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Updated Npp intellisense data for raylib 5.0

pull/3548/head 5.0
Ray 1 year ago
parent
commit
ae50bfa2cc
2 changed files with 391 additions and 130 deletions
  1. +309
    -88
      projects/Notepad++/raylib_npp_parser/raylib_npp.xml
  2. +82
    -42
      projects/Notepad++/raylib_npp_parser/raylib_to_parse.h

+ 309
- 88
projects/Notepad++/raylib_npp_parser/raylib_npp.xml View File

@ -10,12 +10,12 @@
<Param name="const char *title" />
</Overload>
</KeyWord>
<KeyWord name="WindowShouldClose" func="yes">
<Overload retVal="bool" descr="Check if KEY_ESCAPE pressed or Close icon pressed"></Overload>
</KeyWord>
<KeyWord name="CloseWindow" func="yes">
<Overload retVal="void" descr="Close window and unload OpenGL context"></Overload>
</KeyWord>
<KeyWord name="WindowShouldClose" func="yes">
<Overload retVal="bool" descr="Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)"></Overload>
</KeyWord>
<KeyWord name="IsWindowReady" func="yes">
<Overload retVal="bool" descr="Check if window has been initialized successfully"></Overload>
</KeyWord>
@ -55,6 +55,9 @@
<KeyWord name="ToggleFullscreen" func="yes">
<Overload retVal="void" descr="Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)"></Overload>
</KeyWord>
<KeyWord name="ToggleBorderlessWindowed" func="yes">
<Overload retVal="void" descr="Toggle window state: borderless windowed (only PLATFORM_DESKTOP)"></Overload>
</KeyWord>
<KeyWord name="MaximizeWindow" func="yes">
<Overload retVal="void" descr="Set window state: maximized, if resizable (only PLATFORM_DESKTOP)"></Overload>
</KeyWord>
@ -76,7 +79,7 @@
</Overload>
</KeyWord>
<KeyWord name="SetWindowTitle" func="yes">
<Overload retVal="void" descr="Set title for window (only PLATFORM_DESKTOP)">
<Overload retVal="void" descr="Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)">
<Param name="const char *title" />
</Overload>
</KeyWord>
@ -87,7 +90,7 @@
</Overload>
</KeyWord>
<KeyWord name="SetWindowMonitor" func="yes">
<Overload retVal="void" descr="Set monitor for the current window (fullscreen mode)">
<Overload retVal="void" descr="Set monitor for the current window">
<Param name="int monitor" />
</Overload>
</KeyWord>
@ -97,6 +100,12 @@
<Param name="int height" />
</Overload>
</KeyWord>
<KeyWord name="SetWindowMaxSize" func="yes">
<Overload retVal="void" descr="Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)">
<Param name="int width" />
<Param name="int height" />
</Overload>
</KeyWord>
<KeyWord name="SetWindowSize" func="yes">
<Overload retVal="void" descr="Set window dimensions">
<Param name="int width" />
@ -108,6 +117,9 @@
<Param name="float opacity" />
</Overload>
</KeyWord>
<KeyWord name="SetWindowFocused" func="yes">
<Overload retVal="void" descr="Set window focused (only PLATFORM_DESKTOP)"></Overload>
</KeyWord>
<KeyWord name="GetWindowHandle" func="yes">
<Overload retVal="void" descr="Get native window handle"></Overload>
</KeyWord>
@ -166,7 +178,7 @@
<Overload retVal="Vector2" descr="Get window scale DPI factor"></Overload>
</KeyWord>
<KeyWord name="GetMonitorName" func="yes">
<Overload retVal="const char" descr="Get the human-readable, UTF-8 encoded name of the primary monitor">
<Overload retVal="const char" descr="Get the human-readable, UTF-8 encoded name of the specified monitor">
<Param name="int monitor" />
</Overload>
</KeyWord>
@ -185,22 +197,6 @@
<Overload retVal="void" descr="Disable waiting for events on EndDrawing(), automatic events polling"></Overload>
</KeyWord>
<!-- Custom frame control functions -->
<!-- NOTE: Those functions are intended for advance users that want full control over the frame processing -->
<!-- By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() -->
<!-- To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL -->
<KeyWord name="SwapScreenBuffer" func="yes">
<Overload retVal="void" descr="Swap back buffer with front buffer (screen drawing)"></Overload>
</KeyWord>
<KeyWord name="PollInputEvents" func="yes">
<Overload retVal="void" descr="Register all input events"></Overload>
