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@ -2485,159 +2485,6 @@ void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color) |
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ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color); |
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} |
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Color GetPixelColor(void *pixel, int format) |
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{ |
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Color col = { 0 }; |
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switch (format) |
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{ |
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case UNCOMPRESSED_GRAYSCALE: col = (Color){ ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[0], 255 }; break; |
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case UNCOMPRESSED_GRAY_ALPHA: col = (Color){ ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[1] }; break; |
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case UNCOMPRESSED_R5G6B5: |
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{ |
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col.r = (unsigned char)(((((unsigned short *)pixel)[0] >> 11)*31)/255); |
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col.g = (unsigned char)((((((unsigned short *)pixel)[0] >> 5) & 0b0000000000111111)*63)/255); |
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col.b = (unsigned char)(((((unsigned short *)pixel)[0] & 0b0000000000011111)*31)/255); |
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col.a = 255; |
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} break; |
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case UNCOMPRESSED_R5G5B5A1: |
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{ |
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col.r = (unsigned char)(((((unsigned short *)pixel)[0] >> 11)*31)/255); |
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col.g = (unsigned char)((((((unsigned short *)pixel)[0] >> 6) & 0b0000000000011111)*31)/255); |
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col.b = (unsigned char)(((((unsigned short *)pixel)[0] & 0b0000000000011111)*31)/255); |
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col.a = (((unsigned short *)pixel)[0] & 0b0000000000000001)? 255 : 0; |
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} break; |
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case UNCOMPRESSED_R4G4B4A4: |
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{ |
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col.r = (unsigned char)(((((unsigned short *)pixel)[0] >> 12)*15)/255); |
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col.g = (unsigned char)((((((unsigned short *)pixel)[0] >> 8) & 0b0000000000001111)*15)/255); |
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col.b = (unsigned char)((((((unsigned short *)pixel)[0] >> 4) & 0b0000000000001111)*15)/255); |
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col.a = (unsigned char)(((((unsigned short *)pixel)[0] & 0b0000000000001111)*15)/255); |
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} break; |
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case UNCOMPRESSED_R8G8B8A8: col = (Color){ ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[1], ((unsigned char *)pixel)[2], ((unsigned char *)pixel)[3] }; break; |
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case UNCOMPRESSED_R8G8B8: col = (Color){ ((unsigned char *)pixel)[0], ((unsigned char *)pixel)[1], ((unsigned char *)pixel)[2], 255 }; break; |
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//case UNCOMPRESSED_R32: break; |
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//case UNCOMPRESSED_R32G32B32: break; |
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//case UNCOMPRESSED_R32G32B32A32: break; |
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default: break; |
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} |
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return col; |
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} |
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Color ColorAlphaBlend(Color dst, Color src, Color tint) |
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{ |
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Vector4 fdst = ColorNormalize(dst); |
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Vector4 fsrc = ColorNormalize(src); |
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Vector4 fout = { 0.0f }; |
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Vector4 ftint = ColorNormalize(tint); |
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// Apply color tint to source image |
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fsrc.x *= ftint.x; fsrc.y *= ftint.y; fsrc.z *= ftint.z; fsrc.w *= ftint.w; |
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fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w); |
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if (fout.w <= 0.0f) |
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{ |
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fout.x = 0.0f; |
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fout.y = 0.0f; |
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fout.z = 0.0f; |
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} |
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else |
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{ |
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fout.x = (fsrc.x*fsrc.w + fdst.x*fdst.w*(1 - fsrc.w))/fout.w; |
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fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w; |
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fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w; |
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} |
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Color out = { (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) }; |
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return out; |
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} |
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void ColorWrite(unsigned char *dstPtr, Color color, int format) |
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{ |
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switch (format) |
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{ |
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case UNCOMPRESSED_GRAYSCALE: |
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{ |
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// NOTE: Calculate grayscale equivalent color |
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Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; |
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unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f); |
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dstPtr[0] = gray; |
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} break; |
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case UNCOMPRESSED_GRAY_ALPHA: |
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{ |
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// NOTE: Calculate grayscale equivalent color |
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Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; |
