Procházet zdrojové kódy

add api FIFO based character input. (#1012)

* add api FIFO based character input.

* rename input character functions

* replace tab to space x4 #1012
pull/1026/head
Ushio před 5 roky
odevzdal Ray
rodič
revize
ae301a1d23
2 změnil soubory, kde provedl 42 přidání a 0 odebrání
  1. +39
    -0
      src/core.c
  2. +3
    -0
      src/raylib.h

+ 39
- 0
src/core.c Zobrazit soubor

@ -353,6 +353,9 @@ static char currentKeyState[512] = { 0 }; // Registers current frame key s
static int lastKeyPressed = -1; // Register last key pressed
static int exitKey = KEY_ESCAPE; // Default exit key (ESC)
static unsigned int inputCharacterQueue[16] = { 0 }; // Input characters stream queue as produced by the operating system text input system
static int inputCharacterQueueCount = 0; // Input characters stream queue count
#if defined(PLATFORM_RPI)
// NOTE: For keyboard we will use the standard input (but reconfigured...)
static struct termios defaultKeyboardSettings; // Used to store default keyboard settings
@ -2226,6 +2229,32 @@ int GetKeyPressed(void)
return lastKeyPressed;
}
bool IsCharAvailable()
{
return 0 < inputCharacterQueueCount;
}
unsigned int GetNextChar()
{
if (inputCharacterQueueCount <= 0)
{
return 0;
}
// take a character from the head
unsigned int c = inputCharacterQueue[0];
// shift elements 1 step toward the head.
inputCharacterQueueCount--;
for (int i = 0; i < inputCharacterQueueCount; i++)
{
inputCharacterQueue[i] = inputCharacterQueue[i + 1];
}
// this is not required, but this can keep clean memory
inputCharacterQueue[inputCharacterQueueCount] = 0;
return c;
}
// Set a custom key to exit program
// NOTE: default exitKey is ESCAPE
void SetExitKey(int key)
@ -3932,6 +3961,16 @@ static void CharCallback(GLFWwindow *window, unsigned int key)
// http://www.glfw.org/docs/latest/input_guide.html#input_char
lastKeyPressed = key;
// If the capacity over, is will waste the old one.
static const int CAPACITY = sizeof(inputCharacterQueue) / sizeof(inputCharacterQueue[0]);
if (CAPACITY <= inputCharacterQueueCount)
{
GetNextChar();
}
// add to queue
inputCharacterQueue[inputCharacterQueueCount++] = key;
}
// GLFW3 CursorEnter Callback, when cursor enters the window

+ 3
- 0
src/raylib.h Zobrazit soubor

@ -978,6 +978,9 @@ RLAPI bool IsKeyUp(int key); // Detect if a key
RLAPI int GetKeyPressed(void); // Get latest key pressed
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
RLAPI bool IsCharAvailable(); // Check if input character exists at least one in the internal input character stream. The characters are produced by the operating system text input system.
RLAPI unsigned int GetNextChar(); // Pull a input character from the the internal input character stream
// Input-related functions: gamepads
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)

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