</KeyWord>
<KeyWord name="WaitTime" func="yes">
<Overload retVal="void" descr="Wait for some time (halt program execution)">
<Param name="double seconds" />
</Overload>
</KeyWord>
<!-- Cursor-related functions -->
<KeyWord name="ShowCursor" func="yes">
<Overload retVal="void" descr="Shows cursor"></Overload>
@ -423,28 +419,55 @@
<Param name="int fps" />
</Overload>
</KeyWord>
<KeyWord name="GetFPS" func="yes">
<Overload retVal="int" descr="Get current FPS"></Overload>
</KeyWord>
<KeyWord name="GetFrameTime" func="yes">
<Overload retVal="float" descr="Get time in seconds for last frame drawn (delta time)"></Overload>
</KeyWord>
<KeyWord name="GetTime" func="yes">
<Overload retVal="double" descr="Get elapsed time in seconds since InitWindow()"></Overload>
</KeyWord>
<KeyWord name="GetFPS" func="yes">
<Overload retVal="int" descr="Get current FPS"></Overload>
</KeyWord>
<!-- Misc. functions -->
<!-- Custom frame control functions -->
<KeyWord name="SwapScreenBuffer" func="yes">
<Overload retVal="void" descr="Swap back buffer with front buffer (screen drawing)"></Overload>
</KeyWord>
<KeyWord name="PollInputEvents" func="yes">
<Overload retVal="void" descr="Register all input events"></Overload>
</KeyWord>
<KeyWord name="WaitTime" func="yes">
<Overload retVal="void" descr="Wait for some time (halt program execution)">
<Param name="double seconds" />
</Overload>
</KeyWord>
<!-- Random values generation functions -->
<KeyWord name="SetRandomSeed" func="yes">
<Overload retVal="void" descr="Set the seed for the random number generator">
<Param name="unsigned int seed" />
</Overload>
</KeyWord>
<KeyWord name="GetRandomValue" func="yes">
<Overload retVal="int" descr="Get a random value between min and max (both included)">
<Param name="int min" />
<Param name="int max" />
</Overload>
</KeyWord>
<KeyWord name="SetRandomSeed" func="yes">
<Overload retVal="void" descr="Set the seed for the random number generator">
<Param name="unsigned int seed" />
<KeyWord name="LoadRandomSequence" func="yes">
<Overload retVal="int" descr="Load random values sequence, no values repeated">
<Param name="unsigned int count" />
<Param name="int min" />
<Param name="int max" />
</Overload>
</KeyWord>
<KeyWord name="UnloadRandomSequence" func="yes">
<Overload retVal="void" descr="Unload random values sequence">
<Param name="int *sequence" />
</Overload>
</KeyWord>
<!-- Misc. functions -->
<KeyWord name="TakeScreenshot" func="yes">
<Overload retVal="void" descr="Takes a screenshot of current screen (filename extension defines format)">
<Param name="const char *fileName" />
@ -455,6 +478,11 @@
<Param name="unsigned int flags" />
</Overload>
</KeyWord>
<KeyWord name="OpenURL" func="yes">
<Overload retVal="void" descr="Open URL with default system browser (if available)">
<Param name="const char *url" />
</Overload>
</KeyWord>
<KeyWord name="TraceLog" func="yes">
<Overload retVal="void" descr="Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)">
@ -480,12 +508,6 @@
<Overload retVal="void" descr="Internal memory free"></Overload>
</KeyWord>
<KeyWord name="OpenURL" func="yes">
<Overload retVal="void" descr="Open URL with default system browser (if available)">
<Param name="const char *url" />
</Overload>
</KeyWord>
<!-- Set custom callbacks -->
<!-- WARNING: Callbacks setup is intended for advance users -->
<KeyWord name="SetTraceLogCallback" func="yes">
@ -518,7 +540,7 @@
<KeyWord name="char *LoadFileData" func="yes">
<Overload retVal="unsigned" descr="Load file data as byte array (read)">
<Param name="const char *fileName" />
<Param name="unsigned int *bytesRead" />
<Param name="int *dataSize" />
</Overload>
</KeyWord>
<KeyWord name="UnloadFileData" func="yes">
@ -533,7 +555,7 @@
<KeyWord name="ExportDataAsCode" func="yes">
<Overload retVal="bool" descr="Export data to code (.h), returns true on success">
<Param name="const unsigned char" />
<Param name="unsigned int size" />
<Param name="int dataSize" />
<Param name="const char *fileName" />
</Overload>
</KeyWord>
@ -553,6 +575,8 @@
