYBLUE (Color){ 102, 191, 255, 255 } // Sky Blue
+#define BLUE (Color){ 0, 121, 241, 255 } // Blue
+#define DARKBLUE (Color){ 0, 82, 172, 255 } // Dark Blue
+#define PURPLE (Color){ 200, 122, 255, 255 } // Purple
+#define VIOLET (Color){ 135, 60, 190, 255 } // Violet
+#define DARKPURPLE (Color){ 112, 31, 126, 255 } // Dark Purple
+#define BEIGE (Color){ 211, 176, 131, 255 } // Beige
+#define BROWN (Color){ 127, 106, 79, 255 } // Brown
+#define DARKBROWN (Color){ 76, 63, 47, 255 } // Dark Brown
+
+#define WHITE (Color){ 255, 255, 255, 255 } // White
+#define BLACK (Color){ 0, 0, 0, 255 } // Black
+#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent)
+#define MAGENTA (Color){ 255, 0, 255, 255 } // Magenta
+#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo)
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+
+// Boolean type
+typedef enum { false, true } bool;
+
+// Vector2 type
+typedef struct Vector2 {
+ float x;
+ float y;
+} Vector2;
+
+// Vector3 type
+typedef struct Vector3 {
+ float x;
+ float y;
+ float z;
+} Vector3;
+
+// Color type, RGBA (32bit)
+typedef struct Color {
+ unsigned char r;
+ unsigned char g;
+ unsigned char b;
+ unsigned char a;
+} Color;
+
+// Rectangle type
+typedef struct Rectangle {
+ int x;
+ int y;
+ int width;
+ int height;
+} Rectangle;
+
+// Image type, bpp always RGBA (32bit)
+// NOTE: Data stored in CPU memory (RAM)
+typedef struct Image {
+ Color *pixels;
+ int width;
+ int height;
+} Image;
+
+// Texture2D type, bpp always RGBA (32bit)
+// NOTE: Data stored in GPU memory
+typedef struct Texture2D {
+ unsigned int id; // OpenGL id
+ int width;
+ int height;
+} Texture2D;
+
+// Character type (one font glyph)
+// NOTE: Defined in module: text
+typedef struct Character Character;
+
+// SpriteFont type, includes texture and charSet array data
+typedef struct SpriteFont {
+ Texture2D texture;
+ int numChars;
+ Character *charSet;
+} SpriteFont;
+
+// Camera type, defines a camera position/orientation in 3d space
+typedef struct Camera {
+ Vector3 position;
+ Vector3 target;
+ Vector3 up;
+} Camera;
+
+// Vertex data definning a mesh
+typedef struct VertexData {
+ int vertexCount;
+ float *vertices; // 3 components per vertex
+ float *texcoords; // 2 components per vertex
+ float *normals; // 3 components per vertex
+ unsigned char *colors; // 4 components per vertex
+} VertexData;
+
+// 3d Model type
+// NOTE: If using OpenGL 1.1, loaded in CPU (mesh); if OpenGL 3.3+ loaded in GPU (vaoId)
+typedef struct Model {
+ VertexData mesh;
+ unsigned int vaoId;
+ unsigned int vboId[4];
+ unsigned int textureId;
+ //Matrix transform;
+} Model;
+
+// Sound source type
+typedef struct Sound {
+ unsigned int source;
+ unsigned int buffer;
+} Sound;
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+//------------------------------------------------------------------------------------
+// Global Variables Definition
+//------------------------------------------------------------------------------------
+// It's lonely here...
