|
|
@ -285,7 +285,7 @@ void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color |
|
|
|
rlBegin(RL_TRIANGLES); |
|
|
|
rlColor4ub(color.r, color.g, color.b, color.a); |
|
|
|
|
|
|
|
for(int i = 0; i < mi">2 * rings + (rings / 3); i++) |
|
|
|
for(int i = 0; i < p">(rings + 2); i++) |
|
|
|
{ |
|
|
|
for(int j = 0; j < slices; j++) |
|
|
|
{ |
|
|
@ -319,7 +319,7 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col |
|
|
|
{ |
|
|
|
rlPushMatrix(); |
|
|
|
rlTranslatef(centerPos.x, centerPos.y, centerPos.z); |
|
|
|
o">//rlScalef(radius, radius, radius); |
|
|
|
rlScalef(radius, radius, radius); |
|
|
|
//rlRotatef(rotation, 0, 1, 0); |
|
|
|
|
|
|
|
rlBegin(RL_LINES); |
|
|
@ -329,26 +329,26 @@ void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Col |
|
|
|
{ |
|
|
|
for(int j = 0; j < slices; j++) |
|
|
|
{ |
|
|
|
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)) * radius, |
|
|
|
sin(DEG2RAD*(270+(180/(rings + 1))*i)) * radius, |
|
|
|
cos(DEG2RAD*(270+(180/(rings + 1))*i)) * cos(DEG2RAD*(j*360/slices)) * radius); |
|
|
|
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)) * radius, |
|
|
|
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * radius, |
|
|
|
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*((j+1)*360/slices)) * radius); |
|
|
|
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)), |
|
|
|
sin(DEG2RAD*(270+(180/(rings + 1))*i)), |
|
|
|
cos(DEG2RAD*(270+(180/(rings + 1))*i)) * cos(DEG2RAD*(j*360/slices))); |
|
|
|
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)), |
|
|
|
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))), |
|
|
|
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*((j+1)*360/slices))); |
|
|
|
|
|
|
|
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)) * radius, |
|
|
|
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * radius, |
|
|
|
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*((j+1)*360/slices)) * radius); |
|
|
|
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*(j*360/slices)) * radius, |
|
|
|
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * radius, |
|
|
|
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*(j*360/slices)) * radius); |
|
|
|
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*((j+1)*360/slices)), |
|
|
|
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))), |
|
|
|
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*((j+1)*360/slices))); |
|
|
|
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*(j*360/slices)), |
|
|
|
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))), |
|
|
|
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*(j*360/slices))); |
|
|
|
|
|
|
|
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*(j*360/slices)) * radius, |
|
|
|
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * radius, |
|
|
|
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*(j*360/slices)) * radius); |
|
|
|
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)) * radius, |
|
|
|
sin(DEG2RAD*(270+(180/(rings + 1))*i)) * radius, |
|
|
|
cos(DEG2RAD*(270+(180/(rings + 1))*i)) * cos(DEG2RAD*(j*360/slices)) * radius); |
|
|
|
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * sin(DEG2RAD*(j*360/slices)), |
|
|
|
sin(DEG2RAD*(270+(180/(rings + 1))*(i+1))), |
|
|
|
cos(DEG2RAD*(270+(180/(rings + 1))*(i+1))) * cos(DEG2RAD*(j*360/slices))); |
|
|
|
rlVertex3f(cos(DEG2RAD*(270+(180/(rings + 1))*i)) * sin(DEG2RAD*(j*360/slices)), |
|
|
|
sin(DEG2RAD*(270+(180/(rings + 1))*i)), |
|
|
|
cos(DEG2RAD*(270+(180/(rings + 1))*i)) * cos(DEG2RAD*(j*360/slices))); |
|
|
|
} |
|
|
|
} |
|
|
|
rlEnd(); |
|
|
|