<Param name="char *text" />
</Overload>
</KeyWord>
<!-- File system functions -->
<KeyWord name="FileExists" func="yes">
<Overload retVal="bool" descr="Check if file exists">
<Param name="const char *fileName" />
@ -603,7 +627,7 @@
<Overload retVal="const char" descr="Get current working directory (uses static string)"></Overload>
</KeyWord>
<KeyWord name="GetApplicationDirectory" func="yes">
<Overload retVal="const char" descr="Get the directory if the running application (uses static string)"></Overload>
<Overload retVal="const char" descr="Get the directory of the running application (uses static string)"></Overload>
</KeyWord>
<KeyWord name="ChangeDirectory" func="yes">
<Overload retVal="bool" descr="Change working directory, return true on success">
@ -678,6 +702,45 @@
</Overload>
</KeyWord>
<!-- Automation events functionality -->
<KeyWord name="LoadAutomationEventList" func="yes">
<Overload retVal="AutomationEventList" descr="Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS">
<Param name="const char *fileName" />
</Overload>
</KeyWord>
<KeyWord name="UnloadAutomationEventList" func="yes">
<Overload retVal="void" descr="Unload automation events list from file">
<Param name="AutomationEventList *list" />
</Overload>
</KeyWord>
<KeyWord name="ExportAutomationEventList" func="yes">
<Overload retVal="bool" descr="Export automation events list as text file">
<Param name="AutomationEventList list" />
<Param name="const char *fileName" />
</Overload>
</KeyWord>
<KeyWord name="SetAutomationEventList" func="yes">
<Overload retVal="void" descr="Set automation event list to record to">
<Param name="AutomationEventList *list" />
</Overload>
</KeyWord>
<KeyWord name="SetAutomationEventBaseFrame" func="yes">
<Overload retVal="void" descr="Set automation event internal base frame to start recording">
<Param name="int frame" />
</Overload>
</KeyWord>
<KeyWord name="StartAutomationEventRecording" func="yes">
<Overload retVal="void" descr="Start recording automation events (AutomationEventList must be set)"></Overload>
</KeyWord>
<KeyWord name="StopAutomationEventRecording" func="yes">
<Overload retVal="void" descr="Stop recording automation events"></Overload>
</KeyWord>
<KeyWord name="PlayAutomationEvent" func="yes">
<Overload retVal="void" descr="Play a recorded automation event">
<Param name="AutomationEvent event" />
</Overload>
</KeyWord>
<!-------------------------------------------------------------------------------------- -->
<!-- Input Handling Functions (Module: core) -->
<!-------------------------------------------------------------------------------------- -->
@ -688,6 +751,11 @@
<Param name="int key" />
</Overload>
</KeyWord>
<KeyWord name="IsKeyPressedRepeat" func="yes">
<Overload retVal="bool" descr="Check if a key has been pressed again (Only PLATFORM_DESKTOP)">
<Param name="int key" />
</Overload>
</KeyWord>
<KeyWord name="IsKeyDown" func="yes">
<Overload retVal="bool" descr="Check if a key is being pressed">
<Param name="int key" />
@ -703,17 +771,17 @@
<Param name="int key" />
</Overload>
</KeyWord>
<KeyWord name="SetExitKey" func="yes">
<Overload retVal="void" descr="Set a custom key to exit program (default is ESC)">
<Param name="int key" />
</Overload>
</KeyWord>
<KeyWord name="GetKeyPressed" func="yes">
<Overload retVal="int" descr="Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty"></Overload>
</KeyWord>
<KeyWord name="GetCharPressed" func="yes">
<Overload retVal="int" descr="Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty"></Overload>
</KeyWord>
<KeyWord name="SetExitKey" func="yes">
<Overload retVal="void" descr="Set a custom key to exit program (default is ESC)">
<Param name="int key" />
</Overload>
</KeyWord>
<!-- Input-related functions: gamepads -->
<KeyWord name="IsGamepadAvailable" func="yes">
@ -864,7 +932,7 @@
</KeyWord>
<KeyWord name="IsGestureDetected" func="yes">
<Overload retVal="bool" descr="Check if a gesture have been detected">
<Param name="int gesture" />
<Param name="unsigned int gesture" />
</Overload>
</KeyWord>
