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			@ -106,8 +106,8 @@ void DrawPixel(int posX, int posY, Color color) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    rlBegin(RL_LINES); | 
			
		
		
	
		
			
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			        rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			        rlVertex2i(posX, posY); | 
			
		
		
	
		
			
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			        rlVertex2i(posX + 1, posY + 1); | 
			
		
		
	
		
			
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			        rlVertex2f(posX, posY); | 
			
		
		
	
		
			
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			        rlVertex2f(posX + 1, posY + 1); | 
			
		
		
	
		
			
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			    rlEnd(); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			@ -126,8 +126,8 @@ void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color colo | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    rlBegin(RL_LINES); | 
			
		
		
	
		
			
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			        rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			        rlVertex2i(startPosX, startPosY); | 
			
		
		
	
		
			
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			        rlVertex2i(endPosX, endPosY); | 
			
		
		
	
		
			
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			        rlVertex2f(startPosX, startPosY); | 
			
		
		
	
		
			
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			        rlVertex2f(endPosX, endPosY); | 
			
		
		
	
		
			
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			    rlEnd(); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			@ -786,17 +786,17 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color) | 
			
		
		
	
		
			
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			#else | 
			
		
		
	
		
			
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			    rlBegin(RL_LINES); | 
			
		
		
	
		
			
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			        rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			        rlVertex2i(posX + 1, posY + 1); | 
			
		
		
	
		
			
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			        rlVertex2i(posX + width, posY + 1); | 
			
		
		
	
		
			
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			        rlVertex2f(posX + 1, posY + 1); | 
			
		
		
	
		
			
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			        rlVertex2f(posX + width, posY + 1); | 
			
		
		
	
		
			
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			        rlVertex2i(posX + width, posY + 1); | 
			
		
		
	
		
			
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			        rlVertex2i(posX + width, posY + height); | 
			
		
		
	
		
			
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			        rlVertex2f(posX + width, posY + 1); | 
			
		
		
	
		
			
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			        rlVertex2f(posX + width, posY + height); | 
			
		
		
	
		
			
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			        rlVertex2i(posX + width, posY + height); | 
			
		
		
	
		
			
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			        rlVertex2i(posX + 1, posY + height); | 
			
		
		
	
		
			
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			        rlVertex2f(posX + width, posY + height); | 
			
		
		
	
		
			
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			        rlVertex2f(posX + 1, posY + height); | 
			
		
		
	
		
			
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			        rlVertex2i(posX + 1, posY + height); | 
			
		
		
	
		
			
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			        rlVertex2i(posX + 1, posY + 1); | 
			
		
		
	
		
			
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			        rlVertex2f(posX + 1, posY + height); | 
			
		
		
	
		
			
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			        rlVertex2f(posX + 1, posY + 1); | 
			
		
		
	
		
			
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			    rlEnd(); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
	
		
			
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