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			@ -330,7 +330,7 @@ static GLFWwindow *window;                      // Native window (graphic device | 
			
		
		
	
		
			
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			static EGL_DISPMANX_WINDOW_T window;            // Native window (graphic device) | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			#if defined(PLATFORM_UWP) | 
			
		
		
	
		
			
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			extern EGLNativeWindowType window;              // Native window handler for UWP (external, defined in UWP App) | 
			
		
		
	
		
			
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			extern EGLNativeWindowType uwpWindow;              // Native window handler for UWP (external, defined in UWP App) | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) | 
			
		
		
	
		
			
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			static EGLDisplay display;                      // Native display device (physical screen connection) | 
			
		
		
	
	
		
			
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			@ -3078,7 +3078,7 @@ static bool InitGraphicsDevice(int width, int height) | 
			
		
		
	
		
			
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			    //https://stackoverflow.com/questions/46550182/how-to-create-eglsurface-using-c-winrt-and-angle | 
			
		
		
	
		
			
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			    //surface = eglCreateWindowSurface(display, config, reinterpret_cast<IInspectable*>(surfaceCreationProperties), surfaceAttributes); | 
			
		
		
	
		
			
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			    surface = eglCreateWindowSurface(display, config, window, surfaceAttributes); | 
			
		
		
	
		
			
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			    surface = eglCreateWindowSurface(display, config, uwpWindow, surfaceAttributes); | 
			
		
		
	
		
			
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			    if (surface == EGL_NO_SURFACE) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        TraceLog(LOG_WARNING, "Failed to create EGL fullscreen surface"); | 
			
		
		
	
	
		
			
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