<KeyWord name="GetGestureDetected" func="yes">
@ -941,54 +1009,35 @@
</Overload>
</KeyWord>
<KeyWord name="DrawLineV" func="yes">
<Overload retVal="void" descr="Draw a line (Vector version)">
<Overload retVal="void" descr="Draw a line (using gl lines)">
<Param name="Vector2 startPos" />
<Param name="Vector2 endPos" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawLineEx" func="yes">
<Overload retVal="void" descr="Draw a line defining thickness">
<Overload retVal="void" descr="Draw a line (using triangles/quads)">
<Param name="Vector2 startPos" />
<Param name="Vector2 endPos" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawLineBezier" func="yes">
<Overload retVal="void" descr="Draw a line using cubic-bezier curves in-out">
<Param name="Vector2 startPos" />
<Param name="Vector2 endPos" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawLineBezierQuad" func="yes">
<Overload retVal="void" descr="Draw line using quadratic bezier curves with a control point">
<Param name="Vector2 startPos" />
<Param name="Vector2 endPos" />
<Param name="Vector2 controlPos" />
<Param name="float thick" />
<KeyWord name="DrawLineStrip" func="yes">
<Overload retVal="void" descr="Draw lines sequence (using gl lines)">
<Param name="Vector2 *points" />
<Param name="int pointCount" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawLineBezierCubic" func="yes">
<Overload retVal="void" descr="Draw line using cubic bezier curves with 2 control points">
<KeyWord name="DrawLineBezier" func="yes">
<Overload retVal="void" descr="Draw line segment cubic-bezier in-out interpolation">
<Param name="Vector2 startPos" />
<Param name="Vector2 endPos" />
<Param name="Vector2 startControlPos" />
<Param name="Vector2 endControlPos" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawLineStrip" func="yes">
<Overload retVal="void" descr="Draw lines sequence">
<Param name="Vector2 *points" />
<Param name="int pointCount" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawCircle" func="yes">
<Overload retVal="void" descr="Draw a color-filled circle">
<Param name="int centerX" />
@ -1041,6 +1090,13 @@
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawCircleLinesV" func="yes">
<Overload retVal="void" descr="Draw circle outline (Vector version)">
<Param name="Vector2 center" />
<Param name="float radius" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawEllipse" func="yes">
<Overload retVal="void" descr="Draw ellipse">
<Param name="int centerX" />
@ -1232,6 +1288,139 @@
</Overload>
</KeyWord>
<!-- Splines drawing functions -->
<KeyWord name="DrawSplineLinear" func="yes">
<Overload retVal="void" descr="Draw spline: Linear, minimum 2 points">
<Param name="Vector2 *points" />
<Param name="int pointCount" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawSplineBasis" func="yes">
<Overload retVal="void" descr="Draw spline: B-Spline, minimum 4 points">
<Param name="Vector2 *points" />
<Param name="int pointCount" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawSplineCatmullRom" func="yes">
<Overload retVal="void" descr="Draw spline: Catmull-Rom, minimum 4 points">
<Param name="Vector2 *points" />
<Param name="int pointCount" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawSplineBezierQuadratic" func="yes">
<Overload retVal="void" descr="Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]">
<Param name="Vector2 *points" />
<Param name="int pointCount" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawSplineBezierCubic" func="yes">
<Overload retVal="void" descr="Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]">
<Param name="Vector2 *points" />
<Param name="int pointCount" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawSplineSegmentLinear" func="yes">
<Overload retVal="void" descr="Draw spline segment: Linear, 2 points">
<Param name="Vector2 p1" />
<Param name="Vector2 p2" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawSplineSegmentBasis" func="yes">
<Overload retVal="void" descr="Draw spline segment: B-Spline, 4 points">
<Param name="Vector2 p1" />
<Param name="Vector2 p2" />
