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@ -330,7 +330,7 @@ static GLFWwindow *window; // Native window (graphic device |
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static EGL_DISPMANX_WINDOW_T window; // Native window (graphic device) |
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#endif |
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#if defined(PLATFORM_UWP) |
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extern EGLNativeWindowType window; // Native window handler for UWP (external, defined in UWP App) |
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extern EGLNativeWindowType uwpWindow; // Native window handler for UWP (external, defined in UWP App) |
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#endif |
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) |
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static EGLDisplay display; // Native display device (physical screen connection) |
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@ -3078,7 +3078,7 @@ static bool InitGraphicsDevice(int width, int height) |
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//https://stackoverflow.com/questions/46550182/how-to-create-eglsurface-using-c-winrt-and-angle |
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//surface = eglCreateWindowSurface(display, config, reinterpret_cast<IInspectable*>(surfaceCreationProperties), surfaceAttributes); |
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surface = eglCreateWindowSurface(display, config, window, surfaceAttributes); |
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surface = eglCreateWindowSurface(display, config, uwpWindow, surfaceAttributes); |
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if (surface == EGL_NO_SURFACE) |
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{ |
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TraceLog(LOG_WARNING, "Failed to create EGL fullscreen surface"); |
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