From af3926af4b81fdd72c2b40617675f8de15fa17cc Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 4 Mar 2021 11:51:54 +0100 Subject: [PATCH] REVIEWED: Examples to new enum values --- examples/models/models_first_person_maze.c | 4 ---- examples/models/models_skybox.c | 4 ++-- examples/textures/textures_draw_tiled.c | 2 +- 3 files changed, 3 insertions(+), 7 deletions(-) diff --git a/examples/models/models_first_person_maze.c b/examples/models/models_first_person_maze.c index 2d37e978..6899a4dd 100644 --- a/examples/models/models_first_person_maze.c +++ b/examples/models/models_first_person_maze.c @@ -39,7 +39,6 @@ int main(void) UnloadImage(imMap); // Unload image from RAM Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position - Vector3 playerPosition = camera.position; // Set player position SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode @@ -93,10 +92,7 @@ int main(void) ClearBackground(RAYWHITE); BeginMode3D(camera); - DrawModel(model, mapPosition, 1.0f, WHITE); // Draw maze map - //DrawCubeV(playerPosition, (Vector3){ 0.2f, 0.4f, 0.2f }, RED); // Draw player - EndMode3D(); DrawTextureEx(cubicmap, (Vector2){ GetScreenWidth() - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE); diff --git a/examples/models/models_skybox.c b/examples/models/models_skybox.c index ad9c46c2..2b8b65f4 100644 --- a/examples/models/models_skybox.c +++ b/examples/models/models_skybox.c @@ -69,7 +69,7 @@ int main(void) else { Image img = LoadImage("resources/skybox.png"); - skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_AUTO_DETECT); + skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT); // CUBEMAP_LAYOUT_PANORAMA UnloadImage(img); } @@ -108,7 +108,7 @@ int main(void) else { Image img = LoadImage(droppedFiles[0]); - skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_AUTO_DETECT); + skybox.materials[0].maps[MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT); UnloadImage(img); } diff --git a/examples/textures/textures_draw_tiled.c b/examples/textures/textures_draw_tiled.c index faf2d171..7d8a3c41 100644 --- a/examples/textures/textures_draw_tiled.c +++ b/examples/textures/textures_draw_tiled.c @@ -27,7 +27,7 @@ int main(int argc, char **argv) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture texPattern = LoadTexture("resources/patterns.png"); - SetTextureFilter(texPattern, FILTER_TRILINEAR); // Makes the texture smoother when upscaled + SetTextureFilter(texPattern, TEXTURE_FILTER_TRILINEAR); // Makes the texture smoother when upscaled // Coordinates for all patterns inside the texture const Rectangle recPattern[] = {