<Param name="Vector2 p3" />
<Param name="Vector2 p4" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawSplineSegmentCatmullRom" func="yes">
<Overload retVal="void" descr="Draw spline segment: Catmull-Rom, 4 points">
<Param name="Vector2 p1" />
<Param name="Vector2 p2" />
<Param name="Vector2 p3" />
<Param name="Vector2 p4" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawSplineSegmentBezierQuadratic" func="yes">
<Overload retVal="void" descr="Draw spline segment: Quadratic Bezier, 2 points, 1 control point">
<Param name="Vector2 p1" />
<Param name="Vector2 c2" />
<Param name="Vector2 p3" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<KeyWord name="DrawSplineSegmentBezierCubic" func="yes">
<Overload retVal="void" descr="Draw spline segment: Cubic Bezier, 2 points, 2 control points">
<Param name="Vector2 p1" />
<Param name="Vector2 c2" />
<Param name="Vector2 c3" />
<Param name="Vector2 p4" />
<Param name="float thick" />
<Param name="Color color" />
</Overload>
</KeyWord>
<!-- Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] -->
<KeyWord name="GetSplinePointLinear" func="yes">
<Overload retVal="Vector2" descr="Get (evaluate) spline point: Linear">
<Param name="Vector2 startPos" />
<Param name="Vector2 endPos" />
<Param name="float t" />
</Overload>
</KeyWord>
<KeyWord name="GetSplinePointBasis" func="yes">
<Overload retVal="Vector2" descr="Get (evaluate) spline point: B-Spline">
<Param name="Vector2 p1" />
<Param name="Vector2 p2" />
<Param name="Vector2 p3" />
<Param name="Vector2 p4" />
<Param name="float t" />
</Overload>
</KeyWord>
<KeyWord name="GetSplinePointCatmullRom" func="yes">
<Overload retVal="Vector2" descr="Get (evaluate) spline point: Catmull-Rom">
<Param name="Vector2 p1" />
<Param name="Vector2 p2" />
<Param name="Vector2 p3" />
<Param name="Vector2 p4" />
<Param name="float t" />
</Overload>
</KeyWord>
<KeyWord name="GetSplinePointBezierQuad" func="yes">
<Overload retVal="Vector2" descr="Get (evaluate) spline point: Quadratic Bezier">
<Param name="Vector2 p1" />
<Param name="Vector2 c2" />
<Param name="Vector2 p3" />
<Param name="float t" />
</Overload>
</KeyWord>
<KeyWord name="GetSplinePointBezierCubic" func="yes">
<Overload retVal="Vector2" descr="Get (evaluate) spline point: Cubic Bezier">
<Param name="Vector2 p1" />
<Param name="Vector2 c2" />
<Param name="Vector2 c3" />
<Param name="Vector2 p4" />
<Param name="float t" />
</Overload>
</KeyWord>
<!-- Basic shapes collision detection functions -->
<KeyWord name="CheckCollisionRecs" func="yes">
<Overload retVal="bool" descr="Check collision between two rectangles">
@ -1326,6 +1515,13 @@
<Param name="int headerSize" />
</Overload>
</KeyWord>
<KeyWord name="LoadImageSvg" func="yes">
<Overload retVal="Image" descr="Load image from SVG file data or string with specified size">
<Param name="const char *fileNameOrString" />
<Param name="int width" />
<Param name="int height" />
</Overload>
</KeyWord>
<KeyWord name="LoadImageAnim" func="yes">
<Overload retVal="Image" descr="Load image sequence from file (frames appended to image.data)">
<Param name="const char *fileName" />
@ -1363,6 +1559,13 @@
<Param name="const char *fileName" />
</Overload>
</KeyWord>
<KeyWord name="char *ExportImageToMemory" func="yes">
<Overload retVal="unsigned" descr="Export image to memory buffer">
<Param name="Image image" />
<Param name="const char *fileType" />
<Param name="int *fileSize" />
</Overload>
</KeyWord>
<KeyWord name="ExportImageAsCode" func="yes">
<Overload retVal="bool" descr="Export image as code file defining an array of bytes, returns true on success">
<Param name="Image image" />
@ -1379,7 +1582,7 @@
</Overload>
</KeyWord>
<KeyWord name="GenImageGradientLinear" func="yes">
<Overload retVal="Image" descr="Generate image: linear gradient">
<Overload retVal="Image" descr="Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient">
<Param name="int width" />
<Param name="int height" />
<Param name="int direction" />
@ -2025,11 +2228,11 @@
</Overload>
</KeyWord>
<KeyWord name="LoadFontEx" func="yes">
