diff --git a/src/rlgl.h b/src/rlgl.h index d3e86cf1f..ac9f14b0a 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -3426,11 +3426,15 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) #if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities - if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) + if (RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) { if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; +#if !defined(GRAPHICS_API_OPENGL_ES3) + else if (useRenderBuffer) glInternalFormat = GL_DEPTH_COMPONENT16; +#else else glInternalFormat = GL_DEPTH_COMPONENT16; +#endif } #endif