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Re-added: LoadFontEx()

pull/565/head
Ray 6 years ago
parent
commit
afe81d94ce
3 changed files with 19 additions and 1 deletions
  1. +1
    -1
      examples/textures/textures_image_text.c
  2. +1
    -0
      src/raylib.h
  3. +17
    -0
      src/text.c

+ 1
- 1
examples/textures/textures_image_text.c View File

@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
// TTF Font loading with custom generation parameters
Font font = LoadFontEx("resources/KAISG.ttf", 64, 0, 0);
Font font = LoadFontEx("resources/KAISG.ttf", 64, 95, 0);
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)

+ 1
- 0
src/raylib.h View File

@ -965,6 +965,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
// Font loading/unloading functions
RLAPI Font GetDefaultFont(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load font from file with extended parameters
RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use
RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod); // Generate image font atlas using chars info
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)

+ 17
- 0
src/text.c View File

@ -310,6 +310,23 @@ Font LoadFont(const char *fileName)
return font;
}
// Load Font from TTF font file with generation parameters
// NOTE: You can pass an array with desired characters, those characters should be available in the font
// if array is NULL, default char set is selected 32..126
Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
{
Font font = { 0 };
font.baseSize = fontSize;
font.charsCount = (charsCount > 0) ? charsCount : 95;
font.chars = LoadFontData(fileName, font.baseSize, fontChars, font.charsCount, false);
Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 0, 0);
font.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
return font;
}
// Load font data for further use
// NOTE: Requires TTF font and can generate SDF data
CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf)

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