<Overload retVal="Font" descr="Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set">
<Overload retVal="Font" descr="Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set">
<Param name="const char *fileName" />
<Param name="int fontSize" />
<Param name="int *fontChars" />
<Param name="int glyphCount" />
<Param name="int *codepoints" />
<Param name="int codepointCount" />
</Overload>
</KeyWord>
<KeyWord name="LoadFontFromImage" func="yes">
@ -2045,8 +2248,8 @@
<Param name="const unsigned char" />
<Param name="int dataSize" />
<Param name="int fontSize" />
<Param name="int *fontChars" />
<Param name="int glyphCount" />
<Param name="int *codepoints" />
<Param name="int codepointCount" />
</Overload>
</KeyWord>
<KeyWord name="IsFontReady" func="yes">
@ -2059,15 +2262,15 @@
<Param name="const unsigned char" />
<Param name="int dataSize" />
<Param name="int fontSize" />
<Param name="int *fontChars" />
<Param name="int glyphCount" />
<Param name="int *codepoints" />
<Param name="int codepointCount" />
<Param name="int type" />
</Overload>
</KeyWord>
<KeyWord name="GenImageFontAtlas" func="yes">
<Overload retVal="Image" descr="Generate image font atlas using chars info">
<Param name="const GlyphInfo *chars" />
<Param name="Rectangle **recs" />
<Param name="const GlyphInfo *glyphs" />
<Param name="Rectangle **glyphRecs" />
<Param name="int glyphCount" />
<Param name="int fontSize" />
<Param name="int padding" />
@ -2076,7 +2279,7 @@
</KeyWord>
<KeyWord name="UnloadFontData" func="yes">
<Overload retVal="void" descr="Unload font chars info data (RAM)">
<Param name="GlyphInfo *chars" />
<Param name="GlyphInfo *glyphs" />
<Param name="int glyphCount" />
</Overload>
</KeyWord>
@ -2143,7 +2346,7 @@
<Overload retVal="void" descr="Draw multiple character (codepoint)">
<Param name="Font font" />
<Param name="const int *codepoints" />
<Param name="int count" />
<Param name="int codepointCount" />
<Param name="Vector2 position" />
<Param name="float fontSize" />
<Param name="float spacing" />
@ -2152,6 +2355,11 @@
</KeyWord>
<!-- Text font info functions -->
<KeyWord name="SetTextLineSpacing" func="yes">
<Overload retVal="void" descr="Set vertical line spacing when drawing with line-breaks">
<Param name="int spacing" />
</Overload>
</KeyWord>
<KeyWord name="MeasureText" func="yes">
<Overload retVal="int" descr="Measure string width for default font">
<Param name="const char *text" />
@ -2614,7 +2822,7 @@
<Param name="Vector2 size" />
<Param name="Vector2 origin" />
<Param name="float rotation" />
<Param name="Color tint" />
<Param name="0ó¿8± " />
</Overload>
</KeyWord>
@ -2789,7 +2997,7 @@
<KeyWord name="LoadModelAnimations" func="yes">
<Overload retVal="ModelAnimation" descr="Load model animations from file">
<Param name="const char *fileName" />
<Param name="unsigned int *animCount" />
<Param name="int *animCount" />
</Overload>
</KeyWord>
<KeyWord name="UpdateModelAnimation" func="yes">
@ -2807,7 +3015,7 @@
<KeyWord name="UnloadModelAnimations" func="yes">
<Overload retVal="void" descr="Unload animation array data">
<Param name="ModelAnimation *animations" />
<Param name="unsigned int count" />
<Param name="int animCount" />
</Overload>
</KeyWord>
<KeyWord name="IsModelAnimationValid" func="yes">
@ -2896,6 +3104,9 @@
<Param name="float volume" />
</Overload>
</KeyWord>
<KeyWord name="GetMasterVolume" func="yes">
<Overload retVal="float" descr="Get master volume (listener)"></Overload>
</KeyWord>
<!-- Wave/Sound loading/unloading functions -->
<KeyWord name="LoadWave" func="yes">
@ -2925,6 +3136,11 @@
<Param name="Wave wave" />
</Overload>
</KeyWord>
<KeyWord name="LoadSoundAlias" func="yes">
<Overload retVal="Sound" descr="Create a new sound that shares the same sample data as the source sound, does not own the sound data">
<Param name="Sound source" />
</Overload>
</KeyWord>
<KeyWord name="IsSoundReady" func="yes">
<Overload retVal="bool" descr="Checks if a sound is ready">
<Param name="Sound sound" />
@ -2947,6 +3163,11 @@
<Param name="Sound sound" />
</Overload>
</KeyWord>
