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			@ -751,6 +751,7 @@ Material LoadDefaultMaterial(void) | 
			
		
		
	
		
			
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			    //material.texNormal;           // NOTE: By default, not set | 
			
		
		
	
		
			
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			    //material.texSpecular;         // NOTE: By default, not set | 
			
		
		
	
		
			
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			    material.colTint = WHITE;       // Tint color | 
			
		
		
	
		
			
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			    material.colDiffuse = WHITE;    // Diffuse color | 
			
		
		
	
		
			
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			    material.colAmbient = WHITE;    // Ambient color | 
			
		
		
	
		
			
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			    material.colSpecular = WHITE;   // Specular color | 
			
		
		
	
	
		
			
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			@ -1268,7 +1269,7 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota | 
			
		
		
	
		
			
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			    //Matrix matModel = MatrixMultiply(model.transform, matTransform);    // Transform to world-space coordinates | 
			
		
		
	
		
			
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			    model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation); | 
			
		
		
	
		
			
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			    o">// model.material.colDiffuse = tint; | 
			
		
		
	
		
			
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			    model.material.colTint = tint; | 
			
		
		
	
		
			
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			    rlglDrawMesh(model.mesh, model.material, model.transform); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
	
		
			
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