+
+//------------------------------------------------------------------------------------
+// Window and Graphics Device Functions (Module: core)
+//------------------------------------------------------------------------------------
+#if defined(PLATFORM_ANDROID)
+void InitWindow(int width, int height, struct android_app *state); // Init Android activity
+#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
+void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
+#endif
+
+void CloseWindow(void); // Close Window and Terminate Context
+bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
+void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
+void SetCustomCursor(const char *cursorImage); // Set a custom cursor icon/image
+void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
+#endif
+int GetScreenWidth(void); // Get current screen width
+int GetScreenHeight(void); // Get current screen height
+
+void ClearBackground(Color color); // Sets Background Color
+void BeginDrawing(void); // Setup drawing canvas to start drawing
+void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
+
+void Begin3dMode(Camera cam); // Initializes 3D mode for drawing (Camera setup)
+void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
+
+void SetTargetFPS(int fps); // Set target FPS (maximum)
+float GetFPS(void); // Returns current FPS
+float GetFrameTime(void); // Returns time in seconds for one frame
+
+Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
+int GetHexValue(Color color); // Returns hexadecimal value for a Color
+
+int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
+Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
+
+void ShowLogo(void); // Activates raylib logo at startup
+
+//------------------------------------------------------------------------------------
+// Input Handling Functions (Module: core)
+//------------------------------------------------------------------------------------
+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
+bool IsKeyPressed(int key); // Detect if a key has been pressed once
+bool IsKeyDown(int key); // Detect if a key is being pressed
+bool IsKeyReleased(int key); // Detect if a key has been released once
+bool IsKeyUp(int key); // Detect if a key is NOT being pressed
+
+bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
+bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
+bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
+bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
+int GetMouseX(void); // Returns mouse position X
+int GetMouseY(void); // Returns mouse position Y
+Vector2 GetMousePosition(void); // Returns mouse position XY
+int GetMouseWheelMove(void); // Returns mouse wheel movement Y
+
+bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
+Vector2 GetGamepadMovement(int gamepad); // Return axis movement vector for a gamepad
+bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
+bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed
+bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
+bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
+#endif
+
+#if defined(PLATFORM_ANDROID)
+bool IsScreenTouched(void); // Detect screen touch event
+int GetTouchX(void); // Returns touch position X
+int GetTouchY(void); // Returns touch position Y
+Vector2 GetTouchPosition(void); // Returns touch position XY
+#endif
+
+//------------------------------------------------------------------------------------
+// Basic Shapes Drawing Functions (Module: shapes)
+//------------------------------------------------------------------------------------
+void DrawPixel(int posX, int posY, Color color); // Draw a pixel
+void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
+void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
+void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
+void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
+void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
+void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
+void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
+void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
+void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
+void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
+void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
+void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
+void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
+void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
+void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
+void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
+void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
+
+bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
+bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
+bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
+Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
+bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
+bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
+bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
+
+//------------------------------------------------------------------------------------
+// Texture Loading and Drawing Functions (Module: textures)
+//------------------------------------------------------------------------------------
+Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
+Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
+Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
+Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
+Texture2D CreateTexture(Image image, bool genMipmaps); // Create a Texture2D from Image data (and generate mipmaps)
+void UnloadImage(Image image); // Unload image from CPU memory (RAM)
+void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
+
+void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
+void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
+void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
+void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
+void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
+ float rotation, Color tint);
+
+//------------------------------------------------------------------------------------
+// Font Loading and Text Drawing Functions (Module: text)
+//------------------------------------------------------------------------------------
+SpriteFont GetDefaultFont(void); // Get the default SpriteFont
+SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
+void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
+
+void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
+void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
+ int fontSize, int spacing, Color tint);
+int MeasureText(const char *text, int fontSize); // Measure string width for default font
+Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont
+int GetFontBaseSize(SpriteFont spriteFont); // Returns the base size for a SpriteFont (chars height)
+void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
+const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
+
+//------------------------------------------------------------------------------------
+// Basic 3d Shapes Drawing Functions (Module: models)
+//------------------------------------------------------------------------------------
+void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
+void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
+void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
+void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float lenght, Color color); // Draw cube textured
+void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
+void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
+void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
+void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
+void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
+void DrawPlane(Vector3 centerPos, Vector2 size, Vector3 rotation, Color color); // Draw a plane
+void DrawPlaneEx(Vector3 centerPos, Vector2 size, Vector3 rotation, int slicesX, int slicesZ, Color color); // Draw a plane with divisions
+void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
+void DrawGizmo(Vector3 position); // Draw simple gizmo
+void DrawGizmoEx(Vector3 position, Vector3 rotation, float scale); // Draw gizmo with extended parameters
+//DrawTorus(), DrawTeapot() are useless...