<KeyWord name="UnloadSoundAlias" func="yes">
<Overload retVal="void" descr="Unload a sound alias (does not deallocate sample data)">
<Param name="Sound alias" />
</Overload>
</KeyWord>
<KeyWord name="ExportWave" func="yes">
<Overload retVal="bool" descr="Export wave data to file, returns true on success">
<Param name="Wave wave" />
@ -3209,7 +3430,7 @@
</KeyWord>
<KeyWord name="AttachAudioStreamProcessor" func="yes">
<Overload retVal="void" descr="Attach audio stream processor to stream">
<Overload retVal="void" descr="Attach audio stream processor to stream, receives the samples as <float>s">
<Param name="AudioStream stream" />
<Param name="AudioCallback processor" />
</Overload>
@ -3222,7 +3443,7 @@
</KeyWord>
<KeyWord name="AttachAudioMixedProcessor" func="yes">
<Overload retVal="void" descr="Attach audio stream processor to the entire audio pipeline">
<Overload retVal="void" descr="Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s">
<Param name="AudioCallback processor" />
</Overload>
</KeyWord>

+ 82
- 42
projects/Notepad++/raylib_npp_parser/raylib_to_parse.h View File

@ -4,8 +4,8 @@
// Window-related functions
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
@ -17,17 +17,20 @@ RLAPI bool IsWindowState(unsigned int flag); // Check if on
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
RLAPI void SetWindowSize(int width, int height); // Set window dimensions
RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP)
RLAPI void *GetWindowHandle(void); // Get native window handle
RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height
@ -43,20 +46,12 @@ RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specifi
RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
RLAPI void SetClipboardText(const char *text); // Set clipboard text content
RLAPI const char *GetClipboardText(void); // Get clipboard text content
RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
// Custom frame control functions
// NOTE: Those functions are intended for advance users that want full control over the frame processing
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
RLAPI void PollInputEvents(void); // Register all input events
RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
// Cursor-related functions
RLAPI void ShowCursor(void); // Shows cursor
RLAPI void HideCursor(void); // Hides cursor
@ -112,15 +107,25 @@ RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the
// Timing-related functions
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
RLAPI int GetFPS(void); // Get current FPS
RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
RLAPI int GetFPS(void); // Get current FPS
// Misc. functions
RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
// Custom frame control functions
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
RLAPI void PollInputEvents(void); // Register all input events
RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
// Random values generation functions
RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
// Misc. functions
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
@ -128,8 +133,6 @@ RLAPI void *MemAlloc(unsigned int size); // Internal me
RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
RLAPI void MemFree(void *ptr); // Internal memory free
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
// Set custom callbacks
// WARNING: Callbacks setup is intended for advance users
RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
@ -139,13 +142,15 @@ RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
// Files management functions
RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
RLAPI bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
// File system functions
RLAPI bool FileExists(const char *fileName); // Check if file exists
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
@ -156,7 +161,7 @@ RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filenam
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
RLAPI const char *GetApplicationDirectory(void); // Get the directory k">if the running application (uses static string)
