|
|
@ -3400,7 +3400,7 @@ void GenMeshTangents(Mesh *mesh) |
|
|
|
{ |
|
|
|
if (mesh->vboId[SHADER_LOC_VERTEX_TANGENT] != 0) |
|
|
|
{ |
|
|
|
// Upate existing vertex buffer |
|
|
|
// Update existing vertex buffer |
|
|
|
rlUpdateVertexBuffer(mesh->vboId[SHADER_LOC_VERTEX_TANGENT], mesh->tangents, mesh->vertexCount*4*sizeof(float), 0); |
|
|
|
} |
|
|
|
else |
|
|
|