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			@ -422,12 +422,7 @@ void UnloadTexture(Texture2D texture) | 
			
		
		
	
		
			
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			// Unload render texture from GPU memory | 
			
		
		
	
		
			
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			void UnloadRenderTexture(RenderTexture2D target) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (target.id != 0) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        rlDeleteRenderTextures(target); | 
			
		
		
	
		
			
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			        TraceLog(INFO, "[FBO ID %i] Unloaded render texture data from VRAM (GPU)", target.id); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    if (target.id != 0) rlDeleteRenderTextures(target); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Get pixel data from image in the form of Color struct array | 
			
		
		
	
	
		
			
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