diff --git a/src/platforms/rcore_desktop_glfw.c b/src/platforms/rcore_desktop_glfw.c index c5b3bc602..368dd5de8 100644 --- a/src/platforms/rcore_desktop_glfw.c +++ b/src/platforms/rcore_desktop_glfw.c @@ -1269,7 +1269,7 @@ void PollInputEvents(void) int isGamepadConnected = glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller if (!isGamepadConnected) { - // setting axes to expected value instead of GLFW's 0.0f default when gamepad isnt connected + // setting axes to expected resting value instead of GLFW's 0.0f default when gamepad isnt connected state.axes[GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f; state.axes[GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f; }