RLAPI const char *GetApplicationDirectory(void); // Get the directory n">of the running application (uses static string)
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
@ -173,18 +178,29 @@ RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataS
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
// Automation events functionality
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
RLAPI void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file
RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
//------------------------------------------------------------------------------------
// Input Handling Functions (Module: core)
//------------------------------------------------------------------------------------
// Input-related functions: keyboard
RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
// Input-related functions: gamepads
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
@ -225,7 +241,7 @@ RLAPI int GetTouchPointCount(void); // Get number of t
// Gestures and Touch Handling Functions (Module: rgestures)
//------------------------------------------------------------------------------------
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
RLAPI int GetGestureDetected(void); // Get latest detected gesture
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
@ -251,18 +267,17 @@ RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set t
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point
RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points
RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
@ -286,6 +301,25 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
// Splines drawing functions
RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
// Basic shapes collision detection functions
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
@ -306,6 +340,7 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
// NOTE: These functions do not require GPU access
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
@ -313,11 +348,12 @@ RLAPI Image LoadImageFromScreen(void);
RLAPI bool IsImageReady(Image image); // Check if an image is ready
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
// Image generation functions
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient
RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
@ -389,7 +425,7 @@ RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout);
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready
RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
@ -431,13 +467,13 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G
// Font loading/unloading functions
RLAPI Font GetFontDefault(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
RLAPI bool IsFontReady(Font font); // Check if a font is ready
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
@ -447,9 +483,10 @@ RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color co
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
// Text font info functions
RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
@ -565,10 +602,10 @@ RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
// Model animations loading/unloading functions
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data
RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
// Collision detection functions
@ -591,6 +628,7 @@ RLAPI void InitAudioDevice(void); // Initial
RLAPI void CloseAudioDevice(void); // Close the audio device and context
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
RLAPI float GetMasterVolume(void); // Get master volume (listener)
// Wave/Sound loading/unloading functions
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
@ -598,10 +636,12 @@ RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileDat
RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound
RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
@ -653,11 +693,11 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline

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