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@ -751,6 +751,7 @@ Material LoadDefaultMaterial(void) |
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//material.texNormal; // NOTE: By default, not set |
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//material.texSpecular; // NOTE: By default, not set |
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material.colTint = WHITE; // Tint color |
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material.colDiffuse = WHITE; // Diffuse color |
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material.colAmbient = WHITE; // Ambient color |
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material.colSpecular = WHITE; // Specular color |
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@ -1268,7 +1269,7 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota |
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//Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates |
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model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation); |
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o">// model.material.colDiffuse = tint; |
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model.material.colTint = tint; |
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rlglDrawMesh(model.mesh, model.material, model.transform); |
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} |
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