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unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f); |
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dstPtr[0] = gray; |
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dstPtr[1] = color.a; |
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} break; |
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case UNCOMPRESSED_R5G6B5: |
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{ |
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// NOTE: Calculate R5G6B5 equivalent color |
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Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; |
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unsigned char r = (unsigned char)(round(coln.x*31.0f)); |
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unsigned char g = (unsigned char)(round(coln.y*63.0f)); |
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unsigned char b = (unsigned char)(round(coln.z*31.0f)); |
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((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b; |
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} break; |
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case UNCOMPRESSED_R5G5B5A1: |
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{ |
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// NOTE: Calculate R5G5B5A1 equivalent color |
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Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; |
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unsigned char r = (unsigned char)(round(coln.x*31.0f)); |
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unsigned char g = (unsigned char)(round(coln.y*31.0f)); |
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unsigned char b = (unsigned char)(round(coln.z*31.0f)); |
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unsigned char a = (coln.w > ((float)R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;; |
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((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a; |
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} break; |
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case UNCOMPRESSED_R4G4B4A4: |
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{ |
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// NOTE: Calculate R5G5B5A1 equivalent color |
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Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; |
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unsigned char r = (unsigned char)(round(coln.x*15.0f)); |
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unsigned char g = (unsigned char)(round(coln.y*15.0f)); |
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unsigned char b = (unsigned char)(round(coln.z*15.0f)); |
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unsigned char a = (unsigned char)(round(coln.w*15.0f)); |
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((unsigned short *)dstPtr)[0] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a; |
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} break; |
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case UNCOMPRESSED_R8G8B8: |
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{ |
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dstPtr[0] = color.r; |
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dstPtr[1] = color.g; |
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dstPtr[2] = color.b; |
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} break; |
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case UNCOMPRESSED_R8G8B8A8: |
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{ |
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dstPtr[0] = color.r; |
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dstPtr[1] = color.g; |
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dstPtr[2] = color.b; |
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dstPtr[3] = color.a; |
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} break; |
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default: break; |
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} |
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} |
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// Draw an image (source) within an image (destination) |
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// NOTE: Color tint is applied to source image |
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void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint) |
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@ -3538,8 +3385,304 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destR |
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} |
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} |
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// Get pixel data size in bytes (image or texture) |
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// NOTE: Size depends on pixel format |
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// Returns hexadecimal value for a Color |
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int ColorToInt(Color color) |
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{ |
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return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); |
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} |
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// Returns color normalized as float [0..1] |
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Vector4 ColorNormalize(Color color) |
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{ |
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Vector4 result; |
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result.x = (float)color.r/255.0f; |
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result.y = (float)color.g/255.0f; |
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result.z = (float)color.b/255.0f; |
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result.w = (float)color.a/255.0f; |
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return result; |
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} |
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// Returns color from normalized values [0..1] |
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Color ColorFromNormalized(Vector4 normalized) |
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{ |
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Color result; |
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result.r = (unsigned char)(normalized.x*255.0f); |
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result.g = (unsigned char)(normalized.y*255.0f); |
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result.b = (unsigned char)(normalized.z*255.0f); |
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result.a = (unsigned char)(normalized.w*255.0f); |
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return result; |
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} |
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// Returns HSV values for a Color |
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// NOTE: Hue is returned as degrees [0..360] |
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Vector3 ColorToHSV(Color color) |
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{ |
