|  |  | @ -140,11 +140,12 @@ create_temp_project_dirs: | 
		
	
		
			
			|  |  |  | if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi | 
		
	
		
			
			|  |  |  | if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values | 
		
	
		
			
			|  |  |  | if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets | 
		
	
		
			
			|  |  |  | if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) | 
		
	
		
			
			|  |  |  | if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens | 
		
	
		
			
			|  |  |  | $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir))) | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | define create_dir | 
		
	
		
			
			|  |  |  | if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1) | 
		
	
		
			
			|  |  |  | if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1) | 
		
	
		
			
			|  |  |  | endef | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Copy required shared libs for integration into APK | 
		
	
	
		
			
				|  |  | @ -165,13 +166,14 @@ endif | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Copy project required resources: strings.xml, icon.png, assets | 
		
	
		
			
			|  |  |  | # NOTE: Required strings.xml is generated and game resources are copied to assets folder | 
		
	
		
			
			|  |  |  | # TODO: Review xcopy usage, it can not be found in some systems! | 
		
	
		
			
			|  |  |  | copy_project_resources: | 
		
	
		
			
			|  |  |  | copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y | 
		
	
		
			
			|  |  |  | copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y | 
		
	
		
			
			|  |  |  | copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y | 
		
	
		
			
			|  |  |  | @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml | 
		
	
		
			
			|  |  |  | @echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml | 
		
	
		
			
			|  |  |  | if exist $(PROJECT_RESOURCES_PATH) xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets /Y /E /F | 
		
	
		
			
			|  |  |  | if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | # Generate NativeLoader.java to load required shared libraries | 
		
	
		
			
			|  |  |  | # NOTE: Probably not the bet way to generate this file... but it works. | 
		
	
	
		
			
				|  |  | @ -186,7 +188,7 @@ endif | 
		
	
		
			
			|  |  |  | ifeq ($(RAYLIB_LIBTYPE),SHARED) | 
		
	
		
			
			|  |  |  | @echo         System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
		
	
		
			
			|  |  |  | endif | 
		
	
		
			
			|  |  |  | @echo         System.loadLibrary("raylib_game"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
		
	
		
			
			|  |  |  | @echo         System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
		
	
		
			
			|  |  |  | @echo     } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
		
	
		
			
			|  |  |  | @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java | 
		
	
		
			
			|  |  |  |  | 
		
	
	
		
			
				|  |  |  |