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Updated to avoid pointers

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raysan5 8 년 전
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1개의 변경된 파일6개의 추가작업 그리고 6개의 파일을 삭제
  1. +6
    -6
      src/physac.h

+ 6
- 6
src/physac.h 파일 보기

@ -66,13 +66,13 @@ typedef struct Collider {
int radius; // Used for COLLIDER_CIRCLE
} Collider;
typedef struct PhysicObject {
typedef struct PhysicObjectData {
unsigned int id;
Transform transform;
Rigidbody rigidbody;
Collider collider;
bool enabled;
} PhysicObject;
} PhysicObjectData, *PhysicObject;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
@ -85,14 +85,14 @@ void InitPhysics(Vector2 gravity);
void UpdatePhysics(); // Update physic objects, calculating physic behaviours and collisions detection
void ClosePhysics(); // Unitialize all physic objects and empty the objects pool
PhysicObject o">*CreatePhysicObject(Vector2 position, float rotation, Vector2 scale); // Create a new physic object dinamically, initialize it and add to pool
void DestroyPhysicObject(PhysicObject o">*pObj); // Destroy a specific physic object and take it out of the list
PhysicObject CreatePhysicObject(Vector2 position, float rotation, Vector2 scale); // Create a new physic object dinamically, initialize it and add to pool
void DestroyPhysicObject(PhysicObject pObj); // Destroy a specific physic object and take it out of the list
void ApplyForce(PhysicObject o">*pObj, Vector2 force); // Apply directional force to a physic object
void ApplyForce(PhysicObject pObj, Vector2 force); // Apply directional force to a physic object
void ApplyForceAtPosition(Vector2 position, float force, float radius); // Apply radial force to all physic objects in range
Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale)
void DrawPhysicObjectInfo(PhysicObject o">*pObj, Vector2 position, int fontSize); // Draw physic object information at screen position
void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize); // Draw physic object information at screen position
#ifdef __cplusplus
}

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