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Vector3 hsv = { 0 }; |
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Vector3 rgb = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; |
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float min, max, delta; |
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min = rgb.x < rgb.y? rgb.x : rgb.y; |
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min = min < rgb.z? min : rgb.z; |
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max = rgb.x > rgb.y? rgb.x : rgb.y; |
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max = max > rgb.z? max : rgb.z; |
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hsv.z = max; // Value |
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delta = max - min; |
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if (delta < 0.00001f) |
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{ |
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hsv.y = 0.0f; |
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hsv.x = 0.0f; // Undefined, maybe NAN? |
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return hsv; |
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} |
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if (max > 0.0f) |
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{ |
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// NOTE: If max is 0, this divide would cause a crash |
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hsv.y = (delta/max); // Saturation |
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} |
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else |
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{ |
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// NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined |
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hsv.y = 0.0f; |
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hsv.x = NAN; // Undefined |
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return hsv; |
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} |
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// NOTE: Comparing float values could not work properly |
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if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta |
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else |
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{ |
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if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow |
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else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan |
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} |
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hsv.x *= 60.0f; // Convert to degrees |
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if (hsv.x < 0.0f) hsv.x += 360.0f; |
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return hsv; |
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} |
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// Returns a Color from HSV values |
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// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion |
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// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors |
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Color ColorFromHSV(Vector3 hsv) |
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{ |
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Color color = { 0, 0, 0, 255 }; |
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float h = hsv.x, s = hsv.y, v = hsv.z; |
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// Red channel |
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float k = fmodf((5.0f + h/60.0f), 6); |
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float t = 4.0f - k; |
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k = (t < k)? t : k; |
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k = (k < 1)? k : 1; |
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k = (k > 0)? k : 0; |
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color.r = (unsigned char)((v - v*s*k)*255.0f); |
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// Green channel |
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k = fmodf((3.0f + h/60.0f), 6); |
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t = 4.0f - k; |
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k = (t < k)? t : k; |
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k = (k < 1)? k : 1; |
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k = (k > 0)? k : 0; |
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color.g = (unsigned char)((v - v*s*k)*255.0f); |
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// Blue channel |
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k = fmodf((1.0f + h/60.0f), 6); |
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t = 4.0f - k; |
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k = (t < k)? t : k; |
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k = (k < 1)? k : 1; |
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k = (k > 0)? k : 0; |
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color.b = (unsigned char)((v - v*s*k)*255.0f); |
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return color; |
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} |
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// Returns color with alpha applied, alpha goes from 0.0f to 1.0f |
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Color ColorAlpha(Color color, float alpha) |
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{ |
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if (alpha < 0.0f) alpha = 0.0f; |
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else if (alpha > 1.0f) alpha = 1.0f; |
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return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)}; |
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} |
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// Returns src alpha-blended into dst color with tint |
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Color ColorAlphaBlend(Color dst, Color src, Color tint) |
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{ |
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Vector4 fdst = ColorNormalize(dst); |
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Vector4 fsrc = ColorNormalize(src); |
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Vector4 ftint = ColorNormalize(tint); |
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Vector4 fout = { 0.0f }; |
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// Apply color tint to source image |
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fsrc.x *= ftint.x; fsrc.y *= ftint.y; fsrc.z *= ftint.z; fsrc.w *= ftint.w; |
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if (fsrc.w <= 0.0f) fout = fdst; |
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else if (fsrc.w >= 1.0f) fout = fsrc; |
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else |
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{ |
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fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w); |
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if (fout.w > 0.0f) |
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{ |
