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@ -1482,8 +1482,8 @@ static void WindowIconifyCallback(GLFWwindow *window, int iconified) |
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// GLFW3: Called on windows get/lose focus |
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static void WindowFocusCallback(GLFWwindow *window, int focused) |
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{ |
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if (focused) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was focused |
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else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window lost focus |
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if (focused) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was focused |
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else FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window lost focus |
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} |
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// GLFW3: Called on file-drop over the window |
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