From aff98d7f2af466f4b066ac9a019b8ca1e450c5cd Mon Sep 17 00:00:00 2001 From: Jacek Date: Sun, 4 Sep 2022 10:39:03 +0200 Subject: [PATCH] Check collision point polygon (#2685) * Update raylib.h * CheckCollisionPointPolygon() * typo --- src/raylib.h | 1 + src/rshapes.c | 22 ++++++++++++++++++++++ 2 files changed, 23 insertions(+) diff --git a/src/raylib.h b/src/raylib.h index 0746ca2a3..1f0ee8f32 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1213,6 +1213,7 @@ RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle +RLAPI bool CheckCollisionPointPolygon(Vector2 point, Vector2* vertices, int verticesCount); // Check if point is within a polygon described by array of vertices RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision diff --git a/src/rshapes.c b/src/rshapes.c index 955f056d4..8018bbdef 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -1631,6 +1631,28 @@ bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 return collision; } +// Check if point is within a polygon described by array of vertices +bool CheckCollisionPointPolygon(Vector2 point, Vector2* vertices, int verticesCount) +{ + // http://jeffreythompson.org/collision-detection/poly-point.php + + bool collision = false; + + if (verticesCount > 2) + { + for (int i = 0; i < verticesCount; i++) + { + Vector2 vc = vertices[i]; + Vector2 vn = vertices[i + 1]; + + if ((((vc.y >= point.y) && (vn.y < point.y)) || ((vc.y < point.y) && (vn.y >= point.y))) && + (point.x < ((vn.x - vc.x)*(point.y - vc.y)/(vn.y - vc.y) + vc.x))) collision = !collision; + } + } + + return collision; +} + // Check collision between two rectangles bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2) {