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fout.x = (fsrc.x*fsrc.w + fdst.x*fdst.w*(1 - fsrc.w))/fout.w; |
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fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w; |
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fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w; |
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} |
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} |
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Color out = { (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) }; |
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return out; |
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} |
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// Returns a Color struct from hexadecimal value |
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Color GetColor(int hexValue) |
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{ |
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Color color; |
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color.r = (unsigned char)(hexValue >> 24) & 0xFF; |
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color.g = (unsigned char)(hexValue >> 16) & 0xFF; |
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color.b = (unsigned char)(hexValue >> 8) & 0xFF; |
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color.a = (unsigned char)hexValue & 0xFF; |
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return color; |
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} |
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// Get color from a pixel from certain format |
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Color GetPixelColor(void *srcPtr, int format) |
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{ |
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Color col = { 0 }; |
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switch (format) |
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{ |
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case UNCOMPRESSED_GRAYSCALE: col = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], 255 }; break; |
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case UNCOMPRESSED_GRAY_ALPHA: col = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1] }; break; |
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case UNCOMPRESSED_R5G6B5: |
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{ |
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col.r = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 11)*31)/255); |
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col.g = (unsigned char)((((((unsigned short *)srcPtr)[0] >> 5) & 0b0000000000111111)*63)/255); |
|
|
|
col.b = (unsigned char)(((((unsigned short *)srcPtr)[0] & 0b0000000000011111)*31)/255); |
|
|
|
col.a = 255; |
|
|
|
|
|
|
|
} break; |
|
|
|
case UNCOMPRESSED_R5G5B5A1: |
|
|
|
{ |
|
|
|
col.r = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 11)*31)/255); |
|
|
|
col.g = (unsigned char)((((((unsigned short *)srcPtr)[0] >> 6) & 0b0000000000011111)*31)/255); |
|
|
|
col.b = (unsigned char)(((((unsigned short *)srcPtr)[0] & 0b0000000000011111)*31)/255); |
|
|
|
col.a = (((unsigned short *)srcPtr)[0] & 0b0000000000000001)? 255 : 0; |
|
|
|
|
|
|
|
} break; |
|
|
|
case UNCOMPRESSED_R4G4B4A4: |
|
|
|
{ |
|
|
|
col.r = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 12)*15)/255); |
|
|
|
col.g = (unsigned char)((((((unsigned short *)srcPtr)[0] >> 8) & 0b0000000000001111)*15)/255); |
|
|
|
col.b = (unsigned char)((((((unsigned short *)srcPtr)[0] >> 4) & 0b0000000000001111)*15)/255); |
|
|
|
col.a = (unsigned char)(((((unsigned short *)srcPtr)[0] & 0b0000000000001111)*15)/255); |
|
|
|
|
|
|
|
} break; |
|
|
|
case UNCOMPRESSED_R8G8B8A8: col = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1], ((unsigned char *)srcPtr)[2], ((unsigned char *)srcPtr)[3] }; break; |
|
|
|
case UNCOMPRESSED_R8G8B8: col = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1], ((unsigned char *)srcPtr)[2], 255 }; break; |
|
|
|
// TODO: case UNCOMPRESSED_R32: break; |
|
|
|
// TODO: case UNCOMPRESSED_R32G32B32: break; |
|
|
|
// TODO: case UNCOMPRESSED_R32G32B32A32: break; |
|
|
|
default: break; |
|
|
|
} |
|
|
|
|
|
|
|
return col; |
|
|
|
} |
|
|
|
|
|
|
|
// Set pixel color formatted into destination pointer |
|
|
|
void SetPixelColor(void *dstPtr, Color color, int format) |
|
|
|
{ |
|
|
|
switch (format) |
|
|
|
{ |
|
|
|
case UNCOMPRESSED_GRAYSCALE: |
|
|
|
{ |
|
|
|
// NOTE: Calculate grayscale equivalent color |
|
|
|
Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; |
|
|
|
unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f); |
|
|
|
|
|
|
|
((unsigned char *)dstPtr)[0] = gray; |
|
|
|
|
|
|
|
} break; |
|
|
|
case UNCOMPRESSED_GRAY_ALPHA: |
|
|
|
{ |
|
|
|
// NOTE: Calculate grayscale equivalent color |
|
|
|
Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; |
|
|
|
unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f); |
|
|
|
|
|
|
|
((unsigned char *)dstPtr)[0] = gray; |
|
|
|
((unsigned char *)dstPtr)[1] = color.a; |
|
|
|
|
|
|
|
} break; |
|
|
|
case UNCOMPRESSED_R5G6B5: |
|
|
|
{ |
|
|
|
// NOTE: Calculate R5G6B5 equivalent color |
|
|
|
Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; |
|
|
|
|
|
|
|
unsigned char r = (unsigned char)(round(coln.x*31.0f)); |
|
|
|
unsigned char g = (unsigned char)(round(coln.y*63.0f)); |
|
|
|
unsigned char b = (unsigned char)(round(coln.z*31.0f)); |
|
|
|
|
|
|
|
((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b; |
|
|
|
|
|
|
|
} break; |
|
|
|
case UNCOMPRESSED_R5G5B5A1: |
|
|
|
{ |
|
|
|
// NOTE: Calculate R5G5B5A1 equivalent color |
|
|
|
Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; |
|
|
|
|
|
|
|
unsigned char r = (unsigned char)(round(coln.x*31.0f)); |
|
|
|
unsigned char g = (unsigned char)(round(coln.y*31.0f)); |
|
|
|
unsigned char b = (unsigned char)(round(coln.z*31.0f)); |
|
|
|
unsigned char a = (coln.w > ((float)R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;; |
|
|
|
|
|
|
|
((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a; |
|
|
|
|
|
|
|
} break; |
|
|
|
case UNCOMPRESSED_R4G4B4A4: |
|
|
|
{ |
|
|
|
// NOTE: Calculate R5G5B5A1 equivalent color |
|
|
|
Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; |
|
|
|
|
|
|
|
unsigned char r = (unsigned char)(round(coln.x*15.0f)); |
|
|
|
unsigned char g = (unsigned char)(round(coln.y*15.0f)); |
|
|
|
unsigned char b = (unsigned char)(round(coln.z*15.0f)); |
|
|
|
unsigned char a = (unsigned char)(round(coln.w*15.0f)); |
|
|
|
|
|
|
|
((unsigned short *)dstPtr)[0] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a; |
|
|
|
|
|
|
|
} break; |
|
|
|
case UNCOMPRESSED_R8G8B8: |
|
|
|
{ |
|
|
|
((unsigned char *)dstPtr)[0] = color.r; |
|
|
|
((unsigned char *)dstPtr)[1] = color.g; |
|
|
|
((unsigned char *)dstPtr)[2] = color.b; |
|
|
|
|
|
|
|
} break; |
|
|
|
case UNCOMPRESSED_R8G8B8A8: |
|
|
|
{ |
|
|
|
((unsigned char *)dstPtr)[0] = color.r; |
|
|
|
((unsigned char *)dstPtr)[1] = color.g; |
|
|
|
((unsigned char *)dstPtr)[2] = color.b; |
|
|
|
((unsigned char *)dstPtr)[3] = color.a; |
|
|
|
|
|
|
|
} break; |
|
|
|
default: break; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// Get pixel data size in bytes for certain format |
|
|
|
// NOTE: Size can be requested for Image or Texture data |
|
|
|
int GetPixelDataSize(int width, int height, int format) |
|
|
|
{ |
|
|
|
int dataSize = 0; // Size in bytes |
|
|
|