+
+//------------------------------------------------------------------------------------
+// Model 3d Loading and Drawing Functions (Module: models)
+//------------------------------------------------------------------------------------
+Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
+//Model LoadModelFromRES(const char *rresName, int resId); // TODO: Load a 3d model from rRES file (raylib Resource)
+Model LoadHeightmap(Image heightmap, float maxHeight); // Load a heightmap image as a 3d model
+Model LoadCubesmap(Image cubesmap); // Load a map image as a 3d model (cubes based)
+void UnloadModel(Model model); // Unload 3d model from memory
+void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model
+
+void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
+void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale, Color tint); // Draw a model with extended parameters
+void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set)
+
+void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
+void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
+
+//------------------------------------------------------------------------------------
+// Audio Loading and Playing Functions (Module: audio)
+//------------------------------------------------------------------------------------
+void InitAudioDevice(void); // Initialize audio device and context
+void CloseAudioDevice(void); // Close the audio device and context (and music stream)
+
+Sound LoadSound(char *fileName); // Load sound to memory
+Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
+void UnloadSound(Sound sound); // Unload sound
+void PlaySound(Sound sound); // Play a sound
+void PauseSound(Sound sound); // Pause a sound
+void StopSound(Sound sound); // Stop playing a sound
+bool SoundIsPlaying(Sound sound); // Check if a sound is currently playing
+void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
+void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
+
+void PlayMusicStream(char *fileName); // Start music playing (open stream)
+void StopMusicStream(void); // Stop music playing (close stream)
+void PauseMusicStream(void); // Pause music playing
+void ResumeMusicStream(void); // Resume playing paused music
+bool MusicIsPlaying(void); // Check if music is playing
+void SetMusicVolume(float volume); // Set volume for music (1.0 is max level)
+float GetMusicTimeLength(void); // Get current music time length (in seconds)
+float GetMusicTimePlayed(void); // Get current music time played (in seconds)
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // RAYLIB_H
diff --git a/templates/android_project/jni/libs/libopenal.a b/templates/android_project/jni/libs/libopenal.a
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diff --git a/templates/android_project/jni/libs/libraylib.a b/templates/android_project/jni/libs/libraylib.a
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index 000000000..478373496
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diff --git a/templates/android_project/local.properties b/templates/android_project/local.properties
new file mode 100644
index 000000000..f46293eac
--- /dev/null
+++ b/templates/android_project/local.properties
@@ -0,0 +1,10 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+#
+# This file must *NOT* be checked into Version Control Systems,
+# as it contains information specific to your local configuration.
+
+# location of the SDK. This is only used by Ant
+# For customization when using a Version Control System, please read the
+# header note.
+sdk.dir=C:\\android-sdk
diff --git a/templates/android_project/project.properties b/templates/android_project/project.properties
new file mode 100644
index 000000000..4ab125693
--- /dev/null
+++ b/templates/android_project/project.properties
@@ -0,0 +1,14 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+#
+# This file must be checked in Version Control Systems.
+#
+# To customize properties used by the Ant build system edit
+# "ant.properties", and override values to adapt the script to your
+# project structure.
+#
+# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
+#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
+
+# Project target.
+target=android-19
diff --git a/templates/android_project/res/drawable-hdpi/icon.png b/templates/android_project/res/drawable-hdpi/icon.png
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diff --git a/templates/android_project/res/drawable-ldpi/icon.png b/templates/android_project/res/drawable-ldpi/icon.png
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diff --git a/templates/android_project/res/drawable-mdpi/icon.png b/templates/android_project/res/drawable-mdpi/icon.png
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diff --git a/templates/android_project/res/values/strings.xml b/templates/android_project/res/values/strings.xml
new file mode 100644
index 000000000..5adb1d81d
--- /dev/null
+++ b/templates/android_project/res/values/strings.xml
@@ -0,0 +1,4 @@
+
